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DMsGuild Release - Tatters of Myth Drannor!
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<blockquote data-quote="Weird Dave" data-source="post: 9881048" data-attributes="member: 6749823"><p><h2><a href="https://www.dmsguild.com/en/product/557104/tatters-of-myth-drannor" target="_blank">Explore the Legendary City of Myth Drannor!</a></h2><p><a href="https://www.dmsguild.com/en/product/557104/tatters-of-myth-drannor" target="_blank"><img src="https://tools.dmsguild.com/images/8957/_product_images/557104/Myth_Drannor_Cover.jpg" alt="Myth_Drannor_Cover.jpg" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p></p><p>The name is legendary, and its utterance invokes strong feelings in the hearts of adventurers. Wonder. Curiosity. Excitement. Grief. Loss.</p><p></p><p>Long ago, it was the pinnacle of a shining kingdom of elves in the heartland of Faerun, a sparkling city of song and merriment where magic flowed like a crystalline river through every facet of life. Mighty works of arcane power were wrought within its borders, the likes of which have not been seen again. Elf, dwarf, human, and many others worked side by side on projects of such artistic beauty as to bring stoic kings and queens to their knees in joyful worship.</p><p></p><p>And then, it fell. Myth Drannor collapsed, and in its wake was left a realm of darkness and horror. Evil crept into the forest from outside the Material Plane, and powers from the surrounding region greedily sought to claim the treasures of Myth Drannor for themselves. It was a long period of unrest, and while it eventually settled and the city rose to prominence once again, disaster struck once more. This time, the scar from the fall was more than just a magical blemish – the land itself became twisted and shadowed.</p><p></p><p>But much of the wonders of Myth Drannor remain hidden behind locked doors, monster-infested ruins, and shadow-haunted vaults. Adventurers of all stripes travel to the dark forest north and east of Cormyr to stake their claim on fame and fortune – though most simply find their waiting grave.</p><p></p><p><strong><em>Tatters of Myth Drannor</em></strong> is a resource and gazetteer set in the ruins of the fabled City of Song, Myth Drannor.</p><p></p><h3>No AI art or tools were used in the creation of this product. Only old fashioned human development!</h3><p><img src="https://tools.dmsguild.com/images/8957/_product_images/557104/Tatters_of_Myth_Drannor_-_1501_City_No_Grid_Sm.jpg" alt="Tatters_of_Myth_Drannor_-_1501_City_No_G" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><h2>Product Contents</h2><p><em><strong>Tatters of Myth Drannor</strong></em> contains a comprehensive view of Myth Drannor as it stands in 1501 DR, along with player options and tools for enhancing and building a campaign featuring the legendary elven city.</p><p></p><p>* <em><strong>History of Myth Drannor!</strong></em> Review the storied history of Myth Drannor, from the days before the laying of the <em>Mythal</em> to its fall at the hands of the Trio Nefarious and its rise again under new leadership.</p><p></p><p>* <em><strong>Powers and Plots!</strong></em> Myth Drannor holds the interest of many powerful groups and individuals. The supplement includes details on 20 groups, including the exiled coronal, archfey courts, Netherese remnants, and many others.</p><p></p><p><em><strong>* Exploration Details!</strong></em> The ruins of Myth Drannor are broken up into 8 distinct regions, with random encounter tables and exploration sites. Maps for the city and districts are provided to help facilitate play.</p><p></p><p>* <em><strong>Treasure and M</strong></em><strong><em>agic Items!</em></strong> Nine new magical items are provided, including legendary items such as the Arm of Valor, Hooded Crown, and the powreful Elfblades of Cormanthor. Also included are tables for generating valuable items linked to the history of Myth Drannor, and random tables for Enspelled magical items.</p><p></p><p>* <em><strong>Monstrous Foes! </strong></em>Death Giants, Daemonfey Saboteurs, Gloomhorn Beetles, Nightwalkers, and more are detailed with 2024 statistics to threaten adventurers looking to plumb the wonders of Myth Drannor!</p><p></p><p><em><strong>* Player Options!</strong></em> Eleven new subclass options built for <em><strong>Dungeons & Dragons (2024)</strong></em> are presented for characters. They are the following:</p><p></p><p><strong><em>Barbarian: Path of the Primal Host.</em></strong> Arvandor, the celestial realm of the elven gods, contains a powerful natural force known as the Primal Host. Barbarians following this path learn to tap into the unbridled fury of this power to fuel their rage.</p><p></p><p> <strong><em>Bard: College of Memories.</em></strong> Elves live very long lives with countless experiences, and the Astral Plane is filled with bubbles of memories from every type of creature. Bards studying the College of Memories learn to tap into these memories for their own purposes.</p><p></p><p> <strong><em>Cleric: Song Domain.</em></strong> Myth Drannor is known as the City of Song for good reason, and its streets were once filled with clerics devoted to the art of singing and using their powerful voices under the purview of the Song Domain.</p><p></p><p> <strong><em>Druid: Circle of the Woods.</em></strong> Ancient forests hold hidden mysteries, and few woodlands are as old as the Cormanthor Forest. Druids following the Circle of the Woods draw strength and power from the trees, wrapping themselves in thick bark and becoming agents of the forest itself.</p><p></p><p> <strong><em>Fighter: Greenblade.</em></strong> Archfey powers from the Feywild have long held an interest in the Material Plane, and Myth Drannor with its wonders has been a focus of their attention for a long time. Fighters who pledge their service to an archfey can become Greenblades, able to cast simple spells and fight magic with magic.</p><p></p><p> <strong><em>Monk: Warrior of the Hourglass.</em></strong> Hidden monasteries of Labelas Enoreth, elven god of time, and other time-related deities may train monks to harness the flow of time itself to serve their needs. A Warrior of the Hourglass is a versatile combatant who learns to control time itself.</p><p></p><p> <strong><em>Paladin: Oath of the Dark Archer.</em></strong> Paladins who take up the Oath of the Dark Archer follow a path of militaristic zeal in their pursuit of ancient foes. Shevarash, elven god of vengeance, and other similar gods may set a paladin on a crusade to strike down enemies before they have a chance to rise.</p><p></p><p> <strong><em>Ranger: Arcane Warden.</em></strong> Cormanthyr and other elven realms train legions of rangers to protect their lands, but the rangers known as Arcane Wardens are specially prepared to handle magical threats and use spells to achieve their ends.</p><p></p><p> <strong><em>Rogue: Windrunner.</em></strong> Windrunners are elite rogues who often serve as scouts and distant agents for elven realms. They move fast, strike hard, and learn to harness the very wind around them to achieve their goals.</p><p></p><p> <strong><em>Sorcerer: Fey Sorcery.</em></strong> Elves have a close affinity to the Feywild, and many elven families trace their lineage back to the courts of the archfey in that mirrored realm. This lineage may manifest itself as Fey Sorcery, imbuing the sorcerer with charming and devasting power.</p><p></p><p> <strong><em>Wizard: High Mage.</em></strong> Wizards tap into the Weave of magic to fuel their spells, but the art of the High Mage extends beyond this. These wizards supercharge their spells with magical superiority in order to create enhanced and dangerous new effects.</p></blockquote><p></p>
[QUOTE="Weird Dave, post: 9881048, member: 6749823"] [HEADING=1][URL='https://www.dmsguild.com/en/product/557104/tatters-of-myth-drannor']Explore the Legendary City of Myth Drannor![/URL][/HEADING] [URL='https://www.dmsguild.com/en/product/557104/tatters-of-myth-drannor'][IMG alt="Myth_Drannor_Cover.jpg"]https://tools.dmsguild.com/images/8957/_product_images/557104/Myth_Drannor_Cover.jpg[/IMG][/URL] The name is legendary, and its utterance invokes strong feelings in the hearts of adventurers. Wonder. Curiosity. Excitement. Grief. Loss. Long ago, it was the pinnacle of a shining kingdom of elves in the heartland of Faerun, a sparkling city of song and merriment where magic flowed like a crystalline river through every facet of life. Mighty works of arcane power were wrought within its borders, the likes of which have not been seen again. Elf, dwarf, human, and many others worked side by side on projects of such artistic beauty as to bring stoic kings and queens to their knees in joyful worship. And then, it fell. Myth Drannor collapsed, and in its wake was left a realm of darkness and horror. Evil crept into the forest from outside the Material Plane, and powers from the surrounding region greedily sought to claim the treasures of Myth Drannor for themselves. It was a long period of unrest, and while it eventually settled and the city rose to prominence once again, disaster struck once more. This time, the scar from the fall was more than just a magical blemish – the land itself became twisted and shadowed. But much of the wonders of Myth Drannor remain hidden behind locked doors, monster-infested ruins, and shadow-haunted vaults. Adventurers of all stripes travel to the dark forest north and east of Cormyr to stake their claim on fame and fortune – though most simply find their waiting grave. [B][I]Tatters of Myth Drannor[/I][/B] is a resource and gazetteer set in the ruins of the fabled City of Song, Myth Drannor. [HEADING=2]No AI art or tools were used in the creation of this product. Only old fashioned human development![/HEADING] [IMG alt="Tatters_of_Myth_Drannor_-_1501_City_No_G"]https://tools.dmsguild.com/images/8957/_product_images/557104/Tatters_of_Myth_Drannor_-_1501_City_No_Grid_Sm.jpg[/IMG] [HEADING=1]Product Contents[/HEADING] [I][B]Tatters of Myth Drannor[/B][/I] contains a comprehensive view of Myth Drannor as it stands in 1501 DR, along with player options and tools for enhancing and building a campaign featuring the legendary elven city. * [I][B]History of Myth Drannor![/B][/I] Review the storied history of Myth Drannor, from the days before the laying of the [I]Mythal[/I] to its fall at the hands of the Trio Nefarious and its rise again under new leadership. * [I][B]Powers and Plots![/B][/I] Myth Drannor holds the interest of many powerful groups and individuals. The supplement includes details on 20 groups, including the exiled coronal, archfey courts, Netherese remnants, and many others. [I][B]* Exploration Details![/B][/I] The ruins of Myth Drannor are broken up into 8 distinct regions, with random encounter tables and exploration sites. Maps for the city and districts are provided to help facilitate play. * [I][B]Treasure and M[/B][/I][B][I]agic Items![/I][/B] Nine new magical items are provided, including legendary items such as the Arm of Valor, Hooded Crown, and the powreful Elfblades of Cormanthor. Also included are tables for generating valuable items linked to the history of Myth Drannor, and random tables for Enspelled magical items. * [I][B]Monstrous Foes! [/B][/I]Death Giants, Daemonfey Saboteurs, Gloomhorn Beetles, Nightwalkers, and more are detailed with 2024 statistics to threaten adventurers looking to plumb the wonders of Myth Drannor! [I][B]* Player Options![/B][/I] Eleven new subclass options built for [I][B]Dungeons & Dragons (2024)[/B][/I] are presented for characters. They are the following: [B][I]Barbarian: Path of the Primal Host.[/I][/B] Arvandor, the celestial realm of the elven gods, contains a powerful natural force known as the Primal Host. Barbarians following this path learn to tap into the unbridled fury of this power to fuel their rage. [B][I]Bard: College of Memories.[/I][/B] Elves live very long lives with countless experiences, and the Astral Plane is filled with bubbles of memories from every type of creature. Bards studying the College of Memories learn to tap into these memories for their own purposes. [B][I]Cleric: Song Domain.[/I][/B] Myth Drannor is known as the City of Song for good reason, and its streets were once filled with clerics devoted to the art of singing and using their powerful voices under the purview of the Song Domain. [B][I]Druid: Circle of the Woods.[/I][/B] Ancient forests hold hidden mysteries, and few woodlands are as old as the Cormanthor Forest. Druids following the Circle of the Woods draw strength and power from the trees, wrapping themselves in thick bark and becoming agents of the forest itself. [B][I]Fighter: Greenblade.[/I][/B] Archfey powers from the Feywild have long held an interest in the Material Plane, and Myth Drannor with its wonders has been a focus of their attention for a long time. Fighters who pledge their service to an archfey can become Greenblades, able to cast simple spells and fight magic with magic. [B][I]Monk: Warrior of the Hourglass.[/I][/B] Hidden monasteries of Labelas Enoreth, elven god of time, and other time-related deities may train monks to harness the flow of time itself to serve their needs. A Warrior of the Hourglass is a versatile combatant who learns to control time itself. [B][I]Paladin: Oath of the Dark Archer.[/I][/B] Paladins who take up the Oath of the Dark Archer follow a path of militaristic zeal in their pursuit of ancient foes. Shevarash, elven god of vengeance, and other similar gods may set a paladin on a crusade to strike down enemies before they have a chance to rise. [B][I]Ranger: Arcane Warden.[/I][/B] Cormanthyr and other elven realms train legions of rangers to protect their lands, but the rangers known as Arcane Wardens are specially prepared to handle magical threats and use spells to achieve their ends. [B][I]Rogue: Windrunner.[/I][/B] Windrunners are elite rogues who often serve as scouts and distant agents for elven realms. They move fast, strike hard, and learn to harness the very wind around them to achieve their goals. [B][I]Sorcerer: Fey Sorcery.[/I][/B] Elves have a close affinity to the Feywild, and many elven families trace their lineage back to the courts of the archfey in that mirrored realm. This lineage may manifest itself as Fey Sorcery, imbuing the sorcerer with charming and devasting power. [B][I]Wizard: High Mage.[/I][/B] Wizards tap into the Weave of magic to fuel their spells, but the art of the High Mage extends beyond this. These wizards supercharge their spells with magical superiority in order to create enhanced and dangerous new effects. [/QUOTE]
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