Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs: where's your metagaming line?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bill Zebub" data-source="post: 8404828" data-attributes="member: 7031982"><p>Yes!</p><p></p><p>In the example I gave at the beginning, where the monster used a mind control ability, what would have happened had we acted on that player information? Well, we would have used our actions punching our companion, instead of damaging the monster (and its minions). Our charmed companion would have presumably defended himself, so attack rolls would be required, and even if they succeeded he still needs to make a saving throw...</p><p></p><p>In other words, the encounter can still be challenging, and can still be fun. (And in my opinion <em>more</em> fun than the pretending we did.). Really the only reason to be bothered by the metagaming is because one thinks that metagaming is bad.</p><p></p><p>My analogy here is driving etiquette, when there's an upcoming merge. Now, every traffic flow expert will tell you that the greatest overall efficiency is achieved when people "zipper" at the last moment. But I grew up with the fervent belief, bordering on religious ecstasy, that one should attach themselves to the end of the line and wait their turn, and that only sub-human scum zip past and merge at the last second. It's not about efficiency, but protocol. Etiquette. Rules. I will go so far as to sit half in the slow lane and half in the empty lane to keep people from passing.</p><p></p><p>But, really, those people zipping past are, in aggregate, reducing congestion. So really my only possible objection is that <em>it just doesn't seem right</em>.</p><p></p><p>I think that's some of what's going on with the hatred of metagaming.</p><p></p><p>If only I could be as sanguine about merging as I am about metagaming.</p></blockquote><p></p>
[QUOTE="Bill Zebub, post: 8404828, member: 7031982"] Yes! In the example I gave at the beginning, where the monster used a mind control ability, what would have happened had we acted on that player information? Well, we would have used our actions punching our companion, instead of damaging the monster (and its minions). Our charmed companion would have presumably defended himself, so attack rolls would be required, and even if they succeeded he still needs to make a saving throw... In other words, the encounter can still be challenging, and can still be fun. (And in my opinion [I]more[/I] fun than the pretending we did.). Really the only reason to be bothered by the metagaming is because one thinks that metagaming is bad. My analogy here is driving etiquette, when there's an upcoming merge. Now, every traffic flow expert will tell you that the greatest overall efficiency is achieved when people "zipper" at the last moment. But I grew up with the fervent belief, bordering on religious ecstasy, that one should attach themselves to the end of the line and wait their turn, and that only sub-human scum zip past and merge at the last second. It's not about efficiency, but protocol. Etiquette. Rules. I will go so far as to sit half in the slow lane and half in the empty lane to keep people from passing. But, really, those people zipping past are, in aggregate, reducing congestion. So really my only possible objection is that [I]it just doesn't seem right[/I]. I think that's some of what's going on with the hatred of metagaming. If only I could be as sanguine about merging as I am about metagaming. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
DMs: where's your metagaming line?
Top