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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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<blockquote data-quote="Guest 11456" data-source="post: 2627785"><p>Abilities: <a href="http://invisiblecastle.com/find.py?id=161096" target="_blank">http://invisiblecastle.com/find.py?id=161096</a></p><p></p><p><strong>Threendle Goodhaven</strong></p><p><strong>Male Human Conjurer 7</strong></p><p><strong>Alignment:</strong> Neutral Good</p><p></p><p><strong>Height:</strong> 6'-6"</p><p><strong>Weight:</strong> 180#</p><p><strong>Skin:</strong> Medium</p><p><strong>Eyes:</strong> Blue</p><p><strong>Hair:</strong> Brown</p><p><strong>Age:</strong> 60</p><p></p><p><strong>Str:</strong> 11 (+0) [14, -3 age]</p><p><strong>Dex:</strong> 10 (+0) [13, -3 age]</p><p><strong>Con:</strong> 10 (+0) [13, -3 age]</p><p><strong>Int:</strong> 20 (+5) [17, +2 age, +1 level]</p><p><strong>Wis:</strong> 16 (+3) [14, +2 age]</p><p><strong>Cha:</strong> 14 (+2) [12, +2 age]</p><p></p><p><strong>Racial Abilities:</strong> Medium; Speed 30 feet; 1 extra feat; 4 extra skill points plus 1 per level; Languages: Common / Any; Favored Class: Any.</p><p></p><p><strong>Class Abilities:</strong> Summon Familiar, Scribe Scroll, Bonus Feat.</p><p></p><p><strong>Hit Dice:</strong> 7d4+3</p><p><strong>HP:</strong> 21</p><p><strong>RP:</strong> 21</p><p><strong>AC:</strong> 10</p><p><strong>Armor Check Penalty:</strong> +0</p><p><strong>Init:</strong> +0</p><p><strong>Speed:</strong> 30ft</p><p></p><p><strong><u>Saves</u></strong></p><p><strong>Fortitude:</strong> +2 [+2 base, +0 Con]</p><p><strong>Reflex:</strong> +4 [+2 base, +0 Dex, +2 familiar]</p><p><strong>Will:</strong> +8 [+5 base, +3 Wis]</p><p></p><p><strong>BAB:</strong> +3</p><p></p><p><strong>Melee:</strong> +4 (1d4/19-20/SP, Dagger)</p><p></p><p><strong><u>Skills</u></strong></p><p><strong>Concentration:</strong> +10 [10 ranks, +0 Con]</p><p><strong>Craft (woodworking):</strong> +7 [2 ranks, +5 Int]*</p><p><strong>Decipher Script:</strong> +15 [10 ranks, +5 Int]</p><p><strong>Knowledge (arcana):</strong> +15 [10 ranks, +5 Int]</p><p><strong>Knowledge (architecture and engineering):</strong> +11 [6 ranks, +5 Int]</p><p><strong>Knowledge (dungeoneering):</strong> +15 [10 ranks, +5 Int]</p><p><strong>Knowledge (local):</strong> +15 [10 ranks, +5 Int]*</p><p><strong>Profession (guide):</strong> +5 [2 ranks, +3 Wis]*</p><p><strong>Spellcraft:</strong> +18 [10 ranks, +5 Int, +3 Feat]</p><p>* Bonus skill points put into Craft (woodworking), Knowledge (local), Profession (guide)</p><p></p><p><strong><u>Spells</u></strong></p><p><strong>Prohibited Schools:</strong> Abjuration & Illusion</p><p><strong>Spell Save:</strong> 15 + spell level</p><p><strong>Spells/Day:</strong> 5|7/5/4/3</p><p><strong>Spellbook:</strong></p><p><strong>0:</strong> Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue</p><p><strong>1:</strong> Burning Hands, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Detect Secret Doors, Enlarge Person, Expeditious Retreat, Feather Fall, Hypnotism, Jump, Mage Armor*, Magic Missile, Magic Weapon, Mount*, Ray of Enfeeblement, Shocking Grasp, Sleep, Summon Monster I*, Unseen Servant*</p><p><strong>2:</strong> Acid Arrow*, Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Knock, Levitate, Locate Object, Scorching Ray, See Invisibility, Spectral Hand, Spider Climb, Summon Monster II*, Web*</p><p><strong>3:</strong> Fireball, Flame Arrow, Fly, Gaseous Form, Heroism, Hold Person, Lightning Bolt, Phantom Steed*, Sleet Storm*, Stinking Cloud*, Summon Monster III*, Tiny Hut, Vampiric Touch</p><p><strong>4:</strong> Black Tentacles*, Charm Monster, Dimension Door*, Fire Shield, Ice Storm, Polymorph, Summon Monster IV*</p><p><strong>Prepared:</strong></p><p><strong>0:</strong> Acid Splash, Detect Magic, Light, Prestidigitation, Ray of Frost</p><p><strong>1:</strong> Burning Hands, Mage Armor, Magic Missile, Magic Missile, Mount, Sleep, Summon Monster I</p><p><strong>2:</strong> Acid Arrow, Levitate, Spider Climb, Summon Monster II, Web</p><p><strong>3:</strong> Fly, Hold Person, Lightning Bolt, Summon Monster III</p><p><strong>4:</strong> Black Tenticles, Extended Summon Monster III, Summon Monster IV</p><p>* Specialized spell</p><p></p><p><strong>Feats:</strong></p><p>Skill Focus (Spellcraft) [Human 1st level]</p><p>Scribe Scroll [Bonus 1st level]</p><p>Spell Focus (Conjuration) [1st level]</p><p>Augment Summoning [2nd level]</p><p>Combat Casting [3rd level]</p><p>Eschew Materials [4th level]</p><p>Spell Penetration [5th level]</p><p>Extend Spell [Bonus 5th level]</p><p>Greater Spell Penetration [6th level]</p><p>Toughness [7th level]</p><p></p><p><strong>Languages:</strong> Common, Draconic, Celestial, Auran, Aquan</p><p></p><p><strong>Equipment:</strong></p><p>Traveler’s Outfit (-, -, Worn)</p><p>Handy Haversack (2000gp, 5#, Back)</p><p>Spell Component Pouch (5gp, 2#, Belt)</p><p>Spellbook (-, 3#, Haversack)</p><p>Spellbook (15gp, 3#, Haversack)</p><p>MW Dagger (302gp, 1#, Haversack)</p><p>Treasure (3gp, 0#, Haversack)</p><p>12 extra first level spells in spellbook (12 x 125 = 1500gp)</p><p>10 extra second level spells in spellbook (10 x 350 = 3500gp)</p><p>9 extra third level spells in spellbook (9 x 675 = 6075gp)</p><p>5 extra forth level spells in spellbook (5 x 1100 = 5500gp)</p><p>Familiar (100gp)</p><p>------------------------------</p><p>Total (19,000gp, 7#)</p><p></p><p><strong>Background:</strong></p><p>Threendle has spent his entire life in Scott's Bluff doing a number of different jobs. His first job was that of a local guide. Growing up in the area had given him knowledge of the surrounding area and a guide seemed like just the thing. But he found that it didn't quite pay the bills, so he became somewhat of a woodworker. He found that by selling some of his woodworked pieces he was able to scrape by.</p><p></p><p>At the late age of 45 he decided on a career change and became the apprentice to a local mage friend. He at last had found a job that he really liked. He Has become somewhat of a favorite among the town children as he does a daily magic show at noon. Squeek has also becaome quite a favorite because of her sweet disposition.</p><p></p><p><strong>Secret:</strong></p><p>Threendle has major problems holding his liquor. With just one or two drinks he becomes an absolute babbler spilling everything he knows about anything. Unfortunately he has no idea he does this because he can never remember what happened while under the influence of alcohol. No one has ever told him what happens when he drinks so he assumes that all is well.</p><p></p><p><strong>Familiar:</strong></p><p>Squeek; Female Weasel; Tiny Magical Beast; HD 7; hp 10; Init +2; Spd 15 ft., climb 20 ft.; AC 18 (+2 size, +2 Dex, +4 natural); BAB +3; Grp -9; Atk +7 melee (1d3-4), Full Atk +7 melee (1d3-4); SA Attach; SQ low-light vision, scent; AL TN; SV Fort +2, Ref +4, Will +6; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5.</p><p></p><p>Skills & Feats: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3; Weapon Finesse.</p><p></p><p>Special: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 2627785"] Abilities: [url]http://invisiblecastle.com/find.py?id=161096[/url] [b]Threendle Goodhaven[/b] [b]Male Human Conjurer 7[/b] [b]Alignment:[/b] Neutral Good [b]Height:[/b] 6'-6" [b]Weight:[/b] 180# [b]Skin:[/b] Medium [b]Eyes:[/b] Blue [b]Hair:[/b] Brown [b]Age:[/b] 60 [b]Str:[/b] 11 (+0) [14, -3 age] [b]Dex:[/b] 10 (+0) [13, -3 age] [b]Con:[/b] 10 (+0) [13, -3 age] [b]Int:[/b] 20 (+5) [17, +2 age, +1 level] [b]Wis:[/b] 16 (+3) [14, +2 age] [b]Cha:[/b] 14 (+2) [12, +2 age] [b]Racial Abilities:[/b] Medium; Speed 30 feet; 1 extra feat; 4 extra skill points plus 1 per level; Languages: Common / Any; Favored Class: Any. [b]Class Abilities:[/b] Summon Familiar, Scribe Scroll, Bonus Feat. [b]Hit Dice:[/b] 7d4+3 [b]HP:[/b] 21 [b]RP:[/b] 21 [b]AC:[/b] 10 [b]Armor Check Penalty:[/b] +0 [b]Init:[/b] +0 [b]Speed:[/b] 30ft [b][u]Saves[/u][/b] [b]Fortitude:[/b] +2 [+2 base, +0 Con] [b]Reflex:[/b] +4 [+2 base, +0 Dex, +2 familiar] [b]Will:[/b] +8 [+5 base, +3 Wis] [b]BAB:[/b] +3 [b]Melee:[/b] +4 (1d4/19-20/SP, Dagger) [b][u]Skills[/u][/b] [b]Concentration:[/b] +10 [10 ranks, +0 Con] [b]Craft (woodworking):[/b] +7 [2 ranks, +5 Int]* [b]Decipher Script:[/b] +15 [10 ranks, +5 Int] [b]Knowledge (arcana):[/b] +15 [10 ranks, +5 Int] [b]Knowledge (architecture and engineering):[/b] +11 [6 ranks, +5 Int] [b]Knowledge (dungeoneering):[/b] +15 [10 ranks, +5 Int] [b]Knowledge (local):[/b] +15 [10 ranks, +5 Int]* [b]Profession (guide):[/b] +5 [2 ranks, +3 Wis]* [b]Spellcraft:[/b] +18 [10 ranks, +5 Int, +3 Feat] * Bonus skill points put into Craft (woodworking), Knowledge (local), Profession (guide) [b][u]Spells[/u][/b] [b]Prohibited Schools:[/b] Abjuration & Illusion [b]Spell Save:[/b] 15 + spell level [b]Spells/Day:[/b] 5|7/5/4/3 [b]Spellbook:[/b] [b]0:[/b] Acid Splash*, Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Touch of Fatigue [b]1:[/b] Burning Hands, Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Detect Secret Doors, Enlarge Person, Expeditious Retreat, Feather Fall, Hypnotism, Jump, Mage Armor*, Magic Missile, Magic Weapon, Mount*, Ray of Enfeeblement, Shocking Grasp, Sleep, Summon Monster I*, Unseen Servant* [b]2:[/b] Acid Arrow*, Darkness, Darkvision, Detect Thoughts, Flaming Sphere, Knock, Levitate, Locate Object, Scorching Ray, See Invisibility, Spectral Hand, Spider Climb, Summon Monster II*, Web* [b]3:[/b] Fireball, Flame Arrow, Fly, Gaseous Form, Heroism, Hold Person, Lightning Bolt, Phantom Steed*, Sleet Storm*, Stinking Cloud*, Summon Monster III*, Tiny Hut, Vampiric Touch [b]4:[/b] Black Tentacles*, Charm Monster, Dimension Door*, Fire Shield, Ice Storm, Polymorph, Summon Monster IV* [b]Prepared:[/b] [b]0:[/b] Acid Splash, Detect Magic, Light, Prestidigitation, Ray of Frost [b]1:[/b] Burning Hands, Mage Armor, Magic Missile, Magic Missile, Mount, Sleep, Summon Monster I [b]2:[/b] Acid Arrow, Levitate, Spider Climb, Summon Monster II, Web [b]3:[/b] Fly, Hold Person, Lightning Bolt, Summon Monster III [b]4:[/b] Black Tenticles, Extended Summon Monster III, Summon Monster IV * Specialized spell [b]Feats:[/b] Skill Focus (Spellcraft) [Human 1st level] Scribe Scroll [Bonus 1st level] Spell Focus (Conjuration) [1st level] Augment Summoning [2nd level] Combat Casting [3rd level] Eschew Materials [4th level] Spell Penetration [5th level] Extend Spell [Bonus 5th level] Greater Spell Penetration [6th level] Toughness [7th level] [b]Languages:[/b] Common, Draconic, Celestial, Auran, Aquan [b]Equipment:[/b] Traveler’s Outfit (-, -, Worn) Handy Haversack (2000gp, 5#, Back) Spell Component Pouch (5gp, 2#, Belt) Spellbook (-, 3#, Haversack) Spellbook (15gp, 3#, Haversack) MW Dagger (302gp, 1#, Haversack) Treasure (3gp, 0#, Haversack) 12 extra first level spells in spellbook (12 x 125 = 1500gp) 10 extra second level spells in spellbook (10 x 350 = 3500gp) 9 extra third level spells in spellbook (9 x 675 = 6075gp) 5 extra forth level spells in spellbook (5 x 1100 = 5500gp) Familiar (100gp) ------------------------------ Total (19,000gp, 7#) [b]Background:[/b] Threendle has spent his entire life in Scott's Bluff doing a number of different jobs. His first job was that of a local guide. Growing up in the area had given him knowledge of the surrounding area and a guide seemed like just the thing. But he found that it didn't quite pay the bills, so he became somewhat of a woodworker. He found that by selling some of his woodworked pieces he was able to scrape by. At the late age of 45 he decided on a career change and became the apprentice to a local mage friend. He at last had found a job that he really liked. He Has become somewhat of a favorite among the town children as he does a daily magic show at noon. Squeek has also becaome quite a favorite because of her sweet disposition. [b]Secret:[/b] Threendle has major problems holding his liquor. With just one or two drinks he becomes an absolute babbler spilling everything he knows about anything. Unfortunately he has no idea he does this because he can never remember what happened while under the influence of alcohol. No one has ever told him what happens when he drinks so he assumes that all is well. [b]Familiar:[/b] Squeek; Female Weasel; Tiny Magical Beast; HD 7; hp 10; Init +2; Spd 15 ft., climb 20 ft.; AC 18 (+2 size, +2 Dex, +4 natural); BAB +3; Grp -9; Atk +7 melee (1d3-4), Full Atk +7 melee (1d3-4); SA Attach; SQ low-light vision, scent; AL TN; SV Fort +2, Ref +4, Will +6; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5. Skills & Feats: Balance +10, Climb +10, Hide +11, Move Silently +8, Spot +3; Weapon Finesse. Special: Alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master, speak with animals of its kind. [/QUOTE]
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