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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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<blockquote data-quote="Lobo Lurker" data-source="post: 2668181" data-attributes="member: 25172"><p>Thanks for the mapping props. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do it as much for myself as for you guys. I actually prefer to game w/out maps, but for PbP it's really hard to do (and since I starting learning Spanish, my English communications skills have seriously deteriorated).</p><p></p><p></p><p>I envisioned the crystalize weaponry as requiring a separate skill... or at least enough ranks in gemcutting to provide a synergy bonus with blacksmithing/armorsmithing (say, 5). The gems don't provide any mechanical advantage and they're not all that tough as far as metallic weapons go. That changes when you enchant them though (+2 hardness; +10 hp per +1 enhancement bonus, I believe).</p><p></p><p>Mostly, the obsidian and other gem weapons are included here for flavor to so that it doesn't look so outlandishly stupid if I later introduce an NPC who happens to have a glass sword or something similar.</p><p></p><p>After all, barbarians are barbarians, but barbarians from the Red Wood are always armed with obsidian weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's largely a flavor thing designed to keep otherwise uninteresting opponants seem more interesting. And you never know when something like that might turn into a plot hook (<em>I try and build a secret into everything I introduce to the game, on the off chance that a PC might want to investigate it closer, or that inspiration might strike me later</em>).</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2668181, member: 25172"] Thanks for the mapping props. :) I do it as much for myself as for you guys. I actually prefer to game w/out maps, but for PbP it's really hard to do (and since I starting learning Spanish, my English communications skills have seriously deteriorated). I envisioned the crystalize weaponry as requiring a separate skill... or at least enough ranks in gemcutting to provide a synergy bonus with blacksmithing/armorsmithing (say, 5). The gems don't provide any mechanical advantage and they're not all that tough as far as metallic weapons go. That changes when you enchant them though (+2 hardness; +10 hp per +1 enhancement bonus, I believe). Mostly, the obsidian and other gem weapons are included here for flavor to so that it doesn't look so outlandishly stupid if I later introduce an NPC who happens to have a glass sword or something similar. After all, barbarians are barbarians, but barbarians from the Red Wood are always armed with obsidian weapons. :) It's largely a flavor thing designed to keep otherwise uninteresting opponants seem more interesting. And you never know when something like that might turn into a plot hook ([I]I try and build a secret into everything I introduce to the game, on the off chance that a PC might want to investigate it closer, or that inspiration might strike me later[/I]). [/QUOTE]
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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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