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<blockquote data-quote="Scott Christian" data-source="post: 8712314" data-attributes="member: 6901101"><p>Not to be generic, but wow! You folks are amazing!</p><p>Thank you for sharing. It gives me great joy to know what makes a DM tick.</p><p></p><p>I feel like one common thread for crafting lore is definitely the need to unleash some type of creative process. Although [USER=7036695]@Agametorememberbooks[/USER] using it to match his magic style, [USER=23751]@Maxperson[/USER] altering some part of lore, [USER=6880355]@Baldurs_Underdark[/USER] time constraints are some exceptions. But overall, it seems the creative juices need to be unleashed, either for logical or abstract reasons. And [USER=19857]@Jer[/USER] and [USER=18]@Ruin Explorer[/USER] , yes I do mean crafting different lore from the "very vague and Realms-centric default lore" that is D&D. And I feel like [USER=6796661]@MNblockhead[/USER] 's answer probably did it for me (sorry, not trying to add to the stalker vibe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) in that when running one's own lore, the memorization process is pretty solid. I find this to be very true. I remember running Skull & Shackles, and knew nothing about PF's Golarion. And while we still had a lot of fun, the amount of spinster thread-weaving I had to do was, even for me, silly. Where, even running D&D's Rime, a world I know pretty darn well, I still had a bunch of holes in the narrative. (At least for me.) Whereas, in my world, I can tell you the best tailor in town. I know him. His name is Wolfie, and he is an extremely hairsuite individual. He pauses before all his sentences, like he is about to speak, then waits. He uses needles made from the sturgeon ribs and has a bit of a hunchback from stooping all the time. When he stands, he is always taller than what everyone expects, even while hunched. He is attracted to one the ladies who works at the Firehole... has been for years... etc. I feel like that type of detail, which can be interlaced in four or five sentences and a five-minute RP paints the world and helps paint the larger lore.</p><p></p><p>Thanks again for everyone responding. I am going to dig into the answers on rule changes now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8712314, member: 6901101"] Not to be generic, but wow! You folks are amazing! Thank you for sharing. It gives me great joy to know what makes a DM tick. I feel like one common thread for crafting lore is definitely the need to unleash some type of creative process. Although [USER=7036695]@Agametorememberbooks[/USER] using it to match his magic style, [USER=23751]@Maxperson[/USER] altering some part of lore, [USER=6880355]@Baldurs_Underdark[/USER] time constraints are some exceptions. But overall, it seems the creative juices need to be unleashed, either for logical or abstract reasons. And [USER=19857]@Jer[/USER] and [USER=18]@Ruin Explorer[/USER] , yes I do mean crafting different lore from the "very vague and Realms-centric default lore" that is D&D. And I feel like [USER=6796661]@MNblockhead[/USER] 's answer probably did it for me (sorry, not trying to add to the stalker vibe ;) ) in that when running one's own lore, the memorization process is pretty solid. I find this to be very true. I remember running Skull & Shackles, and knew nothing about PF's Golarion. And while we still had a lot of fun, the amount of spinster thread-weaving I had to do was, even for me, silly. Where, even running D&D's Rime, a world I know pretty darn well, I still had a bunch of holes in the narrative. (At least for me.) Whereas, in my world, I can tell you the best tailor in town. I know him. His name is Wolfie, and he is an extremely hairsuite individual. He pauses before all his sentences, like he is about to speak, then waits. He uses needles made from the sturgeon ribs and has a bit of a hunchback from stooping all the time. When he stands, he is always taller than what everyone expects, even while hunched. He is attracted to one the ladies who works at the Firehole... has been for years... etc. I feel like that type of detail, which can be interlaced in four or five sentences and a five-minute RP paints the world and helps paint the larger lore. Thanks again for everyone responding. I am going to dig into the answers on rule changes now! :) [/QUOTE]
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