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DnD 3.5 (Eberron) Elemental Evil, the Return
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<blockquote data-quote="pathfinderq1" data-source="post: 3719035" data-attributes="member: 48394"><p><strong>Concept 2: Sven "Knifehand" Oscarl (in progress)</strong></p><p></p><p>Name: Sven Oscarl “Knifehand” </p><p>Race/gender: Human male</p><p>Class/level: Monk 4</p><p>Alignment: LN</p><p></p><p>Description: Sven is a young human male of just under average height, with a wiry athletic build. He has muddy brown eyes, and a scruffy-looking tangle of brown curly hair- he usually tries to keep it trimmed short, as it quickly becomes an unmanageable mass of tangles if it grows out too much. He prefers to keep his face clean-shaven, and he has the tanned, well-weathered look of someone who spends nearly all his time outside. His body is extensively tattooed, but he usually keeps most of the markings covered. He also has a terrible looking scar slashed across his throat and neck- it seems amazing that he could have survived such a brutal wound. His voice, on the rare occasions when he speaks above a whisper, is a painful-sounding gargle.</p><p> Sven typically prefers plain, serviceable clothing, in dark or earth-toned colors. He prefers soft low boots, heavy plain trousers, and a loose-fitting high-collared shirt under a soft leather vest. He only wears a cloak when the weather is truly awful.</p><p></p><p>Personality: </p><p></p><p>Background: Sven’s parents were both mercenary recruiters in the service of House Deneith, and they died during the course of the war. Sven was fostered with some distant cousins in Hommlet, but he was far younger than the other children in the household, so he was often found wandering about the village (or, unfortunately, the woods around the town). On one of his excursions, he was attacked by something terrible out in the forest- he can’t remember what it was, and the ranger who rescued him didn’t get a good look at the creature. Whatever it was, the wounds it inflicted nearly killed young Sven- the healing skill of the then-current village priest were just barely sufficient. The wound at his throat was the most severe, and it took much longer to heal than the priest expected. In fact, Sven practically lived at the town’s small temple for several weeks while his physical injury healed- and he spent much more time there afterwards. In fact, he seemed frightened whenever he left the building, and wouldn’t willingly go outside the center of town. The local priest determined to turn that state of affairs to his advantage, and he began to instruct Sven in religious studies. While the boy had no calling or talent for the clerical arts, he was a diligent student, and a hard worker. After a few frustrating months, the priest consulted with the superiors of his order, and they decided to send the boy to a more rigorous sect in a nearby monastery. Sven spent several years there, and he learned the ways of unarmed combat and athleticism. With his initial studies completed, he left to travel the world- and like many of his countrymen he joined the military. A fortuitous paperwork coincidence placed him in a unit with others from his old home ground- but those who remembered him from years ago found him greatly changed. When the war ended, he followed the others back to the village of Hommlet, finding it had changed even more than he had.</p><p></p><p>Campaign details:</p><p>1. Two lost items:</p><p>2. Enemy/rival:</p><p>3. A triumph:</p><p>4. A setback:</p><p> </p><p></p><p>Stats/numbers/abilities etc.</p><p></p><p>STR 14 (+2) (includes +1 at level 4)</p><p>DEX 18 (+4) </p><p>CON 14 (+2)</p><p>INT 11 (+0)</p><p>WIS 18 (+4) (includes +1 at level 4)</p><p>CHA 6 (-2)</p><p></p><p></p><p>Monk 4</p><p>XP: 6000</p><p>Hit points: 40 (8/8/8/8, +8 CON)</p><p>Armor class: 18 (touch 18, flatfooted 14; DEX +4, WIS +4, monk +0, armor +0)</p><p>Move: 40 feet</p><p>Initiative: +4</p><p>BAB: +3 (melee +5/missile +7); grapple +9</p><p>Unarmed +8 (flurry of blows +6/+6); damage 1d8+2</p><p>Fortitude: +6 (base +4, CON +2)</p><p>Reflex: +8 (base +4, DEX +4)</p><p>Will: +6 (base +4, CON +2 from Steadfast determination feat)</p><p></p><p>Feats:</p><p>Endurance (level 1)</p><p>Blindfighting (racial bonus feat)</p><p>Improved grapple (monk 1 bonus)</p><p>Weapon finesse (level 2)</p><p>Combat reflexes (monk 2 bonus)</p><p>Steadfast determination (level 3, PHB II)</p><p>Weapon focus- unarmed strike (level 4)</p><p></p><p>Skills (35 sp):</p><p>Acrobatics +11 (7 ranks, DEX +4; balance and tumble)</p><p>Athletics +9 (7 ranks, STR +2; climb, jump, and swim)</p><p>Concentration +4 (2 ranks, CON +2)</p><p>Knowledge- religion +7 (7 ranks, INT +0)</p><p>Notice +7 (3 ranks, WIS +4; listen, search, and spot)</p><p>Sense motive +6 (2 ranks, WIS +4)</p><p>Stealth +11 (7 ranks, DEX +4)</p><p></p><p>Items (20 gp):</p></blockquote><p></p>
[QUOTE="pathfinderq1, post: 3719035, member: 48394"] [b]Concept 2: Sven "Knifehand" Oscarl (in progress)[/b] Name: Sven Oscarl “Knifehand” Race/gender: Human male Class/level: Monk 4 Alignment: LN Description: Sven is a young human male of just under average height, with a wiry athletic build. He has muddy brown eyes, and a scruffy-looking tangle of brown curly hair- he usually tries to keep it trimmed short, as it quickly becomes an unmanageable mass of tangles if it grows out too much. He prefers to keep his face clean-shaven, and he has the tanned, well-weathered look of someone who spends nearly all his time outside. His body is extensively tattooed, but he usually keeps most of the markings covered. He also has a terrible looking scar slashed across his throat and neck- it seems amazing that he could have survived such a brutal wound. His voice, on the rare occasions when he speaks above a whisper, is a painful-sounding gargle. Sven typically prefers plain, serviceable clothing, in dark or earth-toned colors. He prefers soft low boots, heavy plain trousers, and a loose-fitting high-collared shirt under a soft leather vest. He only wears a cloak when the weather is truly awful. Personality: Background: Sven’s parents were both mercenary recruiters in the service of House Deneith, and they died during the course of the war. Sven was fostered with some distant cousins in Hommlet, but he was far younger than the other children in the household, so he was often found wandering about the village (or, unfortunately, the woods around the town). On one of his excursions, he was attacked by something terrible out in the forest- he can’t remember what it was, and the ranger who rescued him didn’t get a good look at the creature. Whatever it was, the wounds it inflicted nearly killed young Sven- the healing skill of the then-current village priest were just barely sufficient. The wound at his throat was the most severe, and it took much longer to heal than the priest expected. In fact, Sven practically lived at the town’s small temple for several weeks while his physical injury healed- and he spent much more time there afterwards. In fact, he seemed frightened whenever he left the building, and wouldn’t willingly go outside the center of town. The local priest determined to turn that state of affairs to his advantage, and he began to instruct Sven in religious studies. While the boy had no calling or talent for the clerical arts, he was a diligent student, and a hard worker. After a few frustrating months, the priest consulted with the superiors of his order, and they decided to send the boy to a more rigorous sect in a nearby monastery. Sven spent several years there, and he learned the ways of unarmed combat and athleticism. With his initial studies completed, he left to travel the world- and like many of his countrymen he joined the military. A fortuitous paperwork coincidence placed him in a unit with others from his old home ground- but those who remembered him from years ago found him greatly changed. When the war ended, he followed the others back to the village of Hommlet, finding it had changed even more than he had. Campaign details: 1. Two lost items: 2. Enemy/rival: 3. A triumph: 4. A setback: Stats/numbers/abilities etc. STR 14 (+2) (includes +1 at level 4) DEX 18 (+4) CON 14 (+2) INT 11 (+0) WIS 18 (+4) (includes +1 at level 4) CHA 6 (-2) Monk 4 XP: 6000 Hit points: 40 (8/8/8/8, +8 CON) Armor class: 18 (touch 18, flatfooted 14; DEX +4, WIS +4, monk +0, armor +0) Move: 40 feet Initiative: +4 BAB: +3 (melee +5/missile +7); grapple +9 Unarmed +8 (flurry of blows +6/+6); damage 1d8+2 Fortitude: +6 (base +4, CON +2) Reflex: +8 (base +4, DEX +4) Will: +6 (base +4, CON +2 from Steadfast determination feat) Feats: Endurance (level 1) Blindfighting (racial bonus feat) Improved grapple (monk 1 bonus) Weapon finesse (level 2) Combat reflexes (monk 2 bonus) Steadfast determination (level 3, PHB II) Weapon focus- unarmed strike (level 4) Skills (35 sp): Acrobatics +11 (7 ranks, DEX +4; balance and tumble) Athletics +9 (7 ranks, STR +2; climb, jump, and swim) Concentration +4 (2 ranks, CON +2) Knowledge- religion +7 (7 ranks, INT +0) Notice +7 (3 ranks, WIS +4; listen, search, and spot) Sense motive +6 (2 ranks, WIS +4) Stealth +11 (7 ranks, DEX +4) Items (20 gp): [/QUOTE]
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