Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
DND 3.5 "Pain Pride and Prejudice" [Interest/Recruiting]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pneumatik" data-source="post: 4766951" data-attributes="member: 21087"><p>Okay, here's my PC's background. I'll try to get stats up tonight.</p><p></p><p><strong>Torl</strong></p><p>[sblock=Background]Torl tells a lot of stories about his life. What’s true is that he left home for the first time a month after his sixteenth birthday. The same day, he discovered he was adopted. It was early spring, and Torl was preparing for the athletic competitions held at each summer fair and festival by wresting with his older brother Dalryn. Wrestling was a popular form on competition in the area, and Torl was good at it.</p><p></p><p>It was during their match the Torl underwent his first shift. Were this a tragedy, Torl would have grown claws or horns and killed his brother. Instead, his skin thickened, saving Torl from which might have been a fatal blow to his head when he fell to the ground and hit a rock.</p><p></p><p>He was frightened, of course. No human did anything like that! Dalryn was supportive, but Torl could see hatred in his brother’s eyes, hatred of Torl’s inhuman-ness. When he told his parents what happened, they explained that he was not their child. They found him as a baby in their field one day, after hearing him cry. His mother liked to think she caught a glimpse of someone running away, but his father was confident there was no such person. His parents both told him they still loved him, but Torl couldn’t stay.</p><p></p><p>He learned quickly that surviving on your own in the wilderness is not as easy as stories make it out to be. The fair weather helped him, but soon he found himself taking jobs in nearby towns for money. He never stayed anywhere for more than a week or two, just long enough to buy some more food, and then he went back out to be alone again. He only shifted twice more, both times when his life was at risk in the wild. </p><p></p><p>By autumn he realized that he couldn’t survive the winter alone. He went back home and stayed with his family until spring arrived. It was a tense time. No one spoke about Torl’s first shift, so he never found out if his parents or Dalryn told anyone else what had happened. There was also general resentment that Torl hadn’t helped with planting or harvest.</p><p></p><p>That spring he left again. He found a good place to live, several days away from the nearest settlement, with enough open space for subsistence farming. Then he returned home just long enough for him, Dalryn, and their father to pack some tools and leave with him. The three spent almost a month building Torl a sturdy one-room hut, preparing his land for planting, and making basic farming implements, before Dalryn and their father left again. They parted on good terms, but Torl knew he’d never see them again.</p><p></p><p>The first year was tough, but Torl survived. He enjoyed being a hermit. He answered to no one but himself. Without society he couldn’t embarrass himself. He practiced shifting, trying to get a better understanding of how it worked. His initial goal was to be better at suppressing it. Living alone has a funny way of eroding social norms, though. Eventually, he stopped feeling quite so terrible about being able to shift. He couldn't help but realize that sometimes it was a useful ability. And with no one else around, it was hard to worry about being different – different from who?</p><p></p><p>It took several years, but eventually Torl become comfortable with who he was. And that was when he realized that he was wasting his life. He didn't his time as a hermit, but it was time to move on.[/sblock]</p><p>[sblock=statblock]</p><p>Torl, Fighter 3</p><p>NG male Beasthide Shifter</p><p>Init +2 (+2 dex)</p><p>Senses: spot XX, listen XX; low-light vision</p><p>Languages: Common, Sylvan(bonus from int)</p><p>AC 17 (10 + 5 [chain shirt +1] + 2 [dex])</p><p>hp: 24 ([10+2]x2)</p><p>Saves: Fort +5 (+3 base +2 con), Ref +3 (+1 base +2 dex), Will +0 (+1 base -1 wis)</p><p></p><p>Speed: 30ft</p><p>Melee attack: +8 MW Falchion (2d4+4 dmg, 18-20x2)</p><p>Ranged attack: +6 MW Comp (+3str) Longbow (1d8+3, 20x3)</p><p>Base Attack: +3; Grapple: +6</p><p></p><p>Special actions: Shift (su): free action. 1/day for 6 rnds. +2 con and +4 natural armor</p><p></p><p>Abilities:</p><p>STR: 16 (+3) : 16 (10pts) </p><p>DEX: 14 (+2) : 12 (4pts) +2 racial</p><p>CON: 14 (+2) : 14 (6pts)</p><p>INT: 12 (+1) : 14 (6pts) -2 racial</p><p>WIS: 8 (-1) : (0pts)</p><p>CHR: 10 (+0) : 12 (4pts) -2 racial</p><p></p><p>Feats:</p><p>Dodge(f), Mobility(f), Weapon Focus (Falchion), Beasthide Elite</p><p></p><p>Skills:</p><p>Perform (dance) (cha): +3 (6 cc ranks, +0 cha)</p><p>Tumble (dex): +5 (6 cc ranks, +2 dex)</p><p>Jump (str): +11 (6 ranks, +3 str, +2 racial)</p><p></p><p>Racial abilities:</p><p>Low-light vision</p><p>+2 racial bonus on Balance, Climb, and Jump</p><p></p><p>Equipment:</p><p>+1 chain shirt: 1100gp </p><p>MW Falchion 425gp</p><p>MW Comp Longbow (+3str) 750gp</p><p>Everburning Torch: 110gp</p><p>25 tindertwigs: 25gp</p><p>backback, bedroll, adventuring clothes, food, etc.: 75 gp</p><p>Climber's kit: 80gp</p><p>135gp walking-around cash</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="pneumatik, post: 4766951, member: 21087"] Okay, here's my PC's background. I'll try to get stats up tonight. [b]Torl[/b] [sblock=Background]Torl tells a lot of stories about his life. What’s true is that he left home for the first time a month after his sixteenth birthday. The same day, he discovered he was adopted. It was early spring, and Torl was preparing for the athletic competitions held at each summer fair and festival by wresting with his older brother Dalryn. Wrestling was a popular form on competition in the area, and Torl was good at it. It was during their match the Torl underwent his first shift. Were this a tragedy, Torl would have grown claws or horns and killed his brother. Instead, his skin thickened, saving Torl from which might have been a fatal blow to his head when he fell to the ground and hit a rock. He was frightened, of course. No human did anything like that! Dalryn was supportive, but Torl could see hatred in his brother’s eyes, hatred of Torl’s inhuman-ness. When he told his parents what happened, they explained that he was not their child. They found him as a baby in their field one day, after hearing him cry. His mother liked to think she caught a glimpse of someone running away, but his father was confident there was no such person. His parents both told him they still loved him, but Torl couldn’t stay. He learned quickly that surviving on your own in the wilderness is not as easy as stories make it out to be. The fair weather helped him, but soon he found himself taking jobs in nearby towns for money. He never stayed anywhere for more than a week or two, just long enough to buy some more food, and then he went back out to be alone again. He only shifted twice more, both times when his life was at risk in the wild. By autumn he realized that he couldn’t survive the winter alone. He went back home and stayed with his family until spring arrived. It was a tense time. No one spoke about Torl’s first shift, so he never found out if his parents or Dalryn told anyone else what had happened. There was also general resentment that Torl hadn’t helped with planting or harvest. That spring he left again. He found a good place to live, several days away from the nearest settlement, with enough open space for subsistence farming. Then he returned home just long enough for him, Dalryn, and their father to pack some tools and leave with him. The three spent almost a month building Torl a sturdy one-room hut, preparing his land for planting, and making basic farming implements, before Dalryn and their father left again. They parted on good terms, but Torl knew he’d never see them again. The first year was tough, but Torl survived. He enjoyed being a hermit. He answered to no one but himself. Without society he couldn’t embarrass himself. He practiced shifting, trying to get a better understanding of how it worked. His initial goal was to be better at suppressing it. Living alone has a funny way of eroding social norms, though. Eventually, he stopped feeling quite so terrible about being able to shift. He couldn't help but realize that sometimes it was a useful ability. And with no one else around, it was hard to worry about being different – different from who? It took several years, but eventually Torl become comfortable with who he was. And that was when he realized that he was wasting his life. He didn't his time as a hermit, but it was time to move on.[/sblock] [sblock=statblock] Torl, Fighter 3 NG male Beasthide Shifter Init +2 (+2 dex) Senses: spot XX, listen XX; low-light vision Languages: Common, Sylvan(bonus from int) AC 17 (10 + 5 [chain shirt +1] + 2 [dex]) hp: 24 ([10+2]x2) Saves: Fort +5 (+3 base +2 con), Ref +3 (+1 base +2 dex), Will +0 (+1 base -1 wis) Speed: 30ft Melee attack: +8 MW Falchion (2d4+4 dmg, 18-20x2) Ranged attack: +6 MW Comp (+3str) Longbow (1d8+3, 20x3) Base Attack: +3; Grapple: +6 Special actions: Shift (su): free action. 1/day for 6 rnds. +2 con and +4 natural armor Abilities: STR: 16 (+3) : 16 (10pts) DEX: 14 (+2) : 12 (4pts) +2 racial CON: 14 (+2) : 14 (6pts) INT: 12 (+1) : 14 (6pts) -2 racial WIS: 8 (-1) : (0pts) CHR: 10 (+0) : 12 (4pts) -2 racial Feats: Dodge(f), Mobility(f), Weapon Focus (Falchion), Beasthide Elite Skills: Perform (dance) (cha): +3 (6 cc ranks, +0 cha) Tumble (dex): +5 (6 cc ranks, +2 dex) Jump (str): +11 (6 ranks, +3 str, +2 racial) Racial abilities: Low-light vision +2 racial bonus on Balance, Climb, and Jump Equipment: +1 chain shirt: 1100gp MW Falchion 425gp MW Comp Longbow (+3str) 750gp Everburning Torch: 110gp 25 tindertwigs: 25gp backback, bedroll, adventuring clothes, food, etc.: 75 gp Climber's kit: 80gp 135gp walking-around cash [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
DND 3.5 "Pain Pride and Prejudice" [Interest/Recruiting]
Top