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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="jager0727" data-source="post: 5108749" data-attributes="member: 84920"><p>1: sorry, impeding stones is in cityscape. p.66, I was thinking of tremor (compendium p.223)-almost the same spell and fine if you'd rather I used it instead:</p><p><span style="font-family: 'Pterra-dactyl'"><span style="font-size: 12px"><span style="color: yellow"><p style="text-align: left">TREMOR</p><p></span></span></span><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><p style="text-align: left">Evocation [Earth]</p><p></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Level: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">Cleric 3, druid 3</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Components: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">V, S, DF</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Casting Time: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">1 standard action</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Range: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Area: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">40-ft.-radius spread</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Duration: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">1 round/3 levels</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Saving Throw: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">See text</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Semibold'"><span style="font-size: 10px"><p style="text-align: left">Spell Resistance: </p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">No</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span><em><span style="font-family: 'CelestiaAntiqua-MediumItalic'"><span style="font-size: 10px"><p style="text-align: left">When you cast this spell, a small, localized</p></span></span></em></p><p style="text-align: left"><em><span style="font-family: 'CelestiaAntiqua-MediumItalic'"><span style="font-size: 10px">tremor shakes the ground in the area.</p></span></span></em></p><p style="text-align: left"><em><span style="font-family: 'CelestiaAntiqua-MediumItalic'"><span style="font-size: 10px">Detritus and loose debris rattle with the</p></span></span></em></p><p style="text-align: left"><em><span style="font-family: 'CelestiaAntiqua-MediumItalic'"><span style="font-size: 10px">small quake, and creatures caught in the</p></span></span></em></p><p style="text-align: left"><em><span style="font-family: 'CelestiaAntiqua-MediumItalic'"><span style="font-size: 10px">area stumble and fall.</p><p></span></span></em><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><p style="text-align: left">This minor quake is not strong enough</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">to damage structures. The effect lasts</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">for 1 round per three caster levels,</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">during which time any spellcaster on</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">the ground in the area must succeed on</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">a Concentration check (DC 15 + spell</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">level) or lose any spell she is casting. A</p><p></span><p style="text-align: left"></p><p></span><p style="text-align: left"></p><p><span style="font-family: 'Pterra-dactyl'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Pterra-dactyl'"><span style="font-size: 10px"></span></span><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><p style="text-align: left">creature attempting to use a skill that</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">would provoke attacks of opportunity</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">(such as Disable Device, Heal, Open</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">Lock, and Use Rope, among others)</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">must succeed on a DC 15 Concentration</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">check, or the action automatically</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">fails and is wasted. Each creature in</p></span></span></p><p style="text-align: left"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">the area must make a Reflex save each</p><p>round or be knocked prone.</span></span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">2. your right, I need to list commonly prepared spells (I don't think druids have spells known just alignment restrictions)</span></span></p><p> <span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">3. That's why I asked about their armor before, I was looking for a way to disable or disarm the dwarves without actually harming them, possibly heat or chill metal. (hard to use entangle when you're inside without plants on the ground). As for dmage to the inn, I was planning on offering to fix with either a few applications of stoneshape or soften earth and stone and a few minutes work smoothing some clay</span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="jager0727, post: 5108749, member: 84920"] 1: sorry, impeding stones is in cityscape. p.66, I was thinking of tremor (compendium p.223)-almost the same spell and fine if you'd rather I used it instead: [FONT=Pterra-dactyl][SIZE=3][COLOR=yellow][LEFT]TREMOR[/LEFT] [/COLOR][/SIZE][/FONT][FONT=CelestiaAntiqua-Medium][SIZE=2][LEFT]Evocation [Earth][/LEFT] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Level: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]Cleric 3, druid 3[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Components: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]V, S, DF[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Casting Time: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]1 standard action[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Range: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Area: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]40-ft.-radius spread[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Duration: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]1 round/3 levels[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Saving Throw: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]See text[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Semibold][SIZE=2][LEFT]Spell Resistance: [/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2]No[/SIZE][/FONT][/LEFT][FONT=CelestiaAntiqua-Medium][SIZE=2] [/SIZE][/FONT][I][FONT=CelestiaAntiqua-MediumItalic][SIZE=2][LEFT]When you cast this spell, a small, localized tremor shakes the ground in the area. Detritus and loose debris rattle with the small quake, and creatures caught in the area stumble and fall.[/LEFT] [/SIZE][/FONT][/I][FONT=CelestiaAntiqua-MediumItalic][SIZE=2][/SIZE][/FONT][FONT=CelestiaAntiqua-Medium][SIZE=2][LEFT]This minor quake is not strong enough to damage structures. The effect lasts for 1 round per three caster levels, during which time any spellcaster on the ground in the area must succeed on a Concentration check (DC 15 + spell level) or lose any spell she is casting. A[/LEFT][/SIZE][LEFT][/left][/FONT][LEFT][FONT=Pterra-dactyl][SIZE=2][/SIZE][/FONT][/LEFT][FONT=Pterra-dactyl][SIZE=2] [/SIZE][/FONT][FONT=CelestiaAntiqua-Medium][SIZE=2][LEFT]creature attempting to use a skill that would provoke attacks of opportunity (such as Disable Device, Heal, Open Lock, and Use Rope, among others) must succeed on a DC 15 Concentration check, or the action automatically fails and is wasted. Each creature in the area must make a Reflex save each[/LEFT] round or be knocked prone. 2. your right, I need to list commonly prepared spells (I don't think druids have spells known just alignment restrictions) 3. That's why I asked about their armor before, I was looking for a way to disable or disarm the dwarves without actually harming them, possibly heat or chill metal. (hard to use entangle when you're inside without plants on the ground). As for dmage to the inn, I was planning on offering to fix with either a few applications of stoneshape or soften earth and stone and a few minutes work smoothing some clay [/SIZE][/FONT] [/QUOTE]
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