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General Tabletop Discussion
*Pathfinder & Starfinder
DM's word is final... and illogical?
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<blockquote data-quote="Empirate" data-source="post: 5478312" data-attributes="member: 78958"><p>As much as it pains me to say so, but I believe this post to be wrong in every single way.</p><p></p><p>'Forcing' something on a player can only happen if the player lets it. DMs don't have inherent power, they only wield power by consensus - the consensus to play a game in which one guy must have a certain amount of say on what happens. You don't like a DM's way of handling things, there are methods to mend the situation (walking out being the most extreme of these).</p><p></p><p>Dragons cannot take character levels or use magic in Zesty's game <em>according to what the DM told the players</em>. So that's pretty much an absolute. And a fine example that DM fiat >> rules (which is generally as intended by the game, but can cause issues in individual cases).</p><p></p><p>Using <em>howevermuch </em>homebrew is <em>never </em>a dickish move. If it's good.</p><p></p><p>Nothing is obvious about daddy's death. It just happened. Has anybody in-game even tried to find out how? Until they do, just assume that there was <em>some </em>reason to it, it really doesn't matter what it was specifically.</p><p></p><p>What you roll for and what you handwave is really a DM's prerogative to decide. There are no rules for that. Rolling for something just provides the DM a little more <strong>perceived </strong>legitimacy in whatever he declares happens. But since the DM can set most NPC stats, DCs etc. arbitrarily, rolling for something or not doesn't really make a practical difference. Except for the players' perceptions of the legitimacy of his actions.</p><p></p><p>Zesty already had lots of civil and calm talks with his DM. They didn't change a thing. I really believe that at this point, Zesty's and his DM's expectations of the game and their understanding of how it should work are quite irreconcilable. Which doesn't even matter as long as Zesty decides the game is still worth playing!</p></blockquote><p></p>
[QUOTE="Empirate, post: 5478312, member: 78958"] As much as it pains me to say so, but I believe this post to be wrong in every single way. 'Forcing' something on a player can only happen if the player lets it. DMs don't have inherent power, they only wield power by consensus - the consensus to play a game in which one guy must have a certain amount of say on what happens. You don't like a DM's way of handling things, there are methods to mend the situation (walking out being the most extreme of these). Dragons cannot take character levels or use magic in Zesty's game [I]according to what the DM told the players[/I]. So that's pretty much an absolute. And a fine example that DM fiat >> rules (which is generally as intended by the game, but can cause issues in individual cases). Using [I]howevermuch [/I]homebrew is [I]never [/I]a dickish move. If it's good. Nothing is obvious about daddy's death. It just happened. Has anybody in-game even tried to find out how? Until they do, just assume that there was [I]some [/I]reason to it, it really doesn't matter what it was specifically. What you roll for and what you handwave is really a DM's prerogative to decide. There are no rules for that. Rolling for something just provides the DM a little more [B]perceived [/B]legitimacy in whatever he declares happens. But since the DM can set most NPC stats, DCs etc. arbitrarily, rolling for something or not doesn't really make a practical difference. Except for the players' perceptions of the legitimacy of his actions. Zesty already had lots of civil and calm talks with his DM. They didn't change a thing. I really believe that at this point, Zesty's and his DM's expectations of the game and their understanding of how it should work are quite irreconcilable. Which doesn't even matter as long as Zesty decides the game is still worth playing! [/QUOTE]
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