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DMs - What makes You...
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<blockquote data-quote="Celebrim" data-source="post: 8705287" data-attributes="member: 4937"><p>I get why they do it, but I don't like the approach at all. I've long said that the economic model of D&D needs to depend not on selling rules but on selling intellectual property. And the health of the game of D&D depends not on cultivating players, but cultivating DMs. It's why Matt Mercer has often been doing more to sell the brand than WotC is.</p><p></p><p>In my head I have an ideal and complete rules set. And it looks nothing like what WotC is printing, which is why I tend to just stick to buying adventure books for the last 20 years. I hate that WotC considers it more important to print power inflation in CharGen and has since 3.5 for "money" reasons than it does to print decent abstract battle system and naval combat rules, decent crafting rules and equipment guides, decent chase/evasion rules, actually useful and modular monster manuals, etc. It's all random crap with usable page counts too small to justify the economic outlay for. Which is why I end up spending more money on third parties than WotC, and end up doing more rulesmithing than rules purchasing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8705287, member: 4937"] I get why they do it, but I don't like the approach at all. I've long said that the economic model of D&D needs to depend not on selling rules but on selling intellectual property. And the health of the game of D&D depends not on cultivating players, but cultivating DMs. It's why Matt Mercer has often been doing more to sell the brand than WotC is. In my head I have an ideal and complete rules set. And it looks nothing like what WotC is printing, which is why I tend to just stick to buying adventure books for the last 20 years. I hate that WotC considers it more important to print power inflation in CharGen and has since 3.5 for "money" reasons than it does to print decent abstract battle system and naval combat rules, decent crafting rules and equipment guides, decent chase/evasion rules, actually useful and modular monster manuals, etc. It's all random crap with usable page counts too small to justify the economic outlay for. Which is why I end up spending more money on third parties than WotC, and end up doing more rulesmithing than rules purchasing. [/QUOTE]
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