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DMs: where's your metagaming line?
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<blockquote data-quote="Jack Daniel" data-source="post: 8404395" data-attributes="member: 694"><p>I don't consider that to be metagaming so much as it's just annoying "That Guy" behavior. I had one player for a good number of years who was in that habit, always trying to mysteriously "teleport" his PC into every social interaction scene, even if his character was explicitly on the other side of a large city. He just always had to be <em>involved</em>, and never really managed to take the hint that he was basically spotlight-hogging and annoying the other players.</p><p></p><p>But apart from that — a problem player using brazenly impossible out-of-character knowledge to be disruptive — I would imagine that my tolerance for metagaming is considerably higher than most. I almost never run modules. I don't care if the players are familiar with monster statistics. In fact, I don't even bother to keep monster hit dice, hit points, Armor Classes, or other numbers secret during combat encounters. And I generally prefer it when players treat their characters as avatars rather than personas, because I want them immersed in <em>the scenario</em>, not <em>their character</em>.</p><p></p><p>IMO, worrying overmuch about metagaming is a symptom of wanting the players to focus on simulating the personality of Grumpy Dwarf #726, and prioritzing that over wanting the players to experience the feeling of being <em>on an adventure</em>.</p></blockquote><p></p>
[QUOTE="Jack Daniel, post: 8404395, member: 694"] I don't consider that to be metagaming so much as it's just annoying "That Guy" behavior. I had one player for a good number of years who was in that habit, always trying to mysteriously "teleport" his PC into every social interaction scene, even if his character was explicitly on the other side of a large city. He just always had to be [I]involved[/I], and never really managed to take the hint that he was basically spotlight-hogging and annoying the other players. But apart from that — a problem player using brazenly impossible out-of-character knowledge to be disruptive — I would imagine that my tolerance for metagaming is considerably higher than most. I almost never run modules. I don't care if the players are familiar with monster statistics. In fact, I don't even bother to keep monster hit dice, hit points, Armor Classes, or other numbers secret during combat encounters. And I generally prefer it when players treat their characters as avatars rather than personas, because I want them immersed in [I]the scenario[/I], not [I]their character[/I]. IMO, worrying overmuch about metagaming is a symptom of wanting the players to focus on simulating the personality of Grumpy Dwarf #726, and prioritzing that over wanting the players to experience the feeling of being [I]on an adventure[/I]. [/QUOTE]
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