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DMs - What makes You...
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<blockquote data-quote="BookTenTiger" data-source="post: 8705141" data-attributes="member: 6685541"><p>As a preamble, I'd say about 85% of what I do is in response to what the players need or want. 15% of what I do is just fun for myself.</p><p></p><p></p><p></p><p>The players and I think the rule should be changed to improve our fun at the table.</p><p></p><p></p><p></p><p>That part is a lot of fun for me! Usually I'll start off with a few truths about the world. Then I'll add more in response to the questions or ideas of my players. For example, in the last game, the players made friends with this big magic turtle, so I decided he and other animals were local gods. Then one of my players started to get suspicious of these gods, wondering if they were actually divine or just taking advantage of the local people. I thought that was a great idea, and rolled with it!</p><p></p><p></p><p></p><p>I almost never do this, but if my players wanted to play a certain kind of game, we might decide what races, classes, and backgrounds would be appropriate.</p><p></p><p></p><p></p><p>I never do this.</p><p></p><p></p><p></p><p>Usually just what I have in my possession, or what the players have. I don't tend to ban things, unless it wouldn't be appropriate to the campaign. But that's a group decision, not a me decision.</p><p></p><p></p><p></p><p>Overall I'd say I'm a "Responsive DM." I personally find it really fun to collaborate creatively with my players, and to adapt and change my campaign to their needs, interests, and ideas. I know that's not every DM's style, but it sure is fun for me!</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8705141, member: 6685541"] As a preamble, I'd say about 85% of what I do is in response to what the players need or want. 15% of what I do is just fun for myself. The players and I think the rule should be changed to improve our fun at the table. That part is a lot of fun for me! Usually I'll start off with a few truths about the world. Then I'll add more in response to the questions or ideas of my players. For example, in the last game, the players made friends with this big magic turtle, so I decided he and other animals were local gods. Then one of my players started to get suspicious of these gods, wondering if they were actually divine or just taking advantage of the local people. I thought that was a great idea, and rolled with it! I almost never do this, but if my players wanted to play a certain kind of game, we might decide what races, classes, and backgrounds would be appropriate. I never do this. Usually just what I have in my possession, or what the players have. I don't tend to ban things, unless it wouldn't be appropriate to the campaign. But that's a group decision, not a me decision. Overall I'd say I'm a "Responsive DM." I personally find it really fun to collaborate creatively with my players, and to adapt and change my campaign to their needs, interests, and ideas. I know that's not every DM's style, but it sure is fun for me! [/QUOTE]
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