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<blockquote data-quote="Delgar" data-source="post: 1665793" data-attributes="member: 3195"><p>Your players don't really sound very much like hereos. </p><p></p><p>It sounds very much like they are trying to do everything possible to screw with your designs.</p><p></p><p>I was running a game a while ago, where the group (travelling with an NPC bard) ambushed a ruined keep that was housed by orcs that had been raiding the nearby town, they had snuck in and defeated most of the forces and had the rest trapped in an entangle. They had killed the evil wizard, but his imp familiar disappeared, and they were worried (afraid is more like it) of what the imp was going to do, so fled leaving behind the orcs trapped in the entangle. It's hard to explain, but they were being very unheroic and keep in mind they had the NPC bard with them.</p><p></p><p>So the orc leaders were dead, and there were only a few orcs left, so after the players fled I had the orcs pack up and leave, but as they left I had them raid a farmstead, kill the father and son and steal all the families belongings. The NPC bard of course told of their lack of bravery and the widow blamed the players for her loss, at which point she slapped the paladin, and stalked out of town. I had planned to have her come back at some point in the campaign to seek out vengenance.</p><p></p><p>This stunned a few of the players and immediately they sprang into action and tracked down the orcs to find her belongings and the paladin actually took a vow of silence, until he had righted his wrongs.</p><p></p><p></p><p>Now for your game, I would have the monsters from the cave continue to raid the village, perhaps killing off someone close to the party. The closer to the party the more effect it has on them. Have another NPC party deal with the threat, reap the rewards.</p><p></p><p>Remember if the players don't interfere, those forces are going to continue to wreak havoc upon the land.</p><p></p><p>Never let a good idea go to waste.</p><p></p><p>Delgar</p></blockquote><p></p>
[QUOTE="Delgar, post: 1665793, member: 3195"] Your players don't really sound very much like hereos. It sounds very much like they are trying to do everything possible to screw with your designs. I was running a game a while ago, where the group (travelling with an NPC bard) ambushed a ruined keep that was housed by orcs that had been raiding the nearby town, they had snuck in and defeated most of the forces and had the rest trapped in an entangle. They had killed the evil wizard, but his imp familiar disappeared, and they were worried (afraid is more like it) of what the imp was going to do, so fled leaving behind the orcs trapped in the entangle. It's hard to explain, but they were being very unheroic and keep in mind they had the NPC bard with them. So the orc leaders were dead, and there were only a few orcs left, so after the players fled I had the orcs pack up and leave, but as they left I had them raid a farmstead, kill the father and son and steal all the families belongings. The NPC bard of course told of their lack of bravery and the widow blamed the players for her loss, at which point she slapped the paladin, and stalked out of town. I had planned to have her come back at some point in the campaign to seek out vengenance. This stunned a few of the players and immediately they sprang into action and tracked down the orcs to find her belongings and the paladin actually took a vow of silence, until he had righted his wrongs. Now for your game, I would have the monsters from the cave continue to raid the village, perhaps killing off someone close to the party. The closer to the party the more effect it has on them. Have another NPC party deal with the threat, reap the rewards. Remember if the players don't interfere, those forces are going to continue to wreak havoc upon the land. Never let a good idea go to waste. Delgar [/QUOTE]
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