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*Pathfinder & Starfinder
DM's word is final... and illogical?
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<blockquote data-quote="Empirate" data-source="post: 5477456" data-attributes="member: 78958"><p>OP, I believe you're making one critical mistake, among otherwise laudable efforts of 'getting into' the DM's game: you're not willing to suspend disbelief. When you're watching a movie, you're suspending your disbelief whenever martial artists do their wirework stuff, or when guns never run out of ammo, or when a character is acting implausibly in your opinion. Suspension of disbelief is vital if you want to enjoy many movies. It is even more vital in RPGs.</p><p></p><p>You seem to think that just because there are written rules, they constitue everything thats possible in the game world. They don't. They're there to adjudicate issues that might otherwise cause conflict of opinion. They're there so you don't play Cops and Robbers: "I just shot you, you're dead!""No, you missed, YOU're dead!" Rules make sure this doesn't happen in an RPG.</p><p></p><p>However, RPGs have a second instance to turn to: the DM. DMs do have the power to say "you're dead, because I say so!" They shouldn't do this without reason, and it shouldn't be done unless to further the game for <em>everyone</em>. But that's the DM's role: providing arbitration along with, or sometimes (if it's good for the game) also contrary to the rules.</p><p></p><p>When you're saying "I just want to know what I am!", it sounds to me (taking context into account) that you mean: "what race am I supposed to write into the commensurate field in my character sheet?", and also "what adjustments to my character's mechanical statistics should I make based on the 'race' entry?".</p><p>Now these questions are perfectly viable, but they miss the point. Not everything that happens in-game has mechanical consequences, and not everything the players and DM might envision can be modeled as an application of the rules. So you're a mystical child of a Black Dragon and a Half-Human/Half-Bronze Dragon - so what? The rules don't provide dragon or half-dragon genetics, or any explanation how draconic traits are inherited. That's because players and DMs <em>don't need that kind of knowledge</em>.</p><p></p><p>An RPG is a game of make-believe, not a 1-for-1 simulation of real-world physics or biology or whatever. <span style="font-size: 12px">RPG logic is not causal, it's narrative.</span><span style="font-size: 10px"> So don't expect to reduce anything and everything to clear-cut rules text. That kind of expectation can only be disappointed. Suspension of disbelief is a necessary condition of playing an RPG.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">To answer your question "Who/What am I?":</span></p><p><span style="font-size: 10px">Mechanically, for the moment, you remain whatever has been written down in your original statblock, until the DM tells you to change that.</span></p><p><span style="font-size: 10px">As far as role identity goes, you're whoever your character <em>thinks </em>he is. Really, if these questions are so important to you, they should be important to your character. Your character might develop a crisis of identity, and obsess over finding out "who he is". That's what I'd do.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">BTW, if you just don't trust your DM enough to make this work for you, you <em>do </em>have the option of telling him just that, and creating another character who's entirely under your control. Or, you could always just leave. However, your current attitude <em>will </em>come into conflict with your DM's (not saying it's the fault of either of you!).</span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="Empirate, post: 5477456, member: 78958"] OP, I believe you're making one critical mistake, among otherwise laudable efforts of 'getting into' the DM's game: you're not willing to suspend disbelief. When you're watching a movie, you're suspending your disbelief whenever martial artists do their wirework stuff, or when guns never run out of ammo, or when a character is acting implausibly in your opinion. Suspension of disbelief is vital if you want to enjoy many movies. It is even more vital in RPGs. You seem to think that just because there are written rules, they constitue everything thats possible in the game world. They don't. They're there to adjudicate issues that might otherwise cause conflict of opinion. They're there so you don't play Cops and Robbers: "I just shot you, you're dead!""No, you missed, YOU're dead!" Rules make sure this doesn't happen in an RPG. However, RPGs have a second instance to turn to: the DM. DMs do have the power to say "you're dead, because I say so!" They shouldn't do this without reason, and it shouldn't be done unless to further the game for [I]everyone[/I]. But that's the DM's role: providing arbitration along with, or sometimes (if it's good for the game) also contrary to the rules. When you're saying "I just want to know what I am!", it sounds to me (taking context into account) that you mean: "what race am I supposed to write into the commensurate field in my character sheet?", and also "what adjustments to my character's mechanical statistics should I make based on the 'race' entry?". Now these questions are perfectly viable, but they miss the point. Not everything that happens in-game has mechanical consequences, and not everything the players and DM might envision can be modeled as an application of the rules. So you're a mystical child of a Black Dragon and a Half-Human/Half-Bronze Dragon - so what? The rules don't provide dragon or half-dragon genetics, or any explanation how draconic traits are inherited. That's because players and DMs [I]don't need that kind of knowledge[/I]. An RPG is a game of make-believe, not a 1-for-1 simulation of real-world physics or biology or whatever. [SIZE=3]RPG logic is not causal, it's narrative.[/SIZE][SIZE=2] So don't expect to reduce anything and everything to clear-cut rules text. That kind of expectation can only be disappointed. Suspension of disbelief is a necessary condition of playing an RPG. To answer your question "Who/What am I?": Mechanically, for the moment, you remain whatever has been written down in your original statblock, until the DM tells you to change that. As far as role identity goes, you're whoever your character [I]thinks [/I]he is. Really, if these questions are so important to you, they should be important to your character. Your character might develop a crisis of identity, and obsess over finding out "who he is". That's what I'd do. BTW, if you just don't trust your DM enough to make this work for you, you [I]do [/I]have the option of telling him just that, and creating another character who's entirely under your control. Or, you could always just leave. However, your current attitude [I]will [/I]come into conflict with your DM's (not saying it's the fault of either of you!). [/SIZE] [/QUOTE]
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DM's word is final... and illogical?
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