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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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<blockquote data-quote="Scotley" data-source="post: 2632987" data-attributes="member: 11520"><p><strong>Arvad Greenbough</strong></p><p></p><p>Half-Elven Rogue 5/Fighter 2</p><p></p><p>Chaotic Good</p><p>Str 15</p><p>Dex 18 (+1 at 4th level+2 enhancement)</p><p>Con 13 </p><p>Int 14 </p><p>Wis 11 </p><p>Cha 15 </p><p></p><p>Hit Points 42 (Max. at 1st and 2nd then 50% + Con) </p><p>Reserve 42</p><p>AC 21, Touch 16, Flat 15 (rare due to uncanny dodge)</p><p>Init +4 (Dex. +4)</p><p>BAB +6, Grap +7</p><p>Speed 30’ </p><p>Fort +5, Ref +9, Will +2</p><p></p><p>Melee</p><p></p><p>+12 (+8two-weapon) +1 Keen Elven Thinblade 1d8+2 15-20/x2 p 8100gp (back)</p><p>+12 (+8two-weapon) +1 Elven Lightblade 1d6+2(+1two-weapon) 18-20/x2 p 2050gp (belt)</p><p>+10 Dagger, 1d4+2 19-20/x2 p/s </p><p>+9 MW Glaive 1d10+3 20/x3 p 308gp Reach 10’ (Quiver)</p><p>+9 MW Cold Iron Morning Star 20/x2 p&b 316gp</p><p>+8 Sap 1d6+2 non-lethal b 1gp (Hip pocket)</p><p>+9 MW Lance 1d8+3 20/x3 p 310gp (Quiver)</p><p></p><p>Ranged </p><p></p><p>+11/+6 Mighty +1 Comp. Longbow, 1d8+3, 20/x3, 110'r 2,600gp (quiver)</p><p> 60 arrows (quiver) (10 cold iron, 10 alchemical silver-1damage) 23gp</p><p>+10, Dagger 1d4+2, 20/x2, p/s 10'r 2gp (x3) (two in boots, one at shoulder)</p><p></p><p>Medium, 5’6" tall, 136 wt, 40 yrs old</p><p>Golden Hair, Green eyes, Fair very lightly freckled skin</p><p>Speaks Common, Elven, High Thracian and Halfling</p><p></p><p>Skills 94 Rogue- (8x8+16Int) Fighter 8 (2x2+4) +6 bonus background skills</p><p></p><p>Appraise (+2Int)</p><p>Balance (1+4Dex +2syn) ac</p><p>Bluff (5+2Cha)</p><p>Climb (2+2Str) ac</p><p>Craft (Painter) (5+2Int+2MW Tools)</p><p>Craft (Woodcarver) (1+2Int+2 MW Tools)</p><p>Decipher Script (1+2Int)</p><p>Diplomacy (4+2Cha+6syn+2race)</p><p>Disable Device (5+2Int+2mwtools)</p><p>Disguise (+2Cha+2syn)</p><p>Escape Artist (+4Dex) ac</p><p>Forgery (+2Int)</p><p>Gather Information (5+2Cha++2syn+2race)</p><p>Handle Animal xx (+2Cha)</p><p>Hide (4+4Dex) ac</p><p>Intimidate (+2Cha+2syn)</p><p>Jump (5+2Str+2syn) ac</p><p>Knowledge (Local) (5+2Int)</p><p>Knowledge (Nobility and Royalty) (5+2Int)</p><p>Listen (2+0Wis+1race)</p><p>Move Silently (5+4Dex) ac</p><p>Open Lock (5+4Dex+2mwtools)</p><p>Profession (Artist) (1+0Wis)</p><p>Ride (3+4Dex) </p><p>Search (8+2Int+1race)</p><p>Sense Motive (5+0Wis)</p><p>Slight of Hand (1+4Dex+2syn) ac</p><p>Spot (5+0Wis+1 race)</p><p>Swim (1+2Str)</p><p>Tumble (5+4Dex+2 syn) ac</p><p>Use Magic Device (1+2Cha)</p><p>Use Rope (+4Dex)</p><p></p><p>Feats</p><p>-Exotic Weapon Proficiency (Elven Lightblade)</p><p>-Exotic Weapon Proficiency (Elven Thinblade)</p><p>-Weapon Focus (Rapier—applies to both Elven Blades)</p><p>-Weapon Finesse</p><p>-Two Weapon Fighting</p><p>-Two Weapon Defense </p><p>-Dodge</p><p>-Point Blank Shot</p><p>-Precise Shot</p><p></p><p>Half-Elven Traits</p><p>-Low Light Vision</p><p>- +1 racial bonus on Listen, Search, and Spot checks</p><p>- +2 racial bonus on Diplomacy and Gather Information checks</p><p>- Immunity to sleep spells and similar magical effects</p><p>- +2 racial bonus on saving throws against enchantment spells or effects</p><p>- Automatic Languages: Common and Elven. Bonus Languages: Any</p><p>- For all effects related to race, a half-elf is considered an elf</p><p></p><p>Rogue Abilities</p><p>-Sneak Attack (+3d6 damage vs. flanked or flat-footed or otherwise denied dex bonus to ac visible opponent with discernable anatomy within 30’)</p><p>-Trapfinding (Use Search to find traps including those with a DC above 20 and magical traps)</p><p>-Evasion (Successful Reflex save vs. attacks that normally deal half damage on save do no damage)</p><p>-Trap Sense +1 on Reflex saves and AC vs. traps</p><p>-Uncanny Dodge Maintain Dex. bonus unless immobilized</p><p></p><p>Fighter Abilities</p><p>-Proficiency with all simple and martial weapons</p><p>-Proficiency with all armor and shields </p><p>-Bonus Feats</p><p></p><p>Gear</p><p></p><p>Armor +1 Mithril Chain Shirt +4 AC Max. dex. +6 no armor check penalty 2,100 gp.</p><p>Quiver of Elonna, (left shoulder ) 1,800 gp</p><p>Gloves of Dexterity 4,000gp</p><p>Potion of Cure Light Wounds x4 200gp (Bandoleer x2 and Pouch x2)</p><p>Potion of Sanctuary 50gp (pouch)</p><p></p><p>MW Thieves’ Tools 100gp (pockets)</p><p>MW Artisan’s Tools 55gp (folio)</p><p>Pens, Ink, sketchbook, paper, canvas 75gp</p><p>Alchemist’s fire x2 40gp (Bandoleer)</p><p>Thunderstone x2 30gp (Bandoleer)</p><p>Smokestick x2 40gp (Bandoleer)</p><p>5 Tindertwigs (Belt pouch) 5gp</p><p></p><p>Backpack (center back) 2gp</p><p>Leather Folio with shoulder strap 2gp</p><p>Bandoleer 2gp</p><p>Pouches x2 2gp</p><p>Bedroll (below backpack) 1sp</p><p>Waterskin-2 water and wine (side of backpack and belt) 2gp and 10gp</p><p>2 Torches (backpack) 2cp</p><p>Flint & Steel (Belt pouch) 1gp</p><p>Trail Rations- 6 days (backpack) 3gp</p><p>Silk Rope 50’ with grapnel (backpack) 11gp</p><p>Travelers’ outfit (backpack) 1gp</p><p>Artist’s Smock 1sp</p><p>Courtier’s Outfit /w Jewelry 80gp</p><p>Explorer’s Outfit over armor </p><p></p><p>Light Warhorse “Cinnabar” 150gp</p><p>-Military Saddle 20gp</p><p>-Saddle Bags 4gp</p><p>-Bit and Bridle 2gp</p><p>-Leather Barding 40gp</p><p>-Fodder (4days) 2gp</p><p></p><p>Coins-4 pp, 15gp, 5sp, 8cp (pouch)</p><p>3x 50gp gems (pouch)</p><p>7x 10gp gems (pouch)</p><p></p><p>Appearance/Personality</p><p>Arvad is a relatively young man by half-elven standards at 40. His blond hair is worn short and he is clean shaven. His features are sharp with the pointed ears and sharp jaw of his Elven heritage. On his breast he wears a cunningly wrought copper leaf whose patina gives it a natural green color, while small clear gems appear as drops of dew. He wears colorful clothing over a light chain shirt and an impressive collection of weapons when working as an ‘adventurer’. He wears a beautifully made matched pair of Elven swords, one light and one heavier. They have full basket hilts with a leaf motif that is carried into the scabbards making them appear almost like a draping of ivy at Arvad’s waist. A cold iron morning star and dagger protruding from boot tops are also part of his adventuring gear along with a leather bandoleer stuffed with small vials and other strange items. A quiver on his back also bristles with weapons. He is rarely seen with a large battered artist’s case filled of paints, inks and other supplies. He is friendly and quickly starts a conversation with everyone he meets. He likes to avoid conflict and is often the peacemaker for his friends. He rides a roan, almost red, warhorse that he calls 'Cinnabar' after the red pigment he uses in painting. </p><p></p><p>History</p><p>Arvad was raised by his father a human scribe in the court of Thracia. He hardly remembers his mother. His father would say little of her other than that she had to return to distant elven lands. Young Arvad flourished at court. He was a talented painter and carver of wood. He was often asked to paint portraits of nobles and his conversational skills allowed him to learn much that was secret. However, he unwisely started using this information to influence things at court. He tried to help out friends and play the negotiator and peacemaker. Unfortunately, he did not gage the mood of the king and his chief advisors well. He soon found himself helping to make things happen that went against the plans of the King. A careful plot was hatched against him. It was arranged for him to be found in the arms of a married nude noblewoman he had been commissioned to paint. Charges of treason against the crown were also levied against him. A fellow scribe told his father of the charges before Arvad was arrested. His father used his contacts among the servants to get Arvad out of the palace before he could be found. He left with only his art supplies, the clothes on his back and his inheritance from his mother—the pair of enchanted elven swords and the mithral chain shirt. This was ten years ago. Arvad fled west into the frontier and eventually found his way to Scott’s Bluff. People here do not know that there is a price on his head in Thracia. He tried to establish himself as an artist and courtier once more, but was unable to find a wealthy patron. He soon found that he could do better using his other talents and the gifts of his mother. He began working as a guard and adventurer just to make a little money. He was fairly successful and was fortunate enough to join a stalwart band of local adventurers. He still sees himself as an artist rather than a heroic adventurer, but he enjoys the excitement and profit to be had. His amiable nature and some work as a painter has allowed him to meet many of the local people, especially the politicians and nobles. In addition to prominent citizens, he has painted the ruined tribecan fortress (from a distance) as well as the trees of the Redwood and the wastes of the Lyssan empire. He often paints the strange creatures he has encountered in the wild.</p></blockquote><p></p>
[QUOTE="Scotley, post: 2632987, member: 11520"] [b]Arvad Greenbough[/b] Half-Elven Rogue 5/Fighter 2 Chaotic Good Str 15 Dex 18 (+1 at 4th level+2 enhancement) Con 13 Int 14 Wis 11 Cha 15 Hit Points 42 (Max. at 1st and 2nd then 50% + Con) Reserve 42 AC 21, Touch 16, Flat 15 (rare due to uncanny dodge) Init +4 (Dex. +4) BAB +6, Grap +7 Speed 30’ Fort +5, Ref +9, Will +2 Melee +12 (+8two-weapon) +1 Keen Elven Thinblade 1d8+2 15-20/x2 p 8100gp (back) +12 (+8two-weapon) +1 Elven Lightblade 1d6+2(+1two-weapon) 18-20/x2 p 2050gp (belt) +10 Dagger, 1d4+2 19-20/x2 p/s +9 MW Glaive 1d10+3 20/x3 p 308gp Reach 10’ (Quiver) +9 MW Cold Iron Morning Star 20/x2 p&b 316gp +8 Sap 1d6+2 non-lethal b 1gp (Hip pocket) +9 MW Lance 1d8+3 20/x3 p 310gp (Quiver) Ranged +11/+6 Mighty +1 Comp. Longbow, 1d8+3, 20/x3, 110'r 2,600gp (quiver) 60 arrows (quiver) (10 cold iron, 10 alchemical silver-1damage) 23gp +10, Dagger 1d4+2, 20/x2, p/s 10'r 2gp (x3) (two in boots, one at shoulder) Medium, 5’6" tall, 136 wt, 40 yrs old Golden Hair, Green eyes, Fair very lightly freckled skin Speaks Common, Elven, High Thracian and Halfling Skills 94 Rogue- (8x8+16Int) Fighter 8 (2x2+4) +6 bonus background skills Appraise (+2Int) Balance (1+4Dex +2syn) ac Bluff (5+2Cha) Climb (2+2Str) ac Craft (Painter) (5+2Int+2MW Tools) Craft (Woodcarver) (1+2Int+2 MW Tools) Decipher Script (1+2Int) Diplomacy (4+2Cha+6syn+2race) Disable Device (5+2Int+2mwtools) Disguise (+2Cha+2syn) Escape Artist (+4Dex) ac Forgery (+2Int) Gather Information (5+2Cha++2syn+2race) Handle Animal xx (+2Cha) Hide (4+4Dex) ac Intimidate (+2Cha+2syn) Jump (5+2Str+2syn) ac Knowledge (Local) (5+2Int) Knowledge (Nobility and Royalty) (5+2Int) Listen (2+0Wis+1race) Move Silently (5+4Dex) ac Open Lock (5+4Dex+2mwtools) Profession (Artist) (1+0Wis) Ride (3+4Dex) Search (8+2Int+1race) Sense Motive (5+0Wis) Slight of Hand (1+4Dex+2syn) ac Spot (5+0Wis+1 race) Swim (1+2Str) Tumble (5+4Dex+2 syn) ac Use Magic Device (1+2Cha) Use Rope (+4Dex) Feats -Exotic Weapon Proficiency (Elven Lightblade) -Exotic Weapon Proficiency (Elven Thinblade) -Weapon Focus (Rapier—applies to both Elven Blades) -Weapon Finesse -Two Weapon Fighting -Two Weapon Defense -Dodge -Point Blank Shot -Precise Shot Half-Elven Traits -Low Light Vision - +1 racial bonus on Listen, Search, and Spot checks - +2 racial bonus on Diplomacy and Gather Information checks - Immunity to sleep spells and similar magical effects - +2 racial bonus on saving throws against enchantment spells or effects - Automatic Languages: Common and Elven. Bonus Languages: Any - For all effects related to race, a half-elf is considered an elf Rogue Abilities -Sneak Attack (+3d6 damage vs. flanked or flat-footed or otherwise denied dex bonus to ac visible opponent with discernable anatomy within 30’) -Trapfinding (Use Search to find traps including those with a DC above 20 and magical traps) -Evasion (Successful Reflex save vs. attacks that normally deal half damage on save do no damage) -Trap Sense +1 on Reflex saves and AC vs. traps -Uncanny Dodge Maintain Dex. bonus unless immobilized Fighter Abilities -Proficiency with all simple and martial weapons -Proficiency with all armor and shields -Bonus Feats Gear Armor +1 Mithril Chain Shirt +4 AC Max. dex. +6 no armor check penalty 2,100 gp. Quiver of Elonna, (left shoulder ) 1,800 gp Gloves of Dexterity 4,000gp Potion of Cure Light Wounds x4 200gp (Bandoleer x2 and Pouch x2) Potion of Sanctuary 50gp (pouch) MW Thieves’ Tools 100gp (pockets) MW Artisan’s Tools 55gp (folio) Pens, Ink, sketchbook, paper, canvas 75gp Alchemist’s fire x2 40gp (Bandoleer) Thunderstone x2 30gp (Bandoleer) Smokestick x2 40gp (Bandoleer) 5 Tindertwigs (Belt pouch) 5gp Backpack (center back) 2gp Leather Folio with shoulder strap 2gp Bandoleer 2gp Pouches x2 2gp Bedroll (below backpack) 1sp Waterskin-2 water and wine (side of backpack and belt) 2gp and 10gp 2 Torches (backpack) 2cp Flint & Steel (Belt pouch) 1gp Trail Rations- 6 days (backpack) 3gp Silk Rope 50’ with grapnel (backpack) 11gp Travelers’ outfit (backpack) 1gp Artist’s Smock 1sp Courtier’s Outfit /w Jewelry 80gp Explorer’s Outfit over armor Light Warhorse “Cinnabar” 150gp -Military Saddle 20gp -Saddle Bags 4gp -Bit and Bridle 2gp -Leather Barding 40gp -Fodder (4days) 2gp Coins-4 pp, 15gp, 5sp, 8cp (pouch) 3x 50gp gems (pouch) 7x 10gp gems (pouch) Appearance/Personality Arvad is a relatively young man by half-elven standards at 40. His blond hair is worn short and he is clean shaven. His features are sharp with the pointed ears and sharp jaw of his Elven heritage. On his breast he wears a cunningly wrought copper leaf whose patina gives it a natural green color, while small clear gems appear as drops of dew. He wears colorful clothing over a light chain shirt and an impressive collection of weapons when working as an ‘adventurer’. He wears a beautifully made matched pair of Elven swords, one light and one heavier. They have full basket hilts with a leaf motif that is carried into the scabbards making them appear almost like a draping of ivy at Arvad’s waist. A cold iron morning star and dagger protruding from boot tops are also part of his adventuring gear along with a leather bandoleer stuffed with small vials and other strange items. A quiver on his back also bristles with weapons. He is rarely seen with a large battered artist’s case filled of paints, inks and other supplies. He is friendly and quickly starts a conversation with everyone he meets. He likes to avoid conflict and is often the peacemaker for his friends. He rides a roan, almost red, warhorse that he calls 'Cinnabar' after the red pigment he uses in painting. History Arvad was raised by his father a human scribe in the court of Thracia. He hardly remembers his mother. His father would say little of her other than that she had to return to distant elven lands. Young Arvad flourished at court. He was a talented painter and carver of wood. He was often asked to paint portraits of nobles and his conversational skills allowed him to learn much that was secret. However, he unwisely started using this information to influence things at court. He tried to help out friends and play the negotiator and peacemaker. Unfortunately, he did not gage the mood of the king and his chief advisors well. He soon found himself helping to make things happen that went against the plans of the King. A careful plot was hatched against him. It was arranged for him to be found in the arms of a married nude noblewoman he had been commissioned to paint. Charges of treason against the crown were also levied against him. A fellow scribe told his father of the charges before Arvad was arrested. His father used his contacts among the servants to get Arvad out of the palace before he could be found. He left with only his art supplies, the clothes on his back and his inheritance from his mother—the pair of enchanted elven swords and the mithral chain shirt. This was ten years ago. Arvad fled west into the frontier and eventually found his way to Scott’s Bluff. People here do not know that there is a price on his head in Thracia. He tried to establish himself as an artist and courtier once more, but was unable to find a wealthy patron. He soon found that he could do better using his other talents and the gifts of his mother. He began working as a guard and adventurer just to make a little money. He was fairly successful and was fortunate enough to join a stalwart band of local adventurers. He still sees himself as an artist rather than a heroic adventurer, but he enjoys the excitement and profit to be had. His amiable nature and some work as a painter has allowed him to meet many of the local people, especially the politicians and nobles. In addition to prominent citizens, he has painted the ruined tribecan fortress (from a distance) as well as the trees of the Redwood and the wastes of the Lyssan empire. He often paints the strange creatures he has encountered in the wild. [/QUOTE]
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