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General Tabletop Discussion
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DMs: where's your metagaming line?
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<blockquote data-quote="FrozenNorth" data-source="post: 8404294" data-attributes="member: 7020832"><p>I have definitely had players outsmart themselves by attempting to metagame. In one module, the players sent their familiar down to scout. The familiar noticed that in the subterranean levels, there was an underground bay that let out into the sea. The familiar had sufficient perception that they saw large creatures swimming in the bay.</p><p></p><p>One player joked (but not really) that it was an encounter to prevent clever players from entering through the bay and avoiding having to fight all the land-based encounters.</p><p></p><p>Nope! The shapes were a future encounter (that they had to fight anyway) and I had included them as foreshadowing. Going through the bay was a great idea (that I wish I had thought of).</p><p></p><p>The party chose the straightforward route through the land-based encounters and depleted most of their resources before fighting the boss of the dungeon.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8404294, member: 7020832"] I have definitely had players outsmart themselves by attempting to metagame. In one module, the players sent their familiar down to scout. The familiar noticed that in the subterranean levels, there was an underground bay that let out into the sea. The familiar had sufficient perception that they saw large creatures swimming in the bay. One player joked (but not really) that it was an encounter to prevent clever players from entering through the bay and avoiding having to fight all the land-based encounters. Nope! The shapes were a future encounter (that they had to fight anyway) and I had included them as foreshadowing. Going through the bay was a great idea (that I wish I had thought of). The party chose the straightforward route through the land-based encounters and depleted most of their resources before fighting the boss of the dungeon. [/QUOTE]
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DMs: where's your metagaming line?
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