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General Tabletop Discussion
*Dungeons & Dragons
DMs: where's your metagaming line?
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<blockquote data-quote="overgeeked" data-source="post: 8404031" data-attributes="member: 86653"><p>For some it's monster stat blocks. For others it's reading the module. Others still it's looking at the DM's notes or peaking at the map. </p><p></p><p>Some don't mind certain levels of metagaming, others hate every kind. </p><p></p><p>I don't care if players read the monster books. I homebrew most of my monsters anyway. I keep a lot of the standard monsters, but ones with special weaknesses tend to get left unused or homebrewed. Mostly to keep things interesting. It really bugs me when players read the module. To me, that's straight up cheating. But it's also something you can't really account for, so it's easier to homebrew adventures. But the one that really...really gets me is the "Sudden Rush." That mysterious and sudden need of PCs to rush to the place where something is happening despite not knowing that something is happening there. One PC is talking to an NPC...and miraculously the entire party suddenly and mysteriously needs to be there...for no particular reason. Or some PC spots something interesting...and miraculously the entire party suddenly and mysteriously needs to be there...for no particular reason.</p><p></p><p>So DMs out there: where's your line on metagaming?</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8404031, member: 86653"] For some it's monster stat blocks. For others it's reading the module. Others still it's looking at the DM's notes or peaking at the map. Some don't mind certain levels of metagaming, others hate every kind. I don't care if players read the monster books. I homebrew most of my monsters anyway. I keep a lot of the standard monsters, but ones with special weaknesses tend to get left unused or homebrewed. Mostly to keep things interesting. It really bugs me when players read the module. To me, that's straight up cheating. But it's also something you can't really account for, so it's easier to homebrew adventures. But the one that really...really gets me is the "Sudden Rush." That mysterious and sudden need of PCs to rush to the place where something is happening despite not knowing that something is happening there. One PC is talking to an NPC...and miraculously the entire party suddenly and mysteriously needs to be there...for no particular reason. Or some PC spots something interesting...and miraculously the entire party suddenly and mysteriously needs to be there...for no particular reason. So DMs out there: where's your line on metagaming? [/QUOTE]
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DMs: where's your metagaming line?
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