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DMs who dislike using minis during combat?
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1430910" data-attributes="member: 6584"><p>The best battlegrid experience I've had is on a laptop rather than with minis - just so much less clutter and mess - end up with stuff that's either anonymous or looks just right...</p><p></p><p>We've got a very 'techno' GM at the moment, new experience for me (and him I think!) but so far, it's great. If I wasn't so darn poor I'd get my own laptop for my games!</p><p></p><p></p><p>I'm in completley 2 minds about battlegrids... </p><p></p><p>I tried to lay out my thoughts in a sensible manner, but my fingers can't type properly today... here goes:</p><p></p><p>Battlegrids are less ambiguous, which is both a good and a bad thing. YMMV, but some types of campaign can benefit from the 'grey area' in combat - particularly swashbuckling kind of stuff, where we tend to play fairly 'fast and loose' with quite a few of the rules. </p><p></p><p>Description methods can be quite arbitary. It's entirely possible for a GM to play favorites with that kind of combat. Although, I think that's a general warning of a bad game... if it's happening with combat, then chances are it'll happen everywhere.</p><p></p><p>Battlegrids can also slow the game down, but are good for keeping track of large numbers of combatants wihtout missing anything...</p><p></p><p>Currently, IMC, I'm using a 3rd method. Rough hand-drawn maps with no scale. It works great for another GM who I stole it from, but I'm not finding it entirely right... not sure why yet!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1430910, member: 6584"] The best battlegrid experience I've had is on a laptop rather than with minis - just so much less clutter and mess - end up with stuff that's either anonymous or looks just right... We've got a very 'techno' GM at the moment, new experience for me (and him I think!) but so far, it's great. If I wasn't so darn poor I'd get my own laptop for my games! I'm in completley 2 minds about battlegrids... I tried to lay out my thoughts in a sensible manner, but my fingers can't type properly today... here goes: Battlegrids are less ambiguous, which is both a good and a bad thing. YMMV, but some types of campaign can benefit from the 'grey area' in combat - particularly swashbuckling kind of stuff, where we tend to play fairly 'fast and loose' with quite a few of the rules. Description methods can be quite arbitary. It's entirely possible for a GM to play favorites with that kind of combat. Although, I think that's a general warning of a bad game... if it's happening with combat, then chances are it'll happen everywhere. Battlegrids can also slow the game down, but are good for keeping track of large numbers of combatants wihtout missing anything... Currently, IMC, I'm using a 3rd method. Rough hand-drawn maps with no scale. It works great for another GM who I stole it from, but I'm not finding it entirely right... not sure why yet! [/QUOTE]
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