Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
dnd 3.5 - Challenge my party.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joseph Rossow" data-source="post: 4981434" data-attributes="member: 51615"><p>First of all, nowhere in my original post did I advise that a DM add 1,000's of hit points to their monsters. Here's what I said:</p><p></p><p><em>"Putting a boss out there with 1,500 hp will make for, at least, a long enough encounter for the player's to savor the thrills of fighting an epic enemy."</em></p><p></p><p>So let's lay that issue to rest.</p><p></p><p>Second, while I do not wish to debate here the different ways a DM can manage their players, I stand by my assessment of this DM's group. Clearly, he feels "regret" for not limiting his player's characters grown, and I am advocating that he push back and assert himself (just not by taking away the powers and items his group has already acquired).</p><p></p><p>Third, if I'm going to give someone advice on how to challenge high-level characters, without knowing their specific capabilities or tactics, their usual adversaries, or their settings, I'm going to recommend brute force. It is simple and effective.</p><p></p><p>We could debate how a band of fire giants might best fight on the rim of a volcano, or discuss the best traps for a lich's tomb, or ponder the best assortment of spells for an evil sorcerer, but if those don't exist in this DM's campaign then it doesn't really matter.</p><p></p><p>Fourth, I am a proponent of meaningful, decisive encounters. But I'm not going to derail the thread further with a prolonged defense of this. Suffice to say, I think that sending adventurers into a room full of skeletons (EL of their level) to get loot (also of their level) is a really lame sounding adventure.</p><p></p><p>Let me address some individuals for a moment.</p><p></p><p><strong>Celebrim</strong>,</p><p></p><p></p><p></p><p>I disagree. It's the DM's job to <em>entertain</em>.</p><p></p><p></p><p></p><p>How is this not yanking players through hoops? If a DM only makes it <em>"look like"</em> the PC's won, then they never actually achieved victory themselves. Whereas, when my players survive a combat encounter in my games, it's because they earned it, not because I tricked them into thinking <em>"the odds were stacked in the monsters favor"</em> when really it was my<em> "job"</em> to <em>"lose."</em> <strong>THAT</strong>, your quote right there,is a terrible piece of advice.</p><p></p><p>Finally, you seem to be proud of your<em> "Killer DM"</em> status. Tell me, do you enjoy <em>"bumming out"</em> all the players at your table? 'Cause that'd be messed up.</p><p></p><p><strong>malkav666</strong>,</p><p></p><p>Thanks for the criticism. It'd really help me if you could give an example of the way I <em>"portrayed opinions in text rather than... points?"</em> I'm just not sure what you mean by this and I don't want to keep making this mistake.</p><p></p><p>Thanks again for reading all.</p></blockquote><p></p>
[QUOTE="Joseph Rossow, post: 4981434, member: 51615"] First of all, nowhere in my original post did I advise that a DM add 1,000's of hit points to their monsters. Here's what I said: [I]"Putting a boss out there with 1,500 hp will make for, at least, a long enough encounter for the player's to savor the thrills of fighting an epic enemy."[/I] So let's lay that issue to rest. Second, while I do not wish to debate here the different ways a DM can manage their players, I stand by my assessment of this DM's group. Clearly, he feels "regret" for not limiting his player's characters grown, and I am advocating that he push back and assert himself (just not by taking away the powers and items his group has already acquired). Third, if I'm going to give someone advice on how to challenge high-level characters, without knowing their specific capabilities or tactics, their usual adversaries, or their settings, I'm going to recommend brute force. It is simple and effective. We could debate how a band of fire giants might best fight on the rim of a volcano, or discuss the best traps for a lich's tomb, or ponder the best assortment of spells for an evil sorcerer, but if those don't exist in this DM's campaign then it doesn't really matter. Fourth, I am a proponent of meaningful, decisive encounters. But I'm not going to derail the thread further with a prolonged defense of this. Suffice to say, I think that sending adventurers into a room full of skeletons (EL of their level) to get loot (also of their level) is a really lame sounding adventure. Let me address some individuals for a moment. [B]Celebrim[/B], I disagree. It's the DM's job to [I]entertain[/I]. How is this not yanking players through hoops? If a DM only makes it [I]"look like"[/I] the PC's won, then they never actually achieved victory themselves. Whereas, when my players survive a combat encounter in my games, it's because they earned it, not because I tricked them into thinking [I]"the odds were stacked in the monsters favor"[/I] when really it was my[I] "job"[/I] to [I]"lose."[/I] [B]THAT[/B], your quote right there,is a terrible piece of advice. Finally, you seem to be proud of your[I] "Killer DM"[/I] status. Tell me, do you enjoy [I]"bumming out"[/I] all the players at your table? 'Cause that'd be messed up. [B]malkav666[/B], Thanks for the criticism. It'd really help me if you could give an example of the way I [I]"portrayed opinions in text rather than... points?"[/I] I'm just not sure what you mean by this and I don't want to keep making this mistake. Thanks again for reading all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
dnd 3.5 - Challenge my party.
Top