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dnd 3.5 - Challenge my party.
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<blockquote data-quote="olay" data-source="post: 4978751" data-attributes="member: 86017"><p>Hey y'all.</p><p></p><p>I've been DM'ing for like 10 years, but since I live in Sweden, DnD is not as prevalent here. Thus, we got into DnD just about a year or so ago. I found Forgotten Realms interesting after playing BG, IWD and NWN about a gazillion times.</p><p></p><p>I'm running a campaign, and my main problem is that the players seem to breeze through any challenge I put before them. I am planning to take them all the way from lvl 1 to 23.</p><p></p><p>They are at lvl 15 now, and the party consists of a spellsword, a druid, a monk and a ranger.</p><p></p><p>Their healing capabilities aren't super, but the Monk is capable of healing himself decently, so is the spellsword - and the druid has a few Heals memorized.</p><p></p><p>The main problem I deal with is their insane burst damage in the early rounds of combat. The Spellsword generally uses his circlet of rapid casting, casts true strike, does maximum power attack and charges. Then the Monk follows up and by the end of round two they are generally up to 250-300 damage caused.</p><p></p><p>I threw a Horned Devil and 4 Barbed devils at them at lvl 14, and barely managed to scratch them. At one point I also sent a Black Dragon with a CR 3 levels above them at them. Didn't do much.</p><p></p><p>The only time i managed to give them more than they could handle was when I threw a pack of Greater Shadows at them, the strength damage took them by surprise and killed two of them (who were soon revived with a couple of true resurrections).</p><p></p><p>Do you guys have any tips for giving them a difficult challenge or two? anything between lvl 16 and 21?</p><p></p><p>I really dislike power gaming, so my biggest regrets are not controlling how they progressed their characters more and letting them buy all the gear they wanted from MIC.</p><p></p><p>Maybe I'm just horrible at DM'ing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Thanks a bunch!</p></blockquote><p></p>
[QUOTE="olay, post: 4978751, member: 86017"] Hey y'all. I've been DM'ing for like 10 years, but since I live in Sweden, DnD is not as prevalent here. Thus, we got into DnD just about a year or so ago. I found Forgotten Realms interesting after playing BG, IWD and NWN about a gazillion times. I'm running a campaign, and my main problem is that the players seem to breeze through any challenge I put before them. I am planning to take them all the way from lvl 1 to 23. They are at lvl 15 now, and the party consists of a spellsword, a druid, a monk and a ranger. Their healing capabilities aren't super, but the Monk is capable of healing himself decently, so is the spellsword - and the druid has a few Heals memorized. The main problem I deal with is their insane burst damage in the early rounds of combat. The Spellsword generally uses his circlet of rapid casting, casts true strike, does maximum power attack and charges. Then the Monk follows up and by the end of round two they are generally up to 250-300 damage caused. I threw a Horned Devil and 4 Barbed devils at them at lvl 14, and barely managed to scratch them. At one point I also sent a Black Dragon with a CR 3 levels above them at them. Didn't do much. The only time i managed to give them more than they could handle was when I threw a pack of Greater Shadows at them, the strength damage took them by surprise and killed two of them (who were soon revived with a couple of true resurrections). Do you guys have any tips for giving them a difficult challenge or two? anything between lvl 16 and 21? I really dislike power gaming, so my biggest regrets are not controlling how they progressed their characters more and letting them buy all the gear they wanted from MIC. Maybe I'm just horrible at DM'ing. :p Thanks a bunch! [/QUOTE]
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