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DnD 3.5 The Wonders of Syrael [closed!]
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<blockquote data-quote="penance" data-source="post: 3104912" data-attributes="member: 45645"><p>Hmm; thanks for the input Al. let me see. Im not sure if i like #3, but #2 seems like a good idea. And I truthfully hadnt thought about how to involve dwarves/halfings in Sryael; I would say it wouldnt be a good idea to drop them out.... perhaps there is only one dwarven city, where the entire Syraelic population of dwarves lives; they are coordinated enough to fight off any human or slaver attacks, and not hostile enough to provoke large military action. Most of syrael prefers to leave them alone. I think there will be a big war that was fought approx.. 250 years from 'present' where the dwarves fought off a big human attack, and since have been left alone. That leaves a good amount of room for storyline while allowing the odd dwarven hero running around. </p><p></p><p>as far as magik druidic items, they sound pretty basic and a good idea, except that if you use one of those items for something, you probably need to let me know exactly what, instead of just 'this thingy helps enchantments. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> just dont want anything overpowered/unbalenced. Makes for good fluff tho: "The slaves are returning with a full load of Darkskin! lucky bastards..... " <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Bloodweaver, we have enough people atm, but if you can present a good enough background, I might let you in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="penance, post: 3104912, member: 45645"] Hmm; thanks for the input Al. let me see. Im not sure if i like #3, but #2 seems like a good idea. And I truthfully hadnt thought about how to involve dwarves/halfings in Sryael; I would say it wouldnt be a good idea to drop them out.... perhaps there is only one dwarven city, where the entire Syraelic population of dwarves lives; they are coordinated enough to fight off any human or slaver attacks, and not hostile enough to provoke large military action. Most of syrael prefers to leave them alone. I think there will be a big war that was fought approx.. 250 years from 'present' where the dwarves fought off a big human attack, and since have been left alone. That leaves a good amount of room for storyline while allowing the odd dwarven hero running around. as far as magik druidic items, they sound pretty basic and a good idea, except that if you use one of those items for something, you probably need to let me know exactly what, instead of just 'this thingy helps enchantments. :D just dont want anything overpowered/unbalenced. Makes for good fluff tho: "The slaves are returning with a full load of Darkskin! lucky bastards..... " :p Bloodweaver, we have enough people atm, but if you can present a good enough background, I might let you in. :D [/QUOTE]
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DnD 3.5 The Wonders of Syrael [closed!]
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