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DnD 3.5 (Eberron) Elemental Evil, the Return
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<blockquote data-quote="Fenris2" data-source="post: 3724083" data-attributes="member: 7318"><p>Woot, one completed entry... Presenting Narfel, halfling druid/totemist and his wolf companion Grey Fang</p><p></p><p>[sblock="BG"]</p><p>Items lost = two amulets of natural attack +1</p><p></p><p>foil=Crag, a half orc ranger who sees nothing wrong with exploiting nature for all its worth. Crag is actually a very pleasant person to talk with, despite his crusty appearance and the two well worn axes he carries. Something that does not make Narfel's job any easier when it comes to convincing people to work in harmony with nature.</p><p></p><p>went well=Once they had to chase some goblins out of some abandoned mines. A place where Narfel's small size came in great handy. But his real victory here was in convincing a local business man that minning ore would be more profitable than tree cutting. Thus securing his purchase of a large swath of forest left to nature, in return for their help clearing the mines.</p><p></p><p>flubbed= When Captain Lanner wanted adventurers to help salvage an artifact, Narfel was remembered from a report saying he spoke out against the war. Not wanting to listen to the fact he later joined up to </p><p>defend Breland, the Captain give the job to their rivals out of pure spite </p><p></p><p>Narfel is an averaged sized but thin halfling of fairly young years. He has brown wavy hair and grey eyes and paints three blue stipes horizontally accros each cheek toward his ears that almost look a bit like whiskers. Grey Fang is a stocky older wolf with some whitish/grey in his muzzle and blue eyes. </p><p></p><p>He is interestingly enough a "suburban druid" equally at home in towns and wilderness - ooc: making him what a druid/yuppie druppie? lol... He seeks balance between man and nature views it as his duty to see that both live in harmony.</p><p></p><p>At first, during the last war, he was against it, and refused to help fan the flames of chaos and entropy. But, when it quickly became apparent that his home area would suffer at the hands of invaders, he knew he had to chip in and so he joined some of his friends in helping defend their country of Breland.</p><p></p><p>[/sblock]</p><p></p><p></p><p>[code]</p><p>Name: Narfel</p><p>Race: Halfling</p><p>Class: Druid 2, Totemist 2 (Incarnium)</p><p>Size: Small</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Deity: NA</p><p>Domains: NA</p><p></p><p>Str: 7 -2 Char Level: 4 XP: ?</p><p>Dex: 16 +3 BAB: +2 HP: 42</p><p>Con: 14 +2 Adj BAB: NA Temp HP: NA</p><p>Int: 12 +1 Grapple: Dmg Red: NA</p><p>Wis: 16 +3 Speed: 20' Spell Res: NA</p><p>Cha: 12 +1 Init: +3 Spell Save: NA</p><p> ACP: ? Spell Fail: NA</p><p>[/code]</p><p></p><p></p><p>[sblock="ability gen"]</p><p><a href="http://invisiblecastle.com/find.py?a=show&id=1220503" target="_blank">http://invisiblecastle.com/find.py?a=show&id=1220503</a></p><p>Leveling: +1 Dex, +1 Cha</p><p>Halfling: +2 Dex, -2 Str</p><p></p><p>HP: max first 4 levels + 1/2 there after</p><p>[/sblock]</p><p></p><p>[code]</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 16 +2 +0 +3 +1 +0 +0 +6</p><p>Touch: 12 Flatfooted: 14</p><p>*+2 deflection vs evil</p><p></p><p> Base Mod Misc Total</p><p>Fort: +6 +2 +1 +9</p><p>Ref: +3 +3 +1 +7</p><p>Will: +3 +1 +1 +5</p><p>*+1 vs evil sources i.e. critters/effects</p><p></p><p>Weapon Attack Damage Type Critical Notes</p><p>Manticore spikes +7 d6-1 P 20 30' range inc, 1 spike per esentia invested</p><p> +1 AB, +1 DMG, <= 30'</p><p> +1 magic bonus ab/dmg if magic fang cast</p><p></p><p></p><p>Grey Fang - Wolf animal companion</p><p>Hd: 4, hp: 26, AC*: 19 (+3 Dex, +4 natural), touch 13, flat-footed 18</p><p>+2 deflection bonus vs evil</p><p>Attack: Bite (trip) Bite +5 melee (1d6+2) plus trip </p><p> Tail Spikes +6 ranged, 30' increment, 1 per essentia, d6+1</p><p> --- +1 AB,+1 dmg point blank <=30', magic ang +1 AB, +1 Dmg</p><p>Fort +6, Ref +7, Will +0</p><p>S: 14, D:16, C:15, I:2, W:12, C:6</p><p>Feats: Track, Weapon Focus(bite), point blank shot</p><p>Skills: Stealth +6, Notice +4, Survival +2(+6 track by scent)</p><p>SQ: Link, Low Light Vision, Share Spells, Evasion, +2 bonus tricks</p><p>Leather Barding</p><p></p><p></p><p>[/code]</p><p></p><p>[sblock="Spells/Abilities/Ongoing effects"]</p><p>Abilities:</p><p></p><p>Soulmelds: (default 2/3 essentia to invest)</p><p></p><p>Blink Shirt [heart] 10' dimension door (+0 ess) +10' per essentia, std action/end turn</p><p>Manticore Spikes [totem,waist] (+2 ess) tail launches 2, d6 spikes, 30' range increment </p><p> +2 per essential jump/spot</p><p>Lamasu Mantle [shoulders] (+1 ess) +2 defection vs evil, +1 saves as well per ess </p><p></p><p>Spells:</p><p></p><p>0th: DC 13 Save</p><p>_Create Water</p><p>_Cure minor wound</p><p>_Detect Magic</p><p>_Light 20 minutes</p><p></p><p>1st: DC 14 Save</p><p>_Magic Fang(SRD) - 2 minutes duration</p><p>_Vigor, lesser(SC) - fast healing 1 for 12 rounds</p><p>_Vigor, lesser(SC) - fast healing 1 for 12 rounds</p><p></p><p>[/sblock]</p><p></p><p>[sblock="Class/Race stuff"]</p><p>Halfling</p><p></p><p>* +1 Saves</p><p>* +1 Thrown weapons</p><p></p><p>Druid (SRD)</p><p></p><p>* Wild Empathy +5</p><p>* Animal Companion (Wolf)</p><p>* Nature Sense</p><p>* Woodland Stride</p><p></p><p>Totemist(Magic of Incarnium)</p><p></p><p>* Wild Empathy (Dup, but get +2) +5</p><p>* 3 soulmeld</p><p>* 2 essentia [3 with feat]</p><p>* 1 binding: totem slot</p><p>* low light vision [racial substitution level - halfling totemist]</p><p></p><p>[/sblock]</p><p></p><p>[sblock="Equipment"]</p><p>Items:</p><p></p><p>Travlers Clothes with cloak</p><p>Leather Armor</p><p></p><p>Leather barding - Softstride</p><p>Saddle</p><p>2 Saddle packs</p><p></p><p>10 Gp</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock="skills/languages"]</p><p>[code]</p><p>Languages: Common, Druidic, Draconic, Halfling</p><p></p><p>Skill Rank Adjustments Total</p><p>Diplomacy 7 +1 cha, +8</p><p>Heal 2 +3 wis, +5</p><p>Handle Animal 5 +1 cha, +6</p><p>Know: Nature 1 +1 int, +2</p><p>Notice 7 +3 wis, +4 meld +14 </p><p>Ride 4 +3 dex, +7</p><p>Survival 4 +3 wis, +7</p><p>Stealth 2 +3 dex, +4 size, +2 +11</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock="feats"]</p><p>Feats </p><p></p><p>1 Point Blank Shot</p><p>1 Precise Shot</p><p>2 Share Soul Meld (magic of incarnium)(with companion/familiar)</p><p>3 Natural Bond (Complete adventurer) +3 levels for determining animal companion's abilities</p><p>4 Incarnium Fortified Body +2 hp per incarnium feat, +1 essentia</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Fenris2, post: 3724083, member: 7318"] Woot, one completed entry... Presenting Narfel, halfling druid/totemist and his wolf companion Grey Fang [sblock="BG"] Items lost = two amulets of natural attack +1 foil=Crag, a half orc ranger who sees nothing wrong with exploiting nature for all its worth. Crag is actually a very pleasant person to talk with, despite his crusty appearance and the two well worn axes he carries. Something that does not make Narfel's job any easier when it comes to convincing people to work in harmony with nature. went well=Once they had to chase some goblins out of some abandoned mines. A place where Narfel's small size came in great handy. But his real victory here was in convincing a local business man that minning ore would be more profitable than tree cutting. Thus securing his purchase of a large swath of forest left to nature, in return for their help clearing the mines. flubbed= When Captain Lanner wanted adventurers to help salvage an artifact, Narfel was remembered from a report saying he spoke out against the war. Not wanting to listen to the fact he later joined up to defend Breland, the Captain give the job to their rivals out of pure spite Narfel is an averaged sized but thin halfling of fairly young years. He has brown wavy hair and grey eyes and paints three blue stipes horizontally accros each cheek toward his ears that almost look a bit like whiskers. Grey Fang is a stocky older wolf with some whitish/grey in his muzzle and blue eyes. He is interestingly enough a "suburban druid" equally at home in towns and wilderness - ooc: making him what a druid/yuppie druppie? lol... He seeks balance between man and nature views it as his duty to see that both live in harmony. At first, during the last war, he was against it, and refused to help fan the flames of chaos and entropy. But, when it quickly became apparent that his home area would suffer at the hands of invaders, he knew he had to chip in and so he joined some of his friends in helping defend their country of Breland. [/sblock] [code] Name: Narfel Race: Halfling Class: Druid 2, Totemist 2 (Incarnium) Size: Small Gender: Male Alignment: Neutral Good Deity: NA Domains: NA Str: 7 -2 Char Level: 4 XP: ? Dex: 16 +3 BAB: +2 HP: 42 Con: 14 +2 Adj BAB: NA Temp HP: NA Int: 12 +1 Grapple: Dmg Red: NA Wis: 16 +3 Speed: 20' Spell Res: NA Cha: 12 +1 Init: +3 Spell Save: NA ACP: ? Spell Fail: NA [/code] [sblock="ability gen"] [url]http://invisiblecastle.com/find.py?a=show&id=1220503[/url] Leveling: +1 Dex, +1 Cha Halfling: +2 Dex, -2 Str HP: max first 4 levels + 1/2 there after [/sblock] [code] Base Armor Shld Dex Size Nat Misc Total Armor: 16 +2 +0 +3 +1 +0 +0 +6 Touch: 12 Flatfooted: 14 *+2 deflection vs evil Base Mod Misc Total Fort: +6 +2 +1 +9 Ref: +3 +3 +1 +7 Will: +3 +1 +1 +5 *+1 vs evil sources i.e. critters/effects Weapon Attack Damage Type Critical Notes Manticore spikes +7 d6-1 P 20 30' range inc, 1 spike per esentia invested +1 AB, +1 DMG, <= 30' +1 magic bonus ab/dmg if magic fang cast Grey Fang - Wolf animal companion Hd: 4, hp: 26, AC*: 19 (+3 Dex, +4 natural), touch 13, flat-footed 18 +2 deflection bonus vs evil Attack: Bite (trip) Bite +5 melee (1d6+2) plus trip Tail Spikes +6 ranged, 30' increment, 1 per essentia, d6+1 --- +1 AB,+1 dmg point blank <=30', magic ang +1 AB, +1 Dmg Fort +6, Ref +7, Will +0 S: 14, D:16, C:15, I:2, W:12, C:6 Feats: Track, Weapon Focus(bite), point blank shot Skills: Stealth +6, Notice +4, Survival +2(+6 track by scent) SQ: Link, Low Light Vision, Share Spells, Evasion, +2 bonus tricks Leather Barding [/code] [sblock="Spells/Abilities/Ongoing effects"] Abilities: Soulmelds: (default 2/3 essentia to invest) Blink Shirt [heart] 10' dimension door (+0 ess) +10' per essentia, std action/end turn Manticore Spikes [totem,waist] (+2 ess) tail launches 2, d6 spikes, 30' range increment +2 per essential jump/spot Lamasu Mantle [shoulders] (+1 ess) +2 defection vs evil, +1 saves as well per ess Spells: 0th: DC 13 Save _Create Water _Cure minor wound _Detect Magic _Light 20 minutes 1st: DC 14 Save _Magic Fang(SRD) - 2 minutes duration _Vigor, lesser(SC) - fast healing 1 for 12 rounds _Vigor, lesser(SC) - fast healing 1 for 12 rounds [/sblock] [sblock="Class/Race stuff"] Halfling * +1 Saves * +1 Thrown weapons Druid (SRD) * Wild Empathy +5 * Animal Companion (Wolf) * Nature Sense * Woodland Stride Totemist(Magic of Incarnium) * Wild Empathy (Dup, but get +2) +5 * 3 soulmeld * 2 essentia [3 with feat] * 1 binding: totem slot * low light vision [racial substitution level - halfling totemist] [/sblock] [sblock="Equipment"] Items: Travlers Clothes with cloak Leather Armor Leather barding - Softstride Saddle 2 Saddle packs 10 Gp [/sblock] [sblock="skills/languages"] [code] Languages: Common, Druidic, Draconic, Halfling Skill Rank Adjustments Total Diplomacy 7 +1 cha, +8 Heal 2 +3 wis, +5 Handle Animal 5 +1 cha, +6 Know: Nature 1 +1 int, +2 Notice 7 +3 wis, +4 meld +14 Ride 4 +3 dex, +7 Survival 4 +3 wis, +7 Stealth 2 +3 dex, +4 size, +2 +11 [/code] [/sblock] [sblock="feats"] Feats 1 Point Blank Shot 1 Precise Shot 2 Share Soul Meld (magic of incarnium)(with companion/familiar) 3 Natural Bond (Complete adventurer) +3 levels for determining animal companion's abilities 4 Incarnium Fortified Body +2 hp per incarnium feat, +1 essentia [/sblock] [/QUOTE]
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