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DMs: What percentage of your spells in 5E are homebrew?
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<blockquote data-quote="aco175" data-source="post: 8223711" data-attributes="member: 27385"><p>I have not done this in 5e. I recall 3e where I had several feat and spell books from 3pp that were allowed, but nothing in 5e other than the elemental evil supplement from Wizards and the other splat books if someone had bought them. </p><p></p><p>We are starting the new campaign and there will be a NPC cleric joining the group when needed. I'm modifying some of the spells to make it easier and more monster-like in casting to have it easier to run myself when needed. For example, sacred flame will be a to-hit roll instead of a saving throw. There will also be some changes to range and such, but this may not qualify as homebrew. I would think more of a 4e mod.</p><p></p><p>Maybe the bigger question is why more people do not homebrew? I'm note sure if the rules allow for good research rules and spell development rules. They are kind of vague like crafting rules and may be harder for some players and DMs to come up with by themselves. Although, there are enough threads here abut looking at my new spell or feat or item.</p></blockquote><p></p>
[QUOTE="aco175, post: 8223711, member: 27385"] I have not done this in 5e. I recall 3e where I had several feat and spell books from 3pp that were allowed, but nothing in 5e other than the elemental evil supplement from Wizards and the other splat books if someone had bought them. We are starting the new campaign and there will be a NPC cleric joining the group when needed. I'm modifying some of the spells to make it easier and more monster-like in casting to have it easier to run myself when needed. For example, sacred flame will be a to-hit roll instead of a saving throw. There will also be some changes to range and such, but this may not qualify as homebrew. I would think more of a 4e mod. Maybe the bigger question is why more people do not homebrew? I'm note sure if the rules allow for good research rules and spell development rules. They are kind of vague like crafting rules and may be harder for some players and DMs to come up with by themselves. Although, there are enough threads here abut looking at my new spell or feat or item. [/QUOTE]
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DMs: What percentage of your spells in 5E are homebrew?
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