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DM's What won't your players do?
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<blockquote data-quote="Mr. Kaze" data-source="post: 1494569" data-attributes="member: 8848"><p>There's not a lot that my players won't do (except do their darnedest to ignore hints and easy solutions), but we do have a story. It's called "Getting a Ladder."</p><p></p><p>So we're running one of those $2.50 pocket mods one week when the rogue didn't show up. For the purposes of the campaign, she was off joining the theives guild or somesuch. Anyway, heroes show up at shop of evil cultists down on the docks. Evil cultists were double-crossed and lost a relic-sort of item and they want it back. PCs confront the cultists about this. Paladin -- who has been looking to smite evil the entire game -- detects evil and gets a good solid reading. Cultist merely says -- doesn't charm or even roll for diplomacy -- "You go get us our relic and we'll be nice, kind and sociable and such" and off the party goes to find them their relic so that they'll be nice, kind and sociable and such.</p><p></p><p>I hadn't thought they'd do that.</p><p></p><p>So we spend the next hour wandering around town looking for leads with regards to this relic. Eventually they happen upon the thieves guild, but they don't know the secret knock to get in -- so they're hanging around in the alley for some time wondering how to get in. The party rogue spies on them from the roof (thus saving them from death by sneak attacks), but they don't spot her so they don't know it's her. All they know is that they heard something on the roof. </p><p></p><p>So they should try to get in through the roof, right?</p><p></p><p>Well to get up to the roof, they'll need a ladder. So they'll just go to the bazaar and get a ladder. Except that it's well after dark and the bazaar is closed so it will have to wait until next session.</p><p></p><p>Except that the realization occurs to the players that I hadn't turned any of the very few pages of the mini-mod in the past hour, meaning that they were probably horribly horribly off course. So now they refer to anything that results in neither page-turning nor RP progress within 15 minutes or so as "Getting A Ladder." And when, in a future campaign, the PCs decided to go chasing after a red herring (for two game-time weeks) that they'd cold shouldered in the first session, my wife simply grumbled about "chasing a ladder" and left her character in town.</p><p></p><p>::Kaze</p></blockquote><p></p>
[QUOTE="Mr. Kaze, post: 1494569, member: 8848"] There's not a lot that my players won't do (except do their darnedest to ignore hints and easy solutions), but we do have a story. It's called "Getting a Ladder." So we're running one of those $2.50 pocket mods one week when the rogue didn't show up. For the purposes of the campaign, she was off joining the theives guild or somesuch. Anyway, heroes show up at shop of evil cultists down on the docks. Evil cultists were double-crossed and lost a relic-sort of item and they want it back. PCs confront the cultists about this. Paladin -- who has been looking to smite evil the entire game -- detects evil and gets a good solid reading. Cultist merely says -- doesn't charm or even roll for diplomacy -- "You go get us our relic and we'll be nice, kind and sociable and such" and off the party goes to find them their relic so that they'll be nice, kind and sociable and such. I hadn't thought they'd do that. So we spend the next hour wandering around town looking for leads with regards to this relic. Eventually they happen upon the thieves guild, but they don't know the secret knock to get in -- so they're hanging around in the alley for some time wondering how to get in. The party rogue spies on them from the roof (thus saving them from death by sneak attacks), but they don't spot her so they don't know it's her. All they know is that they heard something on the roof. So they should try to get in through the roof, right? Well to get up to the roof, they'll need a ladder. So they'll just go to the bazaar and get a ladder. Except that it's well after dark and the bazaar is closed so it will have to wait until next session. Except that the realization occurs to the players that I hadn't turned any of the very few pages of the mini-mod in the past hour, meaning that they were probably horribly horribly off course. So now they refer to anything that results in neither page-turning nor RP progress within 15 minutes or so as "Getting A Ladder." And when, in a future campaign, the PCs decided to go chasing after a red herring (for two game-time weeks) that they'd cold shouldered in the first session, my wife simply grumbled about "chasing a ladder" and left her character in town. ::Kaze [/QUOTE]
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