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DM's What won't your players do?
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<blockquote data-quote="Henry" data-source="post: 1494608" data-attributes="member: 158"><p>As the trail of dead Player Characters can attest, there's NOTHING my group won't do. They'll split the party, trust an Evil Lich, volunteer to fight a dozen Frost and stone giants, walk into a room one by one where NO ONE's returning from, and in TWO separate instances walk straight into a trap for the promise of monetary gain. The only reason they didn't do it three times was because they decided to pick a more appealing job in town instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not to say that they're very thoughtless or anything - it's just that the majority don't think about anyone's motivations but their own. There are a couple of players in the group who really don't go down the road of, "hmm, WHY is this guy or woman offering such a good deal? What's he getting out of it?" Conversely, where danger is concerned, if a town is offering a huge reward for a job, they get visions of the reward, and don't think why no one has to that poitn collected the reward. The aforementioned Frost Giant debacle happened when they wanted to save the town, but faced the giants head on to do it, rather than scouting and sizing them up first. In the end, they got some of the town treasure, but only after the giants raided the town first and razed it to the ground (they got it by stealing it and then hiding from the giants. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p></blockquote><p></p>
[QUOTE="Henry, post: 1494608, member: 158"] As the trail of dead Player Characters can attest, there's NOTHING my group won't do. They'll split the party, trust an Evil Lich, volunteer to fight a dozen Frost and stone giants, walk into a room one by one where NO ONE's returning from, and in TWO separate instances walk straight into a trap for the promise of monetary gain. The only reason they didn't do it three times was because they decided to pick a more appealing job in town instead. :) Not to say that they're very thoughtless or anything - it's just that the majority don't think about anyone's motivations but their own. There are a couple of players in the group who really don't go down the road of, "hmm, WHY is this guy or woman offering such a good deal? What's he getting out of it?" Conversely, where danger is concerned, if a town is offering a huge reward for a job, they get visions of the reward, and don't think why no one has to that poitn collected the reward. The aforementioned Frost Giant debacle happened when they wanted to save the town, but faced the giants head on to do it, rather than scouting and sizing them up first. In the end, they got some of the town treasure, but only after the giants raided the town first and razed it to the ground (they got it by stealing it and then hiding from the giants. :)) [/QUOTE]
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