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Community
General Tabletop Discussion
*Pathfinder & Starfinder
DM's word is final... and illogical?
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<blockquote data-quote="Empirate" data-source="post: 5475429" data-attributes="member: 78958"><p>The very fact this thread got created hints at a trust issue, IMO. OP, you must decide whether you'll give your DM a chance and go along with whatever he comes up with, or if you want to retain complete control of your character. Either is <strong>fine</strong>. Just decide which one you want, or if you want something in between. E.g. you could decide your PC mechanics are your own, but you're open to background suggestions. Or you could decide this specific idea is silly and just not go along with it, but in other instances you might be prepared for a little DM intervention in your character concept. Or whatever.</p><p></p><p>Really, dude, it's your decision. Just make sure you communicate with your DM and explain yourself after you've made it. The DM is just another player at the table really, and one you <strong>do </strong>need to be able to trust. So if he's overstepping his boundaries, tell him. Make sure he understands that's how you feel about your character and about the game as a whole. DMs need power to do their job - but just how much power you're willing to give them is really your decision.</p><p></p><p>Of course, your DM might have different ideas. He might say "but I need more say over your PCs' backgrounds in order to develop a good story arc". He is (here comes the difficult part) <strong>also </strong>entitled to making that kind of decision.</p><p></p><p>If your views on things clash, work something out. Be nice and constructive about it. If you just can't be reconciled whatsoever, one of you must go (probably you, I'm sorry to say, but people willing to DM simply <strong>are </strong>rarer than guys willing to play).</p><p></p><p>That's the way social games work.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5475429, member: 78958"] The very fact this thread got created hints at a trust issue, IMO. OP, you must decide whether you'll give your DM a chance and go along with whatever he comes up with, or if you want to retain complete control of your character. Either is [B]fine[/B]. Just decide which one you want, or if you want something in between. E.g. you could decide your PC mechanics are your own, but you're open to background suggestions. Or you could decide this specific idea is silly and just not go along with it, but in other instances you might be prepared for a little DM intervention in your character concept. Or whatever. Really, dude, it's your decision. Just make sure you communicate with your DM and explain yourself after you've made it. The DM is just another player at the table really, and one you [B]do [/B]need to be able to trust. So if he's overstepping his boundaries, tell him. Make sure he understands that's how you feel about your character and about the game as a whole. DMs need power to do their job - but just how much power you're willing to give them is really your decision. Of course, your DM might have different ideas. He might say "but I need more say over your PCs' backgrounds in order to develop a good story arc". He is (here comes the difficult part) [B]also [/B]entitled to making that kind of decision. If your views on things clash, work something out. Be nice and constructive about it. If you just can't be reconciled whatsoever, one of you must go (probably you, I'm sorry to say, but people willing to DM simply [B]are [/B]rarer than guys willing to play). That's the way social games work. [/QUOTE]
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DM's word is final... and illogical?
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