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DnD 3.5 The Wonders of Syrael [closed!]
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<blockquote data-quote="Al the Absentminded" data-source="post: 3105658" data-attributes="member: 42452"><p>To clarify on point one:</p><p></p><p>Normally, a wizard with an Intelligence of 12 gets a bonus 1st level spell slot. He gets another bonus 1st level spell slot at 20 Intelligence, a third bonus slot at 28 Intelligence, a fourth at 36 Intelligence, and so forth. </p><p></p><p>Likewise, a wizard with an Intelligence of 14 gets a bonus 2nd level spell slot. He gets another bonus 2nd level spell slot at 22 Intelligence, a third bonus slot at 30 Intelligence, a fourth at 38 Intelligence, and so forth.</p><p></p><p>Again, a wizard with an Intelligence of 16 gets a bonus 3rd level spell slot. He gets another bonus 3rd level spell slot at 24 Intelligence, a third bonus slot at 32 Intelligence, a fourth at 40 Intelligence, and so forth.</p><p></p><p>This is true for all spellcasters, not just wizards, albeit that the other spellcasting classes use Wisdom or Charisma as their casting attributes.</p><p></p><p>However, spellcasters don't get bonus 0-level spell slots for having a high casting Attribute (Intelligence, Charisma, or Wisdom). The progression I suggest is:</p><p></p><p>A spellcaster with a casting Attribute (Int/Cha/Wis) of 10 gets a bonus 0-level spell slot. He gets another bonus 0-level spell slot at 18 Int/Cha/Wis, a third bonus slot at 26 Int/Cha/Wis, a fourth at 34 Int/Cha/Wis, and so forth.</p><p></p><p>To use an example, Luhal has a Wisdom - his casting Attribute - score of 18. Normally, a sixth level Druid gets 5 0-level spells per day, but because Luhal's Wisdom is 18, he gets 2 extra 0-level spell slots, for a total of 7 0-level slots every day.</p><p></p><p></p><p></p><p>Second point:</p><p></p><p>Here's what I mean:</p><p></p><p>Luhal has an Intelligence of 16, so he gets three extra skill points each level. Now, let's pretend for moment that I'm going to put his bonus Attribute points into Intelligence. (Obviously, Luhal has been deluded into thinking he's a wizard under this scenario.) </p><p></p><p>At level 4, I increase his Intelligence to 17. At 17, the skill point bonus is still three points per level, so nothing changes. At level 8, Luhal still suffers under his unfortunate delusion, and increases his Int from 17 to 18. </p><p></p><p>Now his skill point bonus is 4 points per level. But, from levels 1 through 7, his skill point bonus was 3 per level. Despite having an intellect equal to someone who started out at level 1 with an Intelligence of 18, Luhal is 10 skill points short (4 skill points for level 1, 1 skill point per level for levels 2 through 7).</p><p></p><p>What I'm urging is that characters who gain permanent increases to their intelligence should be allowed to pick up the 'missing' skill points. </p><p></p><p></p><p>Of course, this may be a moot point, seeing as how we don't have any wizards in the party. That said, I guess we might stumble across a Tome of Clear Thought someday.</p><p></p><p>-Albert</p></blockquote><p></p>
[QUOTE="Al the Absentminded, post: 3105658, member: 42452"] To clarify on point one: Normally, a wizard with an Intelligence of 12 gets a bonus 1st level spell slot. He gets another bonus 1st level spell slot at 20 Intelligence, a third bonus slot at 28 Intelligence, a fourth at 36 Intelligence, and so forth. Likewise, a wizard with an Intelligence of 14 gets a bonus 2nd level spell slot. He gets another bonus 2nd level spell slot at 22 Intelligence, a third bonus slot at 30 Intelligence, a fourth at 38 Intelligence, and so forth. Again, a wizard with an Intelligence of 16 gets a bonus 3rd level spell slot. He gets another bonus 3rd level spell slot at 24 Intelligence, a third bonus slot at 32 Intelligence, a fourth at 40 Intelligence, and so forth. This is true for all spellcasters, not just wizards, albeit that the other spellcasting classes use Wisdom or Charisma as their casting attributes. However, spellcasters don't get bonus 0-level spell slots for having a high casting Attribute (Intelligence, Charisma, or Wisdom). The progression I suggest is: A spellcaster with a casting Attribute (Int/Cha/Wis) of 10 gets a bonus 0-level spell slot. He gets another bonus 0-level spell slot at 18 Int/Cha/Wis, a third bonus slot at 26 Int/Cha/Wis, a fourth at 34 Int/Cha/Wis, and so forth. To use an example, Luhal has a Wisdom - his casting Attribute - score of 18. Normally, a sixth level Druid gets 5 0-level spells per day, but because Luhal's Wisdom is 18, he gets 2 extra 0-level spell slots, for a total of 7 0-level slots every day. Second point: Here's what I mean: Luhal has an Intelligence of 16, so he gets three extra skill points each level. Now, let's pretend for moment that I'm going to put his bonus Attribute points into Intelligence. (Obviously, Luhal has been deluded into thinking he's a wizard under this scenario.) At level 4, I increase his Intelligence to 17. At 17, the skill point bonus is still three points per level, so nothing changes. At level 8, Luhal still suffers under his unfortunate delusion, and increases his Int from 17 to 18. Now his skill point bonus is 4 points per level. But, from levels 1 through 7, his skill point bonus was 3 per level. Despite having an intellect equal to someone who started out at level 1 with an Intelligence of 18, Luhal is 10 skill points short (4 skill points for level 1, 1 skill point per level for levels 2 through 7). What I'm urging is that characters who gain permanent increases to their intelligence should be allowed to pick up the 'missing' skill points. Of course, this may be a moot point, seeing as how we don't have any wizards in the party. That said, I guess we might stumble across a Tome of Clear Thought someday. -Albert [/QUOTE]
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DnD 3.5 The Wonders of Syrael [closed!]
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