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DMs: What would you allow your PCs to buy?
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<blockquote data-quote="Ryltar" data-source="post: 1981642" data-attributes="member: 19393"><p>Hey Li <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />,</p><p></p><p></p><p></p><p>I should have stated it more clearly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. There won't be +4 items either.</p><p></p><p>To elaborate: I'm currently DM'ing a planescape campaign. PC stats were rolled, and rolled quite high - the characters are definitely stronger than they should be on average for their level. Adding in the fact that I will never ever continue a campaign up to epic level (it's just a mindset thingy, really <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), I've ruled that the highest "+ rating" an item will be able to achieve will be +3. Now, there <em>may</em> be such items, or even items that are equivalent to +3 and higher - but all those are ranked at (minor) artefact level and therefore will be hard to find. I realize this is putting the party at a disadvantage against certain opponents, but exactly that is the effect I am trying to achieve - "challenging", tough encounters, not your run-of-the-mill-13-encounters-per-level thingy.</p><p></p><p></p><p></p><p>No difference here, but then again, I never start campaigns at higher levels than 5th.</p><p></p><p></p><p></p><p>I'm handling this a little differently. Players tell me beforehand what equipment they'd like to get for their characters - and I take a look at it and then decide what will be available and what won't. I'm not much for actual RP item shopping - it's just a waste of time, and is thus handled OOC (save for a few select opportunities, like when they get to know a certain NPC who's also a merchant).</p></blockquote><p></p>
[QUOTE="Ryltar, post: 1981642, member: 19393"] Hey Li :), I should have stated it more clearly ;). There won't be +4 items either. To elaborate: I'm currently DM'ing a planescape campaign. PC stats were rolled, and rolled quite high - the characters are definitely stronger than they should be on average for their level. Adding in the fact that I will never ever continue a campaign up to epic level (it's just a mindset thingy, really :)), I've ruled that the highest "+ rating" an item will be able to achieve will be +3. Now, there [i]may[/i] be such items, or even items that are equivalent to +3 and higher - but all those are ranked at (minor) artefact level and therefore will be hard to find. I realize this is putting the party at a disadvantage against certain opponents, but exactly that is the effect I am trying to achieve - "challenging", tough encounters, not your run-of-the-mill-13-encounters-per-level thingy. No difference here, but then again, I never start campaigns at higher levels than 5th. I'm handling this a little differently. Players tell me beforehand what equipment they'd like to get for their characters - and I take a look at it and then decide what will be available and what won't. I'm not much for actual RP item shopping - it's just a waste of time, and is thus handled OOC (save for a few select opportunities, like when they get to know a certain NPC who's also a merchant). [/QUOTE]
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