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General Tabletop Discussion
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DMs: where's your metagaming line?
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<blockquote data-quote="Jmarso" data-source="post: 8404192" data-attributes="member: 7032066"><p>I've got a few metagaming pet peeves both as a DM and player, but they are relatively minor to my enjoyment of the game. </p><p></p><p>1. Players who try to react or base decisions on things happening when their character isn't actually present. </p><p>2. "There won't be an ogre behind that door because we're only 1st level and the DM wouldn't do that to us." </p><p>3. Players who state something like 'my character is guarding the eastern door,' but when something interesting happens in the northern room, suddenly he's 'just there.' (Reference 1.) </p><p></p><p>And so on. Much of it can be mitigated by the DM stepping in and saying no when it happens.</p><p></p><p>I've been playing for so long that there are a lot of published adventures I've played before. If it happens that I find myself in a group running an adventure I've seen (or even run as a DM), I definitely take 'a back seat' and not be a party mover/shaker. I'm more DM than player at heart, although I do love to just kick back and play, and in those circumstances I find I'm sort of a mental ally to the DM and try not to screw things up for him/her. In fact, when playing I sometimes have to bite my tongue when a fellow player suggests something preposterous to the DM as a course of action, or wants to 'role-play' past a failed roll, etc. (The classic- player rolled a 2 and wants to 'try again' to find that secret door he knows is there because he read the module beforehand.) </p><p></p><p>I think it helps to play with other people who have experience DMing games. Once you've had the full experience from both sides of the table, there is some mutual respect and understanding that people who only play don't necessarily have. Running a game is an entirely different animal than playing in one.</p></blockquote><p></p>
[QUOTE="Jmarso, post: 8404192, member: 7032066"] I've got a few metagaming pet peeves both as a DM and player, but they are relatively minor to my enjoyment of the game. 1. Players who try to react or base decisions on things happening when their character isn't actually present. 2. "There won't be an ogre behind that door because we're only 1st level and the DM wouldn't do that to us." 3. Players who state something like 'my character is guarding the eastern door,' but when something interesting happens in the northern room, suddenly he's 'just there.' (Reference 1.) And so on. Much of it can be mitigated by the DM stepping in and saying no when it happens. I've been playing for so long that there are a lot of published adventures I've played before. If it happens that I find myself in a group running an adventure I've seen (or even run as a DM), I definitely take 'a back seat' and not be a party mover/shaker. I'm more DM than player at heart, although I do love to just kick back and play, and in those circumstances I find I'm sort of a mental ally to the DM and try not to screw things up for him/her. In fact, when playing I sometimes have to bite my tongue when a fellow player suggests something preposterous to the DM as a course of action, or wants to 'role-play' past a failed roll, etc. (The classic- player rolled a 2 and wants to 'try again' to find that secret door he knows is there because he read the module beforehand.) I think it helps to play with other people who have experience DMing games. Once you've had the full experience from both sides of the table, there is some mutual respect and understanding that people who only play don't necessarily have. Running a game is an entirely different animal than playing in one. [/QUOTE]
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