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General Tabletop Discussion
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DM's, what's your experience with suggested Challenge Ratings?
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<blockquote data-quote="Istbor" data-source="post: 7068815" data-attributes="member: 6801670"><p>I operate mostly on the feels of the encounter. </p><p></p><p>Should it be a hard, easy, or deadly encounter I leave to how the story is unfolding. Sometimes that can mean a day of easy fights, or a really rough day for the party depending. </p><p></p><p>How I build each encounter though, is somewhat similar.</p><p>I will parrot what some others have said, that a lot of figuring out your encounters is going to come with familiarity. Knowing the monsters, knowing yours players, and knowing their particular strategies when fighting said monsters. </p><p></p><p>Even that is not terribly constant. Sometimes, my players are having an off day, and a total breeze encounter jumps up and bites them big time. Likewise, I have crafted encounters that I feel somewhat worried about beforehand, but my players stomp all over it. </p><p></p><p>CR goes a good way to laying down some form of guideline, but I think given time, some DMs can part with worrying about that number entirely once those 'feels' are achieved.</p><p></p><p>Right now, I probably couldn't accurately tell you the CR to most monsters, simply because I no longer go by that information. </p><p></p><p>Not particularly useful advice, but I think it is good to know that the style is out there if you are into planning in such a way.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7068815, member: 6801670"] I operate mostly on the feels of the encounter. Should it be a hard, easy, or deadly encounter I leave to how the story is unfolding. Sometimes that can mean a day of easy fights, or a really rough day for the party depending. How I build each encounter though, is somewhat similar. I will parrot what some others have said, that a lot of figuring out your encounters is going to come with familiarity. Knowing the monsters, knowing yours players, and knowing their particular strategies when fighting said monsters. Even that is not terribly constant. Sometimes, my players are having an off day, and a total breeze encounter jumps up and bites them big time. Likewise, I have crafted encounters that I feel somewhat worried about beforehand, but my players stomp all over it. CR goes a good way to laying down some form of guideline, but I think given time, some DMs can part with worrying about that number entirely once those 'feels' are achieved. Right now, I probably couldn't accurately tell you the CR to most monsters, simply because I no longer go by that information. Not particularly useful advice, but I think it is good to know that the style is out there if you are into planning in such a way. [/QUOTE]
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