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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="Dragonwriter" data-source="post: 5092802" data-attributes="member: 54988"><p>Hello folks. I’ve talked with Myth a bit through PMs and offered to join in, to replace one of your MIA members. I’ve thrown together a semi-skill monkey character to work with the lot of you. I think all of you know me in one form or another (since I know a couple of you are active at Crazy Monkey’s Asylum, where I have the same screen name), but if you want to look at some of my involvement, here are two games: <a href="http://www.enworld.org/forum/playing-game/266538-first-ic-d20-3-x-d-d.html" target="_blank">The First</a> and <a href="http://www.enworld.org/forum/playing-game/267151-spiders-path.html" target="_blank">Off To War: Spider‘s Path</a>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Okay Myth, here’s my rough build-so-far for the human character I’m working on. And for the HR about LA 0 races getting a skill-based feat, I'd probably go with Alertness, Stealthy or Nimble Fingers. Not settled on that yet...</p><p></p><p>EDIT: </p><p>I revised my character idea partially. I plan to go with a Halfling instead of Human. The Human bonus feat was mostly just extra and unnecessary, while Halfling gets me a little Dexterity and Small size modifiers. Plus, it would be interesting to be a rather atypical Halfling. Here is the revised, level-by-level progression from 1-20, with sources listed. </p><p>(Rogue class is the standard from Player’s Handbook, while the Incarnate and Umbral Disciple are both from Magic of Incarnum.)</p><p></p><p>CL 1: Rogue 1: Sneak Attack +1d6, Trapfinding, <strong>Feat: Improved Initiative (PHB) </strong></p><p>CL 2: Incarnate 1: Aura, detect opposition</p><p>CL 3: Incarnate 2: Chakra Bind (crown), <strong>Feat: Dodge </strong></p><p>CL 4: Incarnate 3: Expanded Soulmeld Capacity +1, Incarnum Radiance 1/day</p><p>CL 5: Rogue 2: Evasion</p><p>CL 6: Umbral Disciple 1: Sept Knowledge, Step of the Bodiless, <strong>Feat: Weapon Finesse (PHB)</strong></p><p>CL 7: Umbral Disciple 2: Sneak Attack +1d6 (total 2d6)</p><p>CL 8: Umbral Disciple 3: Embrace of Shadow</p><p>CL 9: Rogue 3: Sneak Attack +3d6 total, <strong>Feat: Acrobatic Strike (Player’s Handbook 2)</strong></p><p>CL 10: Umbral Disciple 4: </p><p>CL 11: Umbral Disciple 5: Sneak Attack +4d6 total</p><p>CL 12: Umbral Disciple 6: <strong>Feat: Mobility (PHB) </strong></p><p>CL 13: Umbral Disciple 7: Sight of the Eyeless</p><p>CL 14: Umbral Disciple 8: Sneak Attack +5d6 total</p><p>CL 15: Umbral Disciple 9: Soulchilling Strike, <strong>Feat: Spring Attack (PHB) </strong></p><p>CL 16: Umbral Disciple 10: Kiss of the Shadows</p><p>CL 17: Rogue 4: Uncanny Dodge</p><p>CL 18: Incarnate 4: Chakra Bind (feet, hands), <strong>Feat: Open Greater Chakra (waist) (Magic of Incarnum)</strong></p><p>CL 19: Incarnate 5: Rapid Meldshaping 1/day</p><p>CL 20: Rogue 5: Sneak Attack +3d6 (total 6d6)</p><p></p><p></p><p>After that, I’d stick with a mix of Umbral Disciple, Rogue and Incarnate from then onwards.</p><p></p><p>As for characterization, I see him as something akin to a monk or priest, but he’s not above getting his hands dirty to make the world safer. Over time, he has seen and confronted various outer threats, as well as temptations and his own capacity for cruelty, which he has come to accept as a part of himself. He uses his “inner darkness” to sharpen his other abilities and strike at things far worse, hence him responding to the undead problem of Angelwatch.</p><p></p><p>That’s just my rough idea. If anything in the characterization or build is unacceptable, let me know and I’ll change it. I look forward to joining up with you folks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dragonwriter, post: 5092802, member: 54988"] Hello folks. I’ve talked with Myth a bit through PMs and offered to join in, to replace one of your MIA members. I’ve thrown together a semi-skill monkey character to work with the lot of you. I think all of you know me in one form or another (since I know a couple of you are active at Crazy Monkey’s Asylum, where I have the same screen name), but if you want to look at some of my involvement, here are two games: [url=http://www.enworld.org/forum/playing-game/266538-first-ic-d20-3-x-d-d.html]The First[/url] and [url=http://www.enworld.org/forum/playing-game/267151-spiders-path.html]Off To War: Spider‘s Path[/url]. :) Okay Myth, here’s my rough build-so-far for the human character I’m working on. And for the HR about LA 0 races getting a skill-based feat, I'd probably go with Alertness, Stealthy or Nimble Fingers. Not settled on that yet... EDIT: I revised my character idea partially. I plan to go with a Halfling instead of Human. The Human bonus feat was mostly just extra and unnecessary, while Halfling gets me a little Dexterity and Small size modifiers. Plus, it would be interesting to be a rather atypical Halfling. Here is the revised, level-by-level progression from 1-20, with sources listed. (Rogue class is the standard from Player’s Handbook, while the Incarnate and Umbral Disciple are both from Magic of Incarnum.) CL 1: Rogue 1: Sneak Attack +1d6, Trapfinding, [b]Feat: Improved Initiative (PHB) [/b] CL 2: Incarnate 1: Aura, detect opposition CL 3: Incarnate 2: Chakra Bind (crown), [b]Feat: Dodge [/b] CL 4: Incarnate 3: Expanded Soulmeld Capacity +1, Incarnum Radiance 1/day CL 5: Rogue 2: Evasion CL 6: Umbral Disciple 1: Sept Knowledge, Step of the Bodiless, [b]Feat: Weapon Finesse (PHB)[/b] CL 7: Umbral Disciple 2: Sneak Attack +1d6 (total 2d6) CL 8: Umbral Disciple 3: Embrace of Shadow CL 9: Rogue 3: Sneak Attack +3d6 total, [b]Feat: Acrobatic Strike (Player’s Handbook 2)[/b] CL 10: Umbral Disciple 4: CL 11: Umbral Disciple 5: Sneak Attack +4d6 total CL 12: Umbral Disciple 6: [b]Feat: Mobility (PHB) [/b] CL 13: Umbral Disciple 7: Sight of the Eyeless CL 14: Umbral Disciple 8: Sneak Attack +5d6 total CL 15: Umbral Disciple 9: Soulchilling Strike, [b]Feat: Spring Attack (PHB) [/b] CL 16: Umbral Disciple 10: Kiss of the Shadows CL 17: Rogue 4: Uncanny Dodge CL 18: Incarnate 4: Chakra Bind (feet, hands), [b]Feat: Open Greater Chakra (waist) (Magic of Incarnum)[/b] CL 19: Incarnate 5: Rapid Meldshaping 1/day CL 20: Rogue 5: Sneak Attack +3d6 (total 6d6) After that, I’d stick with a mix of Umbral Disciple, Rogue and Incarnate from then onwards. As for characterization, I see him as something akin to a monk or priest, but he’s not above getting his hands dirty to make the world safer. Over time, he has seen and confronted various outer threats, as well as temptations and his own capacity for cruelty, which he has come to accept as a part of himself. He uses his “inner darkness” to sharpen his other abilities and strike at things far worse, hence him responding to the undead problem of Angelwatch. That’s just my rough idea. If anything in the characterization or build is unacceptable, let me know and I’ll change it. I look forward to joining up with you folks! :) [/QUOTE]
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