Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
[DMs] You've slowed advancement. How does that affect loot?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grraf" data-source="post: 255600" data-attributes="member: 3791"><p><strong>campaign length</strong></p><p></p><p>the campaign length number was developed by wotc. They went out and figured out how long the average campaign lasted. according to market data it was a year and a half. They wanted the core books to cover a full campaign levels 1-20 so they worked it out like that.</p><p></p><p>The current advancement system is tough on reality. (OK so I don't really worry about CR when I create challenges) but my PCs are getting almost a level a week in game time. Definitely slow advancement but I wouldn't nessessarily worry about decreasing magic items. I realize this is probably a peculiar opinion but PCs have lots of magic items isn't really a problem IMHO. You make the magic items up yourself as DM so just give them things that won't break your game. Especially since (running by the book) Identify doesn't tell you much about the item they can be wandering around with an atomic staff of blasting thinking that it gives +1 to AC and that's it.</p><p></p><p>Players love getting cool gear. Give it to them. Then attach penalties to it. Then make other people covet it (especially good in an OA game IMHO you can do so much with Obligation and responcibility). eventually they figure out how about half of the things work and they they get themselves neck deep in trouble and wind up losing most of it anyway. (I run a Scarred Lands game).</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="Grraf, post: 255600, member: 3791"] [b]campaign length[/b] the campaign length number was developed by wotc. They went out and figured out how long the average campaign lasted. according to market data it was a year and a half. They wanted the core books to cover a full campaign levels 1-20 so they worked it out like that. The current advancement system is tough on reality. (OK so I don't really worry about CR when I create challenges) but my PCs are getting almost a level a week in game time. Definitely slow advancement but I wouldn't nessessarily worry about decreasing magic items. I realize this is probably a peculiar opinion but PCs have lots of magic items isn't really a problem IMHO. You make the magic items up yourself as DM so just give them things that won't break your game. Especially since (running by the book) Identify doesn't tell you much about the item they can be wandering around with an atomic staff of blasting thinking that it gives +1 to AC and that's it. Players love getting cool gear. Give it to them. Then attach penalties to it. Then make other people covet it (especially good in an OA game IMHO you can do so much with Obligation and responcibility). eventually they figure out how about half of the things work and they they get themselves neck deep in trouble and wind up losing most of it anyway. (I run a Scarred Lands game). Just my two cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[DMs] You've slowed advancement. How does that affect loot?
Top