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DnD 3.5 One-Shot Adventure (closed, but always accepting alternets)
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<blockquote data-quote="Lobo Lurker" data-source="post: 2668618" data-attributes="member: 25172"><p><strong>></strong> I understood crystalline weapons (from the XPH, at least) to be encompassed in </p><p><strong>></strong> craft(weaponsmithing), but if you're house ruling stuff, let me know so I can make </p><p><strong>></strong> the character I'm trying to make.</p><p></p><p>Hmm, I hadn't even considered the XPH (<em>SRD, here I come</em>). But consider that your character has never heard of crystaline weapons before. It wouldn't really make sense for you to have ranks in that skill. I'm not saying you can<strong>'t</strong> shift your bowmaking ranks over (<em>it's not like you've used them yet</em>) do so if it's that important to you. </p><p></p><p><strong>></strong> If it's just flavor, could I at least have some opportunity to learn how to make the </p><p><strong>></strong> different sorts of weapons (if it's just flavor, why do you add mechanics?)?</p><p></p><p>Go right ahead. All you need are the fundamentals of Gem cutting and then apply your knowledge of weapons forging to it. If you want a ruling off the cuff, say add 3 to the DC of trying to make any metallic item out of a crysal instead. This would be complicated by the fact that, for a sword blade, unless you came up with some nifty work around, you'd need to find a solid crystal/gem large enough to form the blade of a weapon.</p><p></p><p>I apply mechanics to some flavors because logic does have a place in my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That and I used to major in Geology. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> After all, glass may be as hard as, or harder than stone, but it is WAY more brittle.</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 2668618, member: 25172"] [B]>[/B] I understood crystalline weapons (from the XPH, at least) to be encompassed in [B]>[/B] craft(weaponsmithing), but if you're house ruling stuff, let me know so I can make [B]>[/B] the character I'm trying to make. Hmm, I hadn't even considered the XPH ([I]SRD, here I come[/I]). But consider that your character has never heard of crystaline weapons before. It wouldn't really make sense for you to have ranks in that skill. I'm not saying you can[B]'t[/B] shift your bowmaking ranks over ([I]it's not like you've used them yet[/I]) do so if it's that important to you. [B]>[/B] If it's just flavor, could I at least have some opportunity to learn how to make the [B]>[/B] different sorts of weapons (if it's just flavor, why do you add mechanics?)? Go right ahead. All you need are the fundamentals of Gem cutting and then apply your knowledge of weapons forging to it. If you want a ruling off the cuff, say add 3 to the DC of trying to make any metallic item out of a crysal instead. This would be complicated by the fact that, for a sword blade, unless you came up with some nifty work around, you'd need to find a solid crystal/gem large enough to form the blade of a weapon. I apply mechanics to some flavors because logic does have a place in my games. :) That and I used to major in Geology. :) After all, glass may be as hard as, or harder than stone, but it is WAY more brittle. [/QUOTE]
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