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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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<blockquote data-quote="Lord_Raven88" data-source="post: 2634406" data-attributes="member: 31975"><p>Inquisitor Marcus Celestius</p><p>Male Outsider (Chaotic Good) - Ghaele (6th Level)</p><p>[sblock][code]</p><p>Alignment: Chaotic Good</p><p>Deity: Nekron*</p><p>Domains: Good, Magic, Plants, War</p><p>Size: Medium</p><p>Type: Humanoid</p><p>Base Speed: 50'</p><p></p><p>[url=http://invisiblecastle.com/find.py?a=show&id=162259]STATS[/url]</p><p>Str: 18 (+4)</p><p>Dex: 16 (+3)</p><p>Con: 16 (+3) +1 level adjustment</p><p>Int: 12 (+1)</p><p>Wis: 15 (+2)</p><p>Cha: 11 (+0)</p><p></p><p>HP: 43 (5d8 + 15Con)</p><p></p><p>AC: 22 (10Base + 3Dex + 7Arm +2NA)</p><p></p><p>Saves: </p><p>Fortitude: +7 (+4 base +3 Con)</p><p>Reflex: +7 (+4 base +3 Dex)</p><p>Will: +6 (+4 base +2Wis)</p><p></p><p>Init: +7</p><p></p><p>Base attack bonus: +5</p><p></p><p>Attacks: </p><p>Greatsword +9 2d6+4 </p><p></p><p></p><p>Skills (8/4)</p><p>Bluff 3 (3 ranks) -cross class</p><p>Concentration 11 (8 ranks +3 Con)</p><p>Hide 11 (8 ranks +3 Dex)</p><p>Knowledge(Arcana) 9 (8 ranks + 1 Int)</p><p>Knowledge(Religion) 9 (8 ranks +1 Int)</p><p>Listen 10 (8 ranks +2Wis)</p><p>Move Silently 11 (8 ranks +3 Dex)</p><p>Sense Motive 10 (8 ranks +2 Wis)</p><p>Spot 10 (8 ranks + 2 Wis)</p><p>SWim 5 (1 rank +4 Str) -cross class</p><p></p><p>Feats</p><p>Armour Prof. (Light, & Medium), Improved Initiative, Power Attack, Improved</p><p>Sunder.</p><p></p><p>Languages: Common, Celestial, Infernal & Draconic.</p><p></p><p>Equipment</p><p>Explorers Outfit</p><p>Holy Symbol 50gp</p><p></p><p>+2 Mithral Breastplate (+7arm, +5MDB, -1 ACP, 15% ASF, 15 lbs) 8350gp</p><p>Fiendslayer: (MW) Adamantine Greatsword 3350 gp</p><p>Broach of Shielding 1500</p><p></p><p>Handy Haversack 2000gp 5lb</p><p>~Leather Helm (covers eyes)with Gag, Amazing Lock(DC40), 200gp 2lb</p><p>~Masterwork Manacles with Amazing Lock (DC40) 200gp 3lb</p><p>~Chain (10') 30gp 2lb </p><p>~Amazing Lock 150gp 1lb</p><p>~Explorers Outfit 10gp 8lb</p><p>~Trail Rations (3 days) 15sp 3lb</p><p>~Waterskin 1gp 4lb</p><p>~Winter Blanket 5sp 3lb</p><p>~Sack 1sp 1/2lb</p><p>~Ring of Clumisness 500gp</p><p>~Medallion of Thought Projection 1800gp</p><p>~Potion of Invisibilityx2 600gp</p><p></p><p></p><p>Treasure: 256gp 9sp</p><p>Weight Carried: 30 lbs</p><p></p><p>Special Abilities.</p><p>Outsider: Outsiders breathe, but do not need to eat or sleep.</p><p>Land Speed 50', Darkvision, Low Light Vision, +4 Save vs poison, +2 nat armour.</p><p>Automatic Languages: Celestial, Infernal & Draconic.</p><p>Cast Spells as a Cleric of his Character Level (access to spells from the </p><p>Air, Animal, Chaos, Good and Plant domains)</p><p></p><p>Resistance:( acid 5, cold 5, electricity 5)</p><p>Spell-like abilities(3/day): aid, alter self, color spray, comp lang, continual </p><p> flame, cure light wounds, dancing lights, detect evil, detect thoughts, </p><p> see invisiblity.</p><p>Spell-like abilities(1/day):chain lightning, charm monster, dispel magic, hold </p><p> monster, imroved invisibility(self only), major image, wall of force.</p><p>Spell Resistance: 14 (Class level +8)</p><p>Protective Aura (magic circle aginst evil +4 bonuses)</p><p>Tongues.</p><p></p><p>Height: 6'</p><p>Weight: 180 lbs</p><p>Eyes: Colbolt</p><p>Hair: Platnium Blond</p><p>Skin: Tanned</p><p></p><p>*Nekron: Lord of Spells and Magic, Nekron is commonly worshiped throughout the lands by spellcasters of all sorts, and his follower actively seek to preserve and promote magic as a whole. </p><p></p><p>One part of his church (the Inquisitors) is tasked with hunting down rogue spellcasters who's actions would adversly affect the promotion of magic.</p><p></p><p>Domains: Knowledge, Magic, Protection & War.</p><p>Holy Symbol: A Circle with a 5 pointed star inside of it</p><p>Favoured Weapon: Quarterstaff</p><p></p><p>Caster Level: 6th</p><p>Spells (5/4+1/4+1/2+1) DC 12 + spell level</p><p>0th: Detect Magic x2, Detect Poison, Mending Read Magic</p><p>1st: Bless, Divine Favour, Hide from Undeadx2, Santuary, Magic Weapon(D)</p><p>2nd: Barkskin, Bulls Strength, Silence x2, Spiritual Weapon(D)</p><p>3rd: Blindness/Deafness, Cure Serious Wounds, Dispel Magic(D)</p><p>[/code][/sblock]</p><p>Appearance:</p><p>At first glance it's differcult to determine what race Marcus belongs too, Marcus </p><p>has the handsome refined features of an elf, but the stocky musculature of a well</p><p>built human, also his pupilless eyes are an unusual cobolt blue, all of this give </p><p>Marcus an outerworldly aspect that most find either beguiling or disturbing.</p><p></p><p></p><p>Background:</p><p>Marcus is an ophan and was found upon the steps of the [insert name] Ophanage, </p><p>Marcus was an attractive popular boy who shouldn't have had a problem being </p><p>adopted out to a good family, but there was always something'unsettling' about </p><p>Marcus, which seemed to put off any prospective parents.</p><p></p><p>At a young age Marcus began to realise he was different from the other children,</p><p>not only could he see in the dimest light he also discovered oneday that he </p><p>could actually see when there was no light at all. Couple that with the </p><p>phenomial speed at which he could walk or run, and the strange powers he could </p><p>summon with a thought, it was only a matter of time before it came to the attention </p><p>of the adults.</p><p></p><p>Not knowing what to do with Marcus, the Orphanage sought the advice of the </p><p>Church of [insert name], it wasn't long before the priest began to suspect that </p><p>Marcus had Celestial blood somewhere in his makeup. Once this discovery was </p><p>made the Church petitioned the Ophanage for custody of Marcus.</p><p></p><p>Thus it was at the tender age of 8 that Marcus came into the care of the Church</p><p>and began his religous studies. Marcus natuarally excelled at his studies and it </p><p>soon became apparent that Marcus had the potential to do much good for the Church.</p><p></p><p>Due to Marcus' combinations of skills, Marcus soon began training as a church </p><p>Inquisitor, in particular he was tasked with hunting down an destroying evil </p><p>spellcasters.</p><p></p><p>Marcus is on the trail of a particularly evil wizard called [insert name], so far </p><p>his investigation has lead him to the small town of Scott's Bluff.</p></blockquote><p></p>
[QUOTE="Lord_Raven88, post: 2634406, member: 31975"] Inquisitor Marcus Celestius Male Outsider (Chaotic Good) - Ghaele (6th Level) [sblock][code] Alignment: Chaotic Good Deity: Nekron* Domains: Good, Magic, Plants, War Size: Medium Type: Humanoid Base Speed: 50' [url=http://invisiblecastle.com/find.py?a=show&id=162259]STATS[/url] Str: 18 (+4) Dex: 16 (+3) Con: 16 (+3) +1 level adjustment Int: 12 (+1) Wis: 15 (+2) Cha: 11 (+0) HP: 43 (5d8 + 15Con) AC: 22 (10Base + 3Dex + 7Arm +2NA) Saves: Fortitude: +7 (+4 base +3 Con) Reflex: +7 (+4 base +3 Dex) Will: +6 (+4 base +2Wis) Init: +7 Base attack bonus: +5 Attacks: Greatsword +9 2d6+4 Skills (8/4) Bluff 3 (3 ranks) -cross class Concentration 11 (8 ranks +3 Con) Hide 11 (8 ranks +3 Dex) Knowledge(Arcana) 9 (8 ranks + 1 Int) Knowledge(Religion) 9 (8 ranks +1 Int) Listen 10 (8 ranks +2Wis) Move Silently 11 (8 ranks +3 Dex) Sense Motive 10 (8 ranks +2 Wis) Spot 10 (8 ranks + 2 Wis) SWim 5 (1 rank +4 Str) -cross class Feats Armour Prof. (Light, & Medium), Improved Initiative, Power Attack, Improved Sunder. Languages: Common, Celestial, Infernal & Draconic. Equipment Explorers Outfit Holy Symbol 50gp +2 Mithral Breastplate (+7arm, +5MDB, -1 ACP, 15% ASF, 15 lbs) 8350gp Fiendslayer: (MW) Adamantine Greatsword 3350 gp Broach of Shielding 1500 Handy Haversack 2000gp 5lb ~Leather Helm (covers eyes)with Gag, Amazing Lock(DC40), 200gp 2lb ~Masterwork Manacles with Amazing Lock (DC40) 200gp 3lb ~Chain (10') 30gp 2lb ~Amazing Lock 150gp 1lb ~Explorers Outfit 10gp 8lb ~Trail Rations (3 days) 15sp 3lb ~Waterskin 1gp 4lb ~Winter Blanket 5sp 3lb ~Sack 1sp 1/2lb ~Ring of Clumisness 500gp ~Medallion of Thought Projection 1800gp ~Potion of Invisibilityx2 600gp Treasure: 256gp 9sp Weight Carried: 30 lbs Special Abilities. Outsider: Outsiders breathe, but do not need to eat or sleep. Land Speed 50', Darkvision, Low Light Vision, +4 Save vs poison, +2 nat armour. Automatic Languages: Celestial, Infernal & Draconic. Cast Spells as a Cleric of his Character Level (access to spells from the Air, Animal, Chaos, Good and Plant domains) Resistance:( acid 5, cold 5, electricity 5) Spell-like abilities(3/day): aid, alter self, color spray, comp lang, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, see invisiblity. Spell-like abilities(1/day):chain lightning, charm monster, dispel magic, hold monster, imroved invisibility(self only), major image, wall of force. Spell Resistance: 14 (Class level +8) Protective Aura (magic circle aginst evil +4 bonuses) Tongues. Height: 6' Weight: 180 lbs Eyes: Colbolt Hair: Platnium Blond Skin: Tanned *Nekron: Lord of Spells and Magic, Nekron is commonly worshiped throughout the lands by spellcasters of all sorts, and his follower actively seek to preserve and promote magic as a whole. One part of his church (the Inquisitors) is tasked with hunting down rogue spellcasters who's actions would adversly affect the promotion of magic. Domains: Knowledge, Magic, Protection & War. Holy Symbol: A Circle with a 5 pointed star inside of it Favoured Weapon: Quarterstaff Caster Level: 6th Spells (5/4+1/4+1/2+1) DC 12 + spell level 0th: Detect Magic x2, Detect Poison, Mending Read Magic 1st: Bless, Divine Favour, Hide from Undeadx2, Santuary, Magic Weapon(D) 2nd: Barkskin, Bulls Strength, Silence x2, Spiritual Weapon(D) 3rd: Blindness/Deafness, Cure Serious Wounds, Dispel Magic(D) [/code][/sblock] Appearance: At first glance it's differcult to determine what race Marcus belongs too, Marcus has the handsome refined features of an elf, but the stocky musculature of a well built human, also his pupilless eyes are an unusual cobolt blue, all of this give Marcus an outerworldly aspect that most find either beguiling or disturbing. Background: Marcus is an ophan and was found upon the steps of the [insert name] Ophanage, Marcus was an attractive popular boy who shouldn't have had a problem being adopted out to a good family, but there was always something'unsettling' about Marcus, which seemed to put off any prospective parents. At a young age Marcus began to realise he was different from the other children, not only could he see in the dimest light he also discovered oneday that he could actually see when there was no light at all. Couple that with the phenomial speed at which he could walk or run, and the strange powers he could summon with a thought, it was only a matter of time before it came to the attention of the adults. Not knowing what to do with Marcus, the Orphanage sought the advice of the Church of [insert name], it wasn't long before the priest began to suspect that Marcus had Celestial blood somewhere in his makeup. Once this discovery was made the Church petitioned the Ophanage for custody of Marcus. Thus it was at the tender age of 8 that Marcus came into the care of the Church and began his religous studies. Marcus natuarally excelled at his studies and it soon became apparent that Marcus had the potential to do much good for the Church. Due to Marcus' combinations of skills, Marcus soon began training as a church Inquisitor, in particular he was tasked with hunting down an destroying evil spellcasters. Marcus is on the trail of a particularly evil wizard called [insert name], so far his investigation has lead him to the small town of Scott's Bluff. [/QUOTE]
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