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<blockquote data-quote="Whisper72" data-source="post: 1665614" data-attributes="member: 17339"><p>While Nichtchilde's idea is a good suggestion, I know that not all DM's like / are as good at winging it as others, so this may not be an option. Also, to wing things and do it well, you need to have several small ideas in the back of your head (i.e. some prepared encounters, thought they need not be statted out completely), and have a good sense/knowledge of the game world.</p><p></p><p>That aside, it also seems a bit of a problem with the players themselves. I mean, they play for the fun of it as well right? So, if a bait is hung, which is obviously something you prepared for them, why do they consistently turn away from them... maybe they do not like some type of encounters? Try to get a better feel for the type of action the PLAYERS want, before thinking up encounters for the PC's... Talk to them...</p><p></p><p>I have only rarely had that players did not follow the tracks I laid. Naturally you have to avoid railroading, but IMC the players want to see the next bit of the story, so follow it... it has something to do with maintaining an interest / having an overarching storyarc. If all adventures are essentially seperate encounters, from the p.o.v. of the players, it matters little which bait to take and which to let slide. Apparently some bait failed to interest the players in some way.</p><p></p><p>I know this may sound like criticism, but please don't take it that way. I am just trying to say that there appears to be a mismatch between your evaluation of 'good bait' and the perception / feeling of the players when presented with that bait, and them apparently deeming it uninteresting. This may be because of divergence in tastes over time, or never having been outspoken / communicated on a meta level with the players about what kind of stuff they want their PC's to do / what kind of stuff they as players like.</p><p></p><p>Talk with them, and see what their answers are. Do not be mad at them, try to work this out together. A hobby is not meant to be frustrating, that's what you have a job for... Hope this helps...</p></blockquote><p></p>
[QUOTE="Whisper72, post: 1665614, member: 17339"] While Nichtchilde's idea is a good suggestion, I know that not all DM's like / are as good at winging it as others, so this may not be an option. Also, to wing things and do it well, you need to have several small ideas in the back of your head (i.e. some prepared encounters, thought they need not be statted out completely), and have a good sense/knowledge of the game world. That aside, it also seems a bit of a problem with the players themselves. I mean, they play for the fun of it as well right? So, if a bait is hung, which is obviously something you prepared for them, why do they consistently turn away from them... maybe they do not like some type of encounters? Try to get a better feel for the type of action the PLAYERS want, before thinking up encounters for the PC's... Talk to them... I have only rarely had that players did not follow the tracks I laid. Naturally you have to avoid railroading, but IMC the players want to see the next bit of the story, so follow it... it has something to do with maintaining an interest / having an overarching storyarc. If all adventures are essentially seperate encounters, from the p.o.v. of the players, it matters little which bait to take and which to let slide. Apparently some bait failed to interest the players in some way. I know this may sound like criticism, but please don't take it that way. I am just trying to say that there appears to be a mismatch between your evaluation of 'good bait' and the perception / feeling of the players when presented with that bait, and them apparently deeming it uninteresting. This may be because of divergence in tastes over time, or never having been outspoken / communicated on a meta level with the players about what kind of stuff they want their PC's to do / what kind of stuff they as players like. Talk with them, and see what their answers are. Do not be mad at them, try to work this out together. A hobby is not meant to be frustrating, that's what you have a job for... Hope this helps... [/QUOTE]
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