Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
DnD 3.5 - Valley of the Dead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myth and Legend" data-source="post: 4897452" data-attributes="member: 82679"><p><strong>Everyone:</strong> You get max HP per hit die. I figure that since i'll be playing the bad guys with brains and killing intent, you'll need it.</p><p><strong></strong></p><p><strong>Theroc:</strong> Ok you know what, i'll allow the changeling. However, you may stay in changed form for only (2 x character level) rounds, after which you revert back to your original form for a minimum of two rounds. You can change an unlimited times per day. (Shayuri what do you think?)</p><p></p><p><strong>HolyMan:</strong> Welcome! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>jager0727:</strong> Why don't you fill in one of the roles that has not been covered yet?</p><p><strong></strong></p><p><strong>hellrazor111:</strong> Well two Paladins - why not! Fist of Raziel - which book is that in?</p><p></p><p><strong>Shayuri:</strong> Take your time, i have a long way to go before post #1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>cheshire_grin:</strong> Congrats on being the first one to post his sheet! Yes, all 10s and what's left is up to you to distribute. Just go to Invisible Castle, choose point buy, make all stats 10s and then have at it. I will review your sheet later on today.</p><p></p><p><strong>wysiwyg:</strong> Thank you for the encouraging words! Check this out:</p><p>[sblock=Variant Rogue: Assassin of the Unliving]These scouts and lightly armored adventurers are trained in <strong>"Abello's Guild of Skilled Adventurers"</strong> - a semi legal mercenary guild, that takes on jobs for the nobility and clergy. It is rumored that Abello had fallen in to disfavor with the Chirch of Lathander after some shady "redistribution" of temple property, and was facing prosecution and eradication at the hands of the High Priests.</p><p></p><p>Ever the silver tongue, Abello offered to help raise a force of elite scouts and tactical fighters, that are especially well trained to eradicate Undead. The Chirch of Lathander agreed, as such specialists would prove invaluable to their goals. An agreement was made, and so the temple began to send all the novices that proved too frivolous or distracted for the Priestly profession, to train with Abello.</p><p></p><p>As a result, there came in to existence the <strong>Assassin of the Undying</strong>. These special Rogues are supplied and blessed by the Chirch of Lathander, and are often sent on dangerous reconnaissance or retrieval missions in Undead infested locations. Still possessing most of the skills of regular Rogues, these specialists replaced the tedious training for trap detection with the much more practical skill of Undead Assassination.</p><p><strong></strong></p><p><strong>Mechanics:</strong> Regular Rogue progression, apart from the following: </p><p>- Must be Good.</p><p>- Loses Sneak Attack at level 1.</p><p>- Gains Hallowed Weapon (1/day) Spell-Like Ability at level 1.</p><p>- Gains Hallowed Weapon (2/day) Spell-Like Ability at level 6.</p><p>- Gains Hallowed Weapon (3/day) Spell-Like Ability at level 12.</p><p>- Gains Hallowed Weapon (4/day) Spell-Like Ability at level 18.</p><p>- Loses Trapfinding;</p><p>- Loses Trap Sense;</p><p>- Gains Knowledge: Religion as a class skill;</p><p>- Gains Undead Assasination:</p><p></p><p>[sblock=Hallowed Weapon<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>Spell-Like Ability</p><p>Components: Verbal </p><p>Casting time: One swift action</p><p>Range: Personal</p><p>Duration: 1 turn/level (only Assassin of the Unliving levels apply)</p><p>Saving Throw: Will negates (harmless)</p><p>Spell Resistance: Yes (harmless)</p><p></p><p>Once per day, the Assassin of the Unliving may call upon Lathander to grant him the power to destroy Undead. While not a prayer like that of a Priest or Paladin, this still draws from the innate good nature of the Assassin of the Unliving and requests a boon that furthers Lathander's cause.</p><p></p><p>Effect: Treat the weapon(s) wielded by the Assassin of the Unliving as Holy for the duration of Hallowed Weapon, when used against Undead.[/sblock]</p><p></p><p>[sblock=Undead Assassination]<strong>Undead Assassination requires a weapon with the <a href="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#holy" target="_blank">Holy</a> descriptor to function. </strong>This ability works only versus monsters with the Undead subtype.</p><p></p><p>After extensive training, the Assassin of the Unliving learns to discern the location of vital nexuses of Negative Energy within the form of an Undead being. When striking at it with a Holy weapon, an Assassin of the Unliving can reproduce the effects of Sneak Attacks and Critical Hits that normally do not affect Undead creatures.</p><p></p><p>At Rogue level 5: <strong>Basic Undead Assassination:</strong> All your Sneak Attack damage is treated as 1d4 vs Undead. On a Critical Hit you always hit and roll damage normally.</p><p></p><p>At Rogue level 10: <strong>Advanced Undead Assassination:</strong> All your sneak Attack damage is treated as 1d6 vs Undead, you can score Critical Hits vs Undead for auto-hit and max weapon damage x 1.</p><p></p><p>At Rogue level 15: <strong>Master Undead Assassination:</strong> All your sneak Attack damage is treated as 1d8 vs Undead. You score Critical Hits regularly vs Undead. Crippling Strike works on corporeal Undead.[/sblock]</p><p></p><p>Ex Asassin of the Unliving: An Asassin of the Unliving who ceases to be Good or who willfully commits an evil act, loses the Hallowed Weapon ability, untill he/she atones, but can still use Undead Assassination and progress in the class.[/sblock]</p><p></p><p>Just to recap on what we have so far:</p><p></p><p><strong>Shayuri:</strong> Co-DM and unknown PC as of now.</p><p><strong>cheshire_gri:</strong> Archivist (to be reviewed)</p><p><strong>Theroc:</strong> Changeling Warshaper tank.</p><p><strong>ethandrew:</strong> unknown PC as of now</p><p><strong>HolyMan:</strong> Paladin of Helm</p><p><strong>jager0727:</strong> Unknown PC as of now.</p><p><strong>wysiwyg:</strong> House made Assassin of the Unliving (Rogue variant)</p><p><strong>hellrazor111:</strong> Paladin - Fist of Raziel (but must be approved first as i'm unfamiliar with that class)</p><p></p><p>8 PCs - good in PbP as people tend to go missing, but hard on a first-time DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Definitely NOT recruiting as of now! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> BTW i haven't heard anyone comment on the house-made Meteoric Iron items.</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 4897452, member: 82679"] [B]Everyone:[/B] You get max HP per hit die. I figure that since i'll be playing the bad guys with brains and killing intent, you'll need it. [B] Theroc:[/B] Ok you know what, i'll allow the changeling. However, you may stay in changed form for only (2 x character level) rounds, after which you revert back to your original form for a minimum of two rounds. You can change an unlimited times per day. (Shayuri what do you think?) [B]HolyMan:[/B] Welcome! :) [B]jager0727:[/B] Why don't you fill in one of the roles that has not been covered yet? [B] hellrazor111:[/B] Well two Paladins - why not! Fist of Raziel - which book is that in? [B]Shayuri:[/B] Take your time, i have a long way to go before post #1 :) [B]cheshire_grin:[/B] Congrats on being the first one to post his sheet! Yes, all 10s and what's left is up to you to distribute. Just go to Invisible Castle, choose point buy, make all stats 10s and then have at it. I will review your sheet later on today. [B]wysiwyg:[/B] Thank you for the encouraging words! Check this out: [sblock=Variant Rogue: Assassin of the Unliving]These scouts and lightly armored adventurers are trained in [B]"Abello's Guild of Skilled Adventurers"[/B] - a semi legal mercenary guild, that takes on jobs for the nobility and clergy. It is rumored that Abello had fallen in to disfavor with the Chirch of Lathander after some shady "redistribution" of temple property, and was facing prosecution and eradication at the hands of the High Priests. Ever the silver tongue, Abello offered to help raise a force of elite scouts and tactical fighters, that are especially well trained to eradicate Undead. The Chirch of Lathander agreed, as such specialists would prove invaluable to their goals. An agreement was made, and so the temple began to send all the novices that proved too frivolous or distracted for the Priestly profession, to train with Abello. As a result, there came in to existence the [B]Assassin of the Undying[/B]. These special Rogues are supplied and blessed by the Chirch of Lathander, and are often sent on dangerous reconnaissance or retrieval missions in Undead infested locations. Still possessing most of the skills of regular Rogues, these specialists replaced the tedious training for trap detection with the much more practical skill of Undead Assassination. [B] Mechanics:[/B] Regular Rogue progression, apart from the following: - Must be Good. - Loses Sneak Attack at level 1. - Gains Hallowed Weapon (1/day) Spell-Like Ability at level 1. - Gains Hallowed Weapon (2/day) Spell-Like Ability at level 6. - Gains Hallowed Weapon (3/day) Spell-Like Ability at level 12. - Gains Hallowed Weapon (4/day) Spell-Like Ability at level 18. - Loses Trapfinding; - Loses Trap Sense; - Gains Knowledge: Religion as a class skill; - Gains Undead Assasination: [sblock=Hallowed Weapon:] Spell-Like Ability Components: Verbal Casting time: One swift action Range: Personal Duration: 1 turn/level (only Assassin of the Unliving levels apply) Saving Throw: Will negates (harmless) Spell Resistance: Yes (harmless) Once per day, the Assassin of the Unliving may call upon Lathander to grant him the power to destroy Undead. While not a prayer like that of a Priest or Paladin, this still draws from the innate good nature of the Assassin of the Unliving and requests a boon that furthers Lathander's cause. Effect: Treat the weapon(s) wielded by the Assassin of the Unliving as Holy for the duration of Hallowed Weapon, when used against Undead.[/sblock] [sblock=Undead Assassination][B]Undead Assassination requires a weapon with the [URL="http://www.d20srd.org/srd/magicItems/magicWeapons.htm#holy"]Holy[/URL] descriptor to function. [/B]This ability works only versus monsters with the Undead subtype. After extensive training, the Assassin of the Unliving learns to discern the location of vital nexuses of Negative Energy within the form of an Undead being. When striking at it with a Holy weapon, an Assassin of the Unliving can reproduce the effects of Sneak Attacks and Critical Hits that normally do not affect Undead creatures. At Rogue level 5: [B]Basic Undead Assassination:[/B] All your Sneak Attack damage is treated as 1d4 vs Undead. On a Critical Hit you always hit and roll damage normally. At Rogue level 10: [B]Advanced Undead Assassination:[/B] All your sneak Attack damage is treated as 1d6 vs Undead, you can score Critical Hits vs Undead for auto-hit and max weapon damage x 1. At Rogue level 15: [B]Master Undead Assassination:[/B] All your sneak Attack damage is treated as 1d8 vs Undead. You score Critical Hits regularly vs Undead. Crippling Strike works on corporeal Undead.[/sblock] Ex Asassin of the Unliving: An Asassin of the Unliving who ceases to be Good or who willfully commits an evil act, loses the Hallowed Weapon ability, untill he/she atones, but can still use Undead Assassination and progress in the class.[/sblock] Just to recap on what we have so far: [B]Shayuri:[/B] Co-DM and unknown PC as of now. [B]cheshire_gri:[/B] Archivist (to be reviewed) [B]Theroc:[/B] Changeling Warshaper tank. [B]ethandrew:[/B] unknown PC as of now [B]HolyMan:[/B] Paladin of Helm [B]jager0727:[/B] Unknown PC as of now. [B]wysiwyg:[/B] House made Assassin of the Unliving (Rogue variant) [B]hellrazor111:[/B] Paladin - Fist of Raziel (but must be approved first as i'm unfamiliar with that class) 8 PCs - good in PbP as people tend to go missing, but hard on a first-time DM :) Definitely NOT recruiting as of now! :) BTW i haven't heard anyone comment on the house-made Meteoric Iron items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
DnD 3.5 - Valley of the Dead
Top