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DMs who dislike using minis during combat?
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<blockquote data-quote="Orryn Emrys" data-source="post: 1429589" data-attributes="member: 6799"><p>I actually have yet another take. I, too, tend to prefer "descriptive" combat over the use of a battlemap... though I generally track the combat myself behind the screen. I have used fully detailed tactical maps for miniature combat before... usually for especially important battles... and I have quite a collection of counters.... That's really just to do something different, however... to change things up a bit, and to keep the game fresh and interesting.</p><p></p><p>Typically, I shy away from this approach because I don't feel that it's realistic for individual characters to have such a clear idea of the overall scenario. With a battlemap, for example, it is unusual for a PC to move into an enemy's threatening area if it requires more than a single move action... essentially providing the opponent ample opportunity to strike first with a full round of attacks. It is, however, unrealistic to expect your average PC to tell the difference between 30', 35' or even 40' of movement upon approaching an adversary.</p><p></p><p>My descriptions of most anything in the game are always very specifically tailored to the perceptions of the PC to which I am providing said description... if a player has a question about something his character requires specific information concerning, he will ask me. Conversely, if a character is likely to incite an Attack of Opportunity, or otherwise put him/herself in any potential jeapordy... and I judge that the character in question is likely to note such a detail... then I will generally indicate the issue to the player so that he/she can moderate his/her actions.</p><p></p><p>Otherwise, of course, minis also tend to slow things down... and I don't really want the players to have too much time to consider the options their characters are taking six seconds at a shot... so to speak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 1429589, member: 6799"] I actually have yet another take. I, too, tend to prefer "descriptive" combat over the use of a battlemap... though I generally track the combat myself behind the screen. I have used fully detailed tactical maps for miniature combat before... usually for especially important battles... and I have quite a collection of counters.... That's really just to do something different, however... to change things up a bit, and to keep the game fresh and interesting. Typically, I shy away from this approach because I don't feel that it's realistic for individual characters to have such a clear idea of the overall scenario. With a battlemap, for example, it is unusual for a PC to move into an enemy's threatening area if it requires more than a single move action... essentially providing the opponent ample opportunity to strike first with a full round of attacks. It is, however, unrealistic to expect your average PC to tell the difference between 30', 35' or even 40' of movement upon approaching an adversary. My descriptions of most anything in the game are always very specifically tailored to the perceptions of the PC to which I am providing said description... if a player has a question about something his character requires specific information concerning, he will ask me. Conversely, if a character is likely to incite an Attack of Opportunity, or otherwise put him/herself in any potential jeapordy... and I judge that the character in question is likely to note such a detail... then I will generally indicate the issue to the player so that he/she can moderate his/her actions. Otherwise, of course, minis also tend to slow things down... and I don't really want the players to have too much time to consider the options their characters are taking six seconds at a shot... so to speak. :cool: [/QUOTE]
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