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<blockquote data-quote="Janx" data-source="post: 5466613" data-attributes="member: 8835"><p>I gotta ask, to what end?</p><p></p><p>How is this method "better"?</p><p></p><p>it involves 2 dice, instead of one</p><p>it involves 2 mathematical operations instead of one</p><p></p><p>If I read you right, an example using d6's is:</p><p></p><p>stat + 1d6 - 1d6 >= target</p><p></p><p>I imagine the target is the same as the stat for a 50-50 chance</p><p></p><p>Compare that to:</p><p>stat + 1d5 >= target</p><p></p><p>In this scenario, the target for a 50-50 chance is probably stat + 3.5 (the die average) probably rounded.</p><p></p><p>This seems to be more work, for what seems to be the same end. In an opposed roll system, it might have value:</p><p></p><p>mystat + 1d6 >= yourstat + 1d6</p><p></p><p>here' both parties roll and thus each party only performs 1 math operation. A side effect is that one side gets a slight advantage in dealing with a tie, so as to avoid a stalemate (unless stalemate is a state you want to deal with)</p><p></p><p>There are folks who like different resolution systems. There are folks who like rolling dice. Mostly, I find they just make odds calculations harder, and make determining success harder. Making things harder to do is generally not a good goal.</p><p></p><p>So, what am I missing? What can this mechanic do that solves a problem?</p></blockquote><p></p>
[QUOTE="Janx, post: 5466613, member: 8835"] I gotta ask, to what end? How is this method "better"? it involves 2 dice, instead of one it involves 2 mathematical operations instead of one If I read you right, an example using d6's is: stat + 1d6 - 1d6 >= target I imagine the target is the same as the stat for a 50-50 chance Compare that to: stat + 1d5 >= target In this scenario, the target for a 50-50 chance is probably stat + 3.5 (the die average) probably rounded. This seems to be more work, for what seems to be the same end. In an opposed roll system, it might have value: mystat + 1d6 >= yourstat + 1d6 here' both parties roll and thus each party only performs 1 math operation. A side effect is that one side gets a slight advantage in dealing with a tie, so as to avoid a stalemate (unless stalemate is a state you want to deal with) There are folks who like different resolution systems. There are folks who like rolling dice. Mostly, I find they just make odds calculations harder, and make determining success harder. Making things harder to do is generally not a good goal. So, what am I missing? What can this mechanic do that solves a problem? [/QUOTE]
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