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<blockquote data-quote="Chimera" data-source="post: 1666241" data-attributes="member: 2002"><p>Sad but true. My last game group was nothing but a Beer and Pretzels group that didn't want to do anything harder than walk in circles until they encountered something, then find and loot it's lair.</p><p></p><p>They turned their backs on EVERY adventure that was more complicated than that, to my great frustration.</p><p></p><p></p><p></p><p>Unless they're like my last group.</p><p></p><p>One example;</p><p></p><p>They heard of some trolls coming down from the hills, so they went to investigate. Found the cabin with the gate in the basement. Couldn't figure out how to open said gate. Didn't bother to place a guard or alarm spell on it, camped out upstairs and got ambushed by wizards coming through the gate. Got angry at me the GM for this, believing I was punishing them unfairly. </p><p></p><p>Killed a bunch of trolls and decided to leave the area. (8th level Ranger out scouting comes across a single troll. <em>RANGER WALKS AWAY!!!</em>) Party walks straight to a new settlement being built by a powerful NPC ally. Fails to warn them of the trolls nearby. Settlement wiped out by trolls who followed the party. Ally and a handful of survivors really PO'd at them. Party reputation in the toilet. Again, got mad at me the GM for this. I was just so unfair...</p><p></p><p>And on and on and on.</p><p></p><p>Good idea in theory, great idea if you have the right players. But it won't do you any good if your players refuse to "get it". (No, I don't play with any of those people anymore and never will.)</p></blockquote><p></p>
[QUOTE="Chimera, post: 1666241, member: 2002"] Sad but true. My last game group was nothing but a Beer and Pretzels group that didn't want to do anything harder than walk in circles until they encountered something, then find and loot it's lair. They turned their backs on EVERY adventure that was more complicated than that, to my great frustration. Unless they're like my last group. One example; They heard of some trolls coming down from the hills, so they went to investigate. Found the cabin with the gate in the basement. Couldn't figure out how to open said gate. Didn't bother to place a guard or alarm spell on it, camped out upstairs and got ambushed by wizards coming through the gate. Got angry at me the GM for this, believing I was punishing them unfairly. Killed a bunch of trolls and decided to leave the area. (8th level Ranger out scouting comes across a single troll. [i]RANGER WALKS AWAY!!![/i]) Party walks straight to a new settlement being built by a powerful NPC ally. Fails to warn them of the trolls nearby. Settlement wiped out by trolls who followed the party. Ally and a handful of survivors really PO'd at them. Party reputation in the toilet. Again, got mad at me the GM for this. I was just so unfair... And on and on and on. Good idea in theory, great idea if you have the right players. But it won't do you any good if your players refuse to "get it". (No, I don't play with any of those people anymore and never will.) [/QUOTE]
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