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[DMsGuild] Hexcrawling – Wilderness Exploration and Random Encounters Revised & Expanded
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<blockquote data-quote="timbannock" data-source="post: 7376619" data-attributes="member: 17913"><p><strong>[PLAIN][DMsGuild] Hexcrawling – Wilderness Exploration and Random Encounters Revised & Expanded[/PLAIN]</strong></p><p></p><p>Platinum best seller <em><a href="http://www.dmsguild.com/product/171137/Hexcrawling-Wilderness-Exploration-and-Random-Encounters?affiliate_id=307574" target="_blank">Hexcrawling – Wilderness Exploration and Random Encounters</a></em> has been revised and expanded, featuring improved layout, organization, and an all-new example hexcrawl campaign, including a starting town (Hardbuckler), hex map split into encounter regions, and five massive encounter tables totaling more than 120 fully developed monsters, hazards, adventure sites, and more!</p><p></p><p>By including an all-new hexcrawl setup, we could show off how to build such a campaign effectively from scratch, with tons of versatile uses of the tables. You get a starting town for the PCs to rest, relax, perform downtime activities, and gain plot hooks from. You get five encounter regions on an expansive hex map of the southeastern Sword Coast, along with the tables that make them truly sing as different, evocative places to travel through. And you even get a look at how to place fixed adventuring sites.</p><p></p><p>That sample hexcrawl campaign comes with a lot of information:</p><ul> <li data-xf-list-type="ul">Hardbuckler, a starting town complete with rumor tables, a job board posting for adventurers, a dozen fully developed NPCs and locations, plus tons of plot hooks for local adventuring opportunities. (Never heard of Hardbuckler before? Check out the Forgotten Realms Wiki entry and find out more in Sword Coast Adventurer’s Guide!)</li> <li data-xf-list-type="ul">A hex map divided up into several encounter regions to illustrate how this concept works. (Cartography by the amazing Elven Tower Cartography!)</li> <li data-xf-list-type="ul">Five encounter regions with fully developed encounter tables of several different types.</li> <li data-xf-list-type="ul">Roughly 20 pages covering over 120 encounters, ranging from friendly to hostile, monsters to traveling NPCs, natural and magical hazards, traps and tricks, curses, magical loot, ancient sites to explore, and much, much more!</li> <li data-xf-list-type="ul"></li> </ul><p>This title was the first release by Tim Bannock on the Dungeon Masters Guild when it first launched, and has hit over 4400 sales! If you've already bought this title, simply log into DMsGuild.com and check your Library for the most up-to-date file. If you haven't picked it up yet, now's the time to start a brand new hexcrawl campaign with all of the provided tools and examples, or simply harry your adventurers with the included encounter tables!</p><p></p><p>Pick up <em><a href="http://www.dmsguild.com/product/171137/Hexcrawling-Wilderness-Exploration-and-Random-Encounters?affiliate_id=307574" target="_blank">Hexcrawling – Wilderness Exploration and Random Encounters</a></em> today at the Dungeon Masters Guild.</p></blockquote><p></p>
[QUOTE="timbannock, post: 7376619, member: 17913"] [b][PLAIN][DMsGuild] Hexcrawling – Wilderness Exploration and Random Encounters Revised & Expanded[/PLAIN][/b] Platinum best seller [I][URL="http://www.dmsguild.com/product/171137/Hexcrawling-Wilderness-Exploration-and-Random-Encounters?affiliate_id=307574"]Hexcrawling – Wilderness Exploration and Random Encounters[/URL][/I] has been revised and expanded, featuring improved layout, organization, and an all-new example hexcrawl campaign, including a starting town (Hardbuckler), hex map split into encounter regions, and five massive encounter tables totaling more than 120 fully developed monsters, hazards, adventure sites, and more! By including an all-new hexcrawl setup, we could show off how to build such a campaign effectively from scratch, with tons of versatile uses of the tables. You get a starting town for the PCs to rest, relax, perform downtime activities, and gain plot hooks from. You get five encounter regions on an expansive hex map of the southeastern Sword Coast, along with the tables that make them truly sing as different, evocative places to travel through. And you even get a look at how to place fixed adventuring sites. That sample hexcrawl campaign comes with a lot of information: [LIST] [*]Hardbuckler, a starting town complete with rumor tables, a job board posting for adventurers, a dozen fully developed NPCs and locations, plus tons of plot hooks for local adventuring opportunities. (Never heard of Hardbuckler before? Check out the Forgotten Realms Wiki entry and find out more in Sword Coast Adventurer’s Guide!) [*]A hex map divided up into several encounter regions to illustrate how this concept works. (Cartography by the amazing Elven Tower Cartography!) [*]Five encounter regions with fully developed encounter tables of several different types. [*]Roughly 20 pages covering over 120 encounters, ranging from friendly to hostile, monsters to traveling NPCs, natural and magical hazards, traps and tricks, curses, magical loot, ancient sites to explore, and much, much more! [*] [/LIST] This title was the first release by Tim Bannock on the Dungeon Masters Guild when it first launched, and has hit over 4400 sales! If you've already bought this title, simply log into DMsGuild.com and check your Library for the most up-to-date file. If you haven't picked it up yet, now's the time to start a brand new hexcrawl campaign with all of the provided tools and examples, or simply harry your adventurers with the included encounter tables! Pick up [I][URL="http://www.dmsguild.com/product/171137/Hexcrawling-Wilderness-Exploration-and-Random-Encounters?affiliate_id=307574"]Hexcrawling – Wilderness Exploration and Random Encounters[/URL][/I] today at the Dungeon Masters Guild. [/QUOTE]
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