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DnD 3.5 (Eberron) Elemental Evil, the Return
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<blockquote data-quote="Neurotic" data-source="post: 3726740" data-attributes="member: 24380"><p><strong>FInally Jeremiah Mondragon</strong></p><p></p><p>[CODE]Name: Jeremiah Mondragon</p><p>Race: Human</p><p>Player: Neurotic</p><p>Classes: Abjurer4</p><p>Hit Points: 20</p><p>Experience: 6000 / 10000</p><p>Alignment: Neutral Good</p><p>Speed: Walk 30 ft.</p><p>Languages: Common, Draconic, Elven, Goblin (this will actually be whatever humanoids are most common in the area)</p><p></p><p>------------------------ Description -----------------------</p><p>Height: 5' 5" Weight: 176 lbs. Gender: Male </p><p>Eyes: Brown Hair: Black,Swept over the right eye </p><p>Skin: Tanned</p><p>Quirks: Dependable, Eidetic memory </p><p>Speech style: Indirect </p><p></p><p>I'd take improved familiar as human bonus feat unless you allow Abjurer variant without familiar from Unearthed Arcana (I believe) - if I don't get familiar I'll take another feat...</p><p></p><p>Stats Score Mod</p><p>STR 11 (+0)</p><p>DEX 13 (+1)</p><p>CON 13 (+1)</p><p>INT 16 (+3)</p><p>WIS 13 (+1)</p><p>CHA 14 (+2)</p><p> </p><p>-------------------------- Skills --------------------------</p><p>Skill Total Rnk Stat Msc</p><p>Appraise 3 0.0 3 0</p><p>Autohypnosis 3 0.0 1 2</p><p>Balance 1 0.0 1 0</p><p>Bluff 2 0.0 2 0</p><p>Concentration 8 7.0 1 0</p><p>Control Shape 1 0.0 1 0</p><p>Craft (Alchemy) 10 7.0 3 0</p><p>Craft (Default) 3 0.0 3 0</p><p>Decipher Script 9 6.0 3 0</p><p>Diplomacy 2 0.0 2 0</p><p>Disable Device 3 0.0 3 0</p><p>Disguise 2 0.0 2 0</p><p>Escape Artist 1 0.0 1 0</p><p>Forgery 3 0.0 3 0</p><p>Gather Information 2 0.0 2 0</p><p>Handle Animal 2 0.0 2 0</p><p>Heal 1 0.0 1 0</p><p>Hide 1 0.0 1 0</p><p>Intimidate 2 0.0 2 0</p><p>Knowledge (Arcana) 10 7.0 3 0</p><p>Knowledge (Default) 3 0.0 3 0</p><p>Knowledge (Local) 6 3.0 3 0</p><p>Knowledge (Religion) 4 1.0 3 0</p><p>Listen 1 0.0 1 0</p><p>Literacy 0 0.0 0 0</p><p>Move Silently 1 0.0 1 0</p><p>Open Lock 1 0.0 1 0</p><p>Perform (Default) 2 0.0 2 0</p><p>Profession (Bookkeeper) 3 2.0 1 0</p><p>Psicraft 3 0.0 3 0</p><p>Ride 1 0.0 1 0</p><p>Search 3 0.0 3 0</p><p>Sense Motive 1 0.0 1 0</p><p>Sleight of Hand 1 0.0 1 0</p><p>Spellcraft 8 3.0 3 2</p><p>Spot 1 0.0 1 0</p><p>Survival 1 0.0 1 0</p><p>Tumble 1 0.0 1 0</p><p>Use Magic Device 2 0.0 2 0</p><p>Use Psionic Device 2 0.0 2 0</p><p>Use Rope 1 0.0 1 0</p><p> </p><p> </p><p>-------------------------- Feats ---------------------------</p><p>Scribe Scroll (default)</p><p> You can create a scroll of any spell that you know.</p><p></p><p>[B]Combat Casting[/B]</p><p> You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned.</p><p></p><p>[B]Improved Counterspell[/B]</p><p> When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell.</p><p></p><p>[B]Spell Mastery[/B]</p><p> Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook.</p><p></p><p>[B]Brew Potion[/B]</p><p> You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.</p><p> </p><p> </p><p>-------------------- Special Abilities ---------------------</p><p>+2 bonus to Spellcraft when learning Abjuration</p><p>Summon Familiar</p><p></p><p>-------------------------- Combat --------------------------</p><p> </p><p> Total / Touch / Flat Footed</p><p>AC: 11 / 11 / 10</p><p> </p><p>Initiative: +1</p><p>BAB: +2</p><p>Melee to hit: +2</p><p>Ranged to hit: +3</p><p> </p><p>Fortitude: +2</p><p>Reflex: +2</p><p>Will: +5</p><p> </p><p>Unarmed attack:</p><p>to hit: +2</p><p>damage: 1d3</p><p>critical: 20/x2</p><p> </p><p>------------------------- Equipment ------------------------</p><p>Spellbook</p><p>Writing utensils</p><p>Several empty scrolls (3)</p><p>Empty vials (3)</p><p> </p><p>--------------------------- Magic --------------------------</p><p>Wizard Spells Known</p><p> </p><p>Level 0</p><p>All </p><p> </p><p>Level 1</p><p>Burning Hands (Evocation)</p><p>Charm Person (Enchantment)</p><p>Color Spray (Illusion)</p><p>Comprehend Languages (Divination)</p><p>Detect Secret Doors (Divination)</p><p>Endure Elements (Abjuration)</p><p>Enlarge Person (Transmutation)</p><p>Expeditious Retreat (Transmutation)</p><p>Feather Fall (Transmutation)</p><p>Hold Portal (Abjuration)</p><p>Hypnotism (Enchantment)</p><p>Identify (Divination)</p><p>Protection from Chaos (Abjuration)</p><p>Protection from Evil (Abjuration)</p><p>Protection from Law (Abjuration)</p><p>Shield (Abjuration)</p><p>Sleep (Enchantment)</p><p> </p><p> </p><p>Level 2</p><p>Arcane Lock (Abjuration)</p><p>Detect Thoughts (Divination)</p><p>Eagle's Splendor (Transmutation)</p><p>Fox's Cunning (Transmutation)</p><p>Protection from Arrows (Abjuration)</p><p>Resist Energy (Abjuration)</p><p>Shatter (Evocation)</p><p></p><p>Prepared</p><p>--------- </p><p>Level 0</p><p>Detect Magic (Divination) (2)</p><p>Kressmer's Moment of Deflection (Abjuration)</p><p>Prestidigitation (Universal)</p><p>Resistance (Abjuration)</p><p> </p><p> </p><p>Level 1</p><p>Color Spray (Illusion)</p><p>Endure Elements (Abjuration)</p><p>Hypnotism (Enchantment)</p><p>Shield (Abjuration)</p><p>Sleep (Enchantment)</p><p> </p><p> </p><p>Level 2</p><p>Detect Thoughts (Divination) </p><p>Fox's Cunning (Transmutation) </p><p>Protection from Arrows (Abjuration) </p><p>Resist Energy (Abjuration)[/CODE]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 3726740, member: 24380"] [b]FInally Jeremiah Mondragon[/b] [CODE]Name: Jeremiah Mondragon Race: Human Player: Neurotic Classes: Abjurer4 Hit Points: 20 Experience: 6000 / 10000 Alignment: Neutral Good Speed: Walk 30 ft. Languages: Common, Draconic, Elven, Goblin (this will actually be whatever humanoids are most common in the area) ------------------------ Description ----------------------- Height: 5' 5" Weight: 176 lbs. Gender: Male Eyes: Brown Hair: Black,Swept over the right eye Skin: Tanned Quirks: Dependable, Eidetic memory Speech style: Indirect I'd take improved familiar as human bonus feat unless you allow Abjurer variant without familiar from Unearthed Arcana (I believe) - if I don't get familiar I'll take another feat... Stats Score Mod STR 11 (+0) DEX 13 (+1) CON 13 (+1) INT 16 (+3) WIS 13 (+1) CHA 14 (+2) -------------------------- Skills -------------------------- Skill Total Rnk Stat Msc Appraise 3 0.0 3 0 Autohypnosis 3 0.0 1 2 Balance 1 0.0 1 0 Bluff 2 0.0 2 0 Concentration 8 7.0 1 0 Control Shape 1 0.0 1 0 Craft (Alchemy) 10 7.0 3 0 Craft (Default) 3 0.0 3 0 Decipher Script 9 6.0 3 0 Diplomacy 2 0.0 2 0 Disable Device 3 0.0 3 0 Disguise 2 0.0 2 0 Escape Artist 1 0.0 1 0 Forgery 3 0.0 3 0 Gather Information 2 0.0 2 0 Handle Animal 2 0.0 2 0 Heal 1 0.0 1 0 Hide 1 0.0 1 0 Intimidate 2 0.0 2 0 Knowledge (Arcana) 10 7.0 3 0 Knowledge (Default) 3 0.0 3 0 Knowledge (Local) 6 3.0 3 0 Knowledge (Religion) 4 1.0 3 0 Listen 1 0.0 1 0 Literacy 0 0.0 0 0 Move Silently 1 0.0 1 0 Open Lock 1 0.0 1 0 Perform (Default) 2 0.0 2 0 Profession (Bookkeeper) 3 2.0 1 0 Psicraft 3 0.0 3 0 Ride 1 0.0 1 0 Search 3 0.0 3 0 Sense Motive 1 0.0 1 0 Sleight of Hand 1 0.0 1 0 Spellcraft 8 3.0 3 2 Spot 1 0.0 1 0 Survival 1 0.0 1 0 Tumble 1 0.0 1 0 Use Magic Device 2 0.0 2 0 Use Psionic Device 2 0.0 2 0 Use Rope 1 0.0 1 0 -------------------------- Feats --------------------------- Scribe Scroll (default) You can create a scroll of any spell that you know. [B]Combat Casting[/B] You get a +4 bonus on Concentration checks made to cast a spell or use a spell-like ability while on the defensive or while you are grappling or pinned. [B]Improved Counterspell[/B] When counterspelling, you may use a spell of the same school that is one or more spell levels higher than the target spell. [B]Spell Mastery[/B] Each time you take this feat, choose a number of spells equal to your Intelligence modifier that you already know. From that point on, you can prepare these spells without referring to a spellbook. [B]Brew Potion[/B] You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures. -------------------- Special Abilities --------------------- +2 bonus to Spellcraft when learning Abjuration Summon Familiar -------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 11 / 11 / 10 Initiative: +1 BAB: +2 Melee to hit: +2 Ranged to hit: +3 Fortitude: +2 Reflex: +2 Will: +5 Unarmed attack: to hit: +2 damage: 1d3 critical: 20/x2 ------------------------- Equipment ------------------------ Spellbook Writing utensils Several empty scrolls (3) Empty vials (3) --------------------------- Magic -------------------------- Wizard Spells Known Level 0 All Level 1 Burning Hands (Evocation) Charm Person (Enchantment) Color Spray (Illusion) Comprehend Languages (Divination) Detect Secret Doors (Divination) Endure Elements (Abjuration) Enlarge Person (Transmutation) Expeditious Retreat (Transmutation) Feather Fall (Transmutation) Hold Portal (Abjuration) Hypnotism (Enchantment) Identify (Divination) Protection from Chaos (Abjuration) Protection from Evil (Abjuration) Protection from Law (Abjuration) Shield (Abjuration) Sleep (Enchantment) Level 2 Arcane Lock (Abjuration) Detect Thoughts (Divination) Eagle's Splendor (Transmutation) Fox's Cunning (Transmutation) Protection from Arrows (Abjuration) Resist Energy (Abjuration) Shatter (Evocation) Prepared --------- Level 0 Detect Magic (Divination) (2) Kressmer's Moment of Deflection (Abjuration) Prestidigitation (Universal) Resistance (Abjuration) Level 1 Color Spray (Illusion) Endure Elements (Abjuration) Hypnotism (Enchantment) Shield (Abjuration) Sleep (Enchantment) Level 2 Detect Thoughts (Divination) Fox's Cunning (Transmutation) Protection from Arrows (Abjuration) Resist Energy (Abjuration)[/CODE] [/QUOTE]
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