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DMs: where's your metagaming line?
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<blockquote data-quote="Charlaquin" data-source="post: 8404061" data-attributes="member: 6779196"><p>You don’t have to change monster after monster, spell after spell, or effect after effect. Hell, you don’t even have to change anything if you don’t want to.</p><p></p><p>Not at all. I don’t consider it cheating. I make changes because I think they’ll improve the gameplay, not to “catch out cheaters.” Hypothetically, if I came across a module that I thought was absolutely perfect and didn’t need any changes at all, I wouldn’t change it, nor would I change my policy on “metagaming.”</p><p></p><p>It would be easier, if my goal was to get them to stop “metagaming.” But it isn’t. I don’t care if they “metagame,” so why would I ask them not to?</p><p></p><p>It’s an accepted thing, yes, and so there is no need to change the game around it. I just let players make decisions however they want to. I also make changes to modules and monsters when I think it’ll improve the game. These are separate things motivated by separate preferences, although the latter incidentally happens to make acting on out of character knowledge without taking steps to verify that knowledge risky.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8404061, member: 6779196"] You don’t have to change monster after monster, spell after spell, or effect after effect. Hell, you don’t even have to change anything if you don’t want to. Not at all. I don’t consider it cheating. I make changes because I think they’ll improve the gameplay, not to “catch out cheaters.” Hypothetically, if I came across a module that I thought was absolutely perfect and didn’t need any changes at all, I wouldn’t change it, nor would I change my policy on “metagaming.” It would be easier, if my goal was to get them to stop “metagaming.” But it isn’t. I don’t care if they “metagame,” so why would I ask them not to? It’s an accepted thing, yes, and so there is no need to change the game around it. I just let players make decisions however they want to. I also make changes to modules and monsters when I think it’ll improve the game. These are separate things motivated by separate preferences, although the latter incidentally happens to make acting on out of character knowledge without taking steps to verify that knowledge risky. [/QUOTE]
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