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<blockquote data-quote="DND_Reborn" data-source="post: 8706146" data-attributes="member: 6987520"><p>The current rule is...</p><p>1. unbalanced</p><p>2. un-'realistic"</p><p>3. too complex</p><p>4. too simple</p><p>5. trivial (as in I like the idea but it never comes up in play...)</p><p></p><p></p><p>I always have. Even when I've used established "settings" it was mostly just for the map. I'll ignore all the lore, NPCs, etc. associated with that world.</p><p></p><p></p><p>I only insist on races if it is a "theme", like when we did an all-monk half-animal races (Tortle, Aarakocra, and Tabaxi were chosen), mostly because the group thinks it will be fun.</p><p></p><p>Now, I omit races all the time. Mostly because to me they are not PC races, but monsters, etc. Also, I like the typical races inspired by AD&D, so I am not a big fan of even the core "monster" races such as Dragonborn and Tieflings. I allow them but not my preference. Many races will encounter animosity, curiosity, and other reactions depending on the area they are in and how the interactions unfold.</p><p></p><p>The only class I forbid is Artificer. I just think it is silly and frankly OP. I allowed it once and vowed never again. Period.</p><p></p><p>Any background, and custom backgrounds, are generally encouraged as long as it works into the campaign, which I will do everything I can to ensure that.</p><p></p><p>I also don't allow <em>anything</em> from Critical Role. It is mostly OP and crazy, silly stuff IMO. I understand it appeals to many people, but not to me at all.</p><p></p><p></p><p>If the above considerations are met, I don't think I've not allowed anything. Any class/race combination is permitted, any multiclass combo is fine.</p><p></p><p></p><p>As newer and newer books come out, I don't allow more and more of them.</p><p></p><p>For example, I am fine with 100% of Xanathar's, but only about 40% of Tasha's (if that!).</p><p></p><p>The reason is because newer material typically have power creep and many new things make the original things obsolete because of the power creep.</p><p></p><p>Generally, I don't allow 3PP material for the same reason, but occasionally I make exceptions of the material is actually well-balanced. As I said above, absolutely NO Critical Role--EVER.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8706146, member: 6987520"] The current rule is... 1. unbalanced 2. un-'realistic" 3. too complex 4. too simple 5. trivial (as in I like the idea but it never comes up in play...) I always have. Even when I've used established "settings" it was mostly just for the map. I'll ignore all the lore, NPCs, etc. associated with that world. I only insist on races if it is a "theme", like when we did an all-monk half-animal races (Tortle, Aarakocra, and Tabaxi were chosen), mostly because the group thinks it will be fun. Now, I omit races all the time. Mostly because to me they are not PC races, but monsters, etc. Also, I like the typical races inspired by AD&D, so I am not a big fan of even the core "monster" races such as Dragonborn and Tieflings. I allow them but not my preference. Many races will encounter animosity, curiosity, and other reactions depending on the area they are in and how the interactions unfold. The only class I forbid is Artificer. I just think it is silly and frankly OP. I allowed it once and vowed never again. Period. Any background, and custom backgrounds, are generally encouraged as long as it works into the campaign, which I will do everything I can to ensure that. I also don't allow [I]anything[/I] from Critical Role. It is mostly OP and crazy, silly stuff IMO. I understand it appeals to many people, but not to me at all. If the above considerations are met, I don't think I've not allowed anything. Any class/race combination is permitted, any multiclass combo is fine. As newer and newer books come out, I don't allow more and more of them. For example, I am fine with 100% of Xanathar's, but only about 40% of Tasha's (if that!). The reason is because newer material typically have power creep and many new things make the original things obsolete because of the power creep. Generally, I don't allow 3PP material for the same reason, but occasionally I make exceptions of the material is actually well-balanced. As I said above, absolutely NO Critical Role--EVER. [/QUOTE]
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