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DMs: where's your metagaming line?
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<blockquote data-quote="FrozenNorth" data-source="post: 8404309" data-attributes="member: 7020832"><p>I wanted to pair these two quotes. For me, the best RPGing is when you as the DM get lost in the story and you as player get lost in the character.</p><p></p><p>Certain actions taken by players (or more rarely by DMs), can bring that immersion to a screeching halt. Generally, it is when a PC either acts completely out of character based on player knowledge or takes actions that make it clear that the player is treating them like a gamepiece.</p><p></p><p>The character that teleports to wherever the story is (regardless of what they were doing before) is an example. The party that doesn’t split up even in town because they are afraid of an ambush (without justification) is another. The party that brings along the party face to everything just for the +2 to Persuasion checks is another.</p><p></p><p>Edit. To get back to my previous example. “There are aquatic creatures there and I’m not good at fighting underwater” is an entirely reasonable argument to avoid entering through the bay. “There’s no way there’s a back door to this module that is easier than the front door” isn’t.</p></blockquote><p></p>
[QUOTE="FrozenNorth, post: 8404309, member: 7020832"] I wanted to pair these two quotes. For me, the best RPGing is when you as the DM get lost in the story and you as player get lost in the character. Certain actions taken by players (or more rarely by DMs), can bring that immersion to a screeching halt. Generally, it is when a PC either acts completely out of character based on player knowledge or takes actions that make it clear that the player is treating them like a gamepiece. The character that teleports to wherever the story is (regardless of what they were doing before) is an example. The party that doesn’t split up even in town because they are afraid of an ambush (without justification) is another. The party that brings along the party face to everything just for the +2 to Persuasion checks is another. Edit. To get back to my previous example. “There are aquatic creatures there and I’m not good at fighting underwater” is an entirely reasonable argument to avoid entering through the bay. “There’s no way there’s a back door to this module that is easier than the front door” isn’t. [/QUOTE]
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