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<blockquote data-quote="delericho" data-source="post: 6804264" data-attributes="member: 22424"><p>I think you'll see some existing professionals doing some stuff, but not any of the 'known' companies (at least, not much). Basically, I think you'll see 'names' if:</p><p></p><p>- They've mostly moved on from RPGs but are still interested in doing some stuff mostly as a labour of love.</p><p></p><p>or</p><p></p><p>- They're particularly interested in doing something with some specific bit of WotC IP. I could see Keith Baker maybe doing some Eberron stuff once that's opened, for example.</p><p></p><p>Otherwise, I think we'll see 'names' stay away.</p><p></p><p>Instead, what I think we may see is more like the approach taken by Mearls, Green Ronin, or even Paizo (or, heck, Bioware):</p><p></p><p>1. Someone who isn't currently a 'name' puts out high-quality material using DMguild.</p><p></p><p>2. They use the name-recognition of the Guild, of FR, or of WotC to get their material in front of many sets of eyes.</p><p></p><p>3. They build a reputation for quality.</p><p></p><p>4. They then start producing their <em>second</em> setting (or adventures, or game, or whatever) <em>outside</em> of the DMguild (OGL or not), and use the name recognition they've now built to carry them forward. ("A new setting from the maker of...")</p><p></p><p>IOW, use the DMguild to <em>become</em> a 'name', and then use that 'name' to become independently successful.</p></blockquote><p></p>
[QUOTE="delericho, post: 6804264, member: 22424"] I think you'll see some existing professionals doing some stuff, but not any of the 'known' companies (at least, not much). Basically, I think you'll see 'names' if: - They've mostly moved on from RPGs but are still interested in doing some stuff mostly as a labour of love. or - They're particularly interested in doing something with some specific bit of WotC IP. I could see Keith Baker maybe doing some Eberron stuff once that's opened, for example. Otherwise, I think we'll see 'names' stay away. Instead, what I think we may see is more like the approach taken by Mearls, Green Ronin, or even Paizo (or, heck, Bioware): 1. Someone who isn't currently a 'name' puts out high-quality material using DMguild. 2. They use the name-recognition of the Guild, of FR, or of WotC to get their material in front of many sets of eyes. 3. They build a reputation for quality. 4. They then start producing their [i]second[/i] setting (or adventures, or game, or whatever) [i]outside[/i] of the DMguild (OGL or not), and use the name recognition they've now built to carry them forward. ("A new setting from the maker of...") IOW, use the DMguild to [i]become[/i] a 'name', and then use that 'name' to become independently successful. [/QUOTE]
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