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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="Myth and Legend" data-source="post: 5239289" data-attributes="member: 82679"><p>He is one tough SOB, that's how <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Oh wow, I just noticed that in my haste when i made Bolgrim's sheet, I missed that he had Improved Power Attack. Thus he should have been doing an extra 5 damage per attack.. Thok whould have been dead by now had i seen this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Well he's a drunk dwarf. He likes fighting, but the booze made him forget how hard he can actually hit. Lol!</p><p></p><p>BTW Is it bad DMing to not let a player die in some random encounter far away from the actual focus of the campaign? Cuz I'm thinking that Thok has performed admirably versus a much stronger opponent and he deserves to live. Plus he could gain Bolgrim's respect. I mean, Blogrim likes a fight whenever he's drunk, it's how he vents off. That's why Vivian and the other patrons aren't out screaming for the city watch. (well not that Vivian in particualr would go screaming for the city watch, but you get my point)</p><p></p><p>Plus Bolgrim was designed to be handled with the help of Alevyth and Sensalar, his CR is much higher than what Kye and Thok can handle comfortably. PLUS I'm still gauging this groups effectiveness and measuring what CR and what kind of encounters would make the game fun and not end up as a cakewalk or as a TPK. (That is to say, I'm not excluding TPK as an option, but I don't want to overkill some encounter as to make TPK the only possible outcome). Such is the trial of a relatively new DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5239289, member: 82679"] He is one tough SOB, that's how :) Oh wow, I just noticed that in my haste when i made Bolgrim's sheet, I missed that he had Improved Power Attack. Thus he should have been doing an extra 5 damage per attack.. Thok whould have been dead by now had i seen this :D Well he's a drunk dwarf. He likes fighting, but the booze made him forget how hard he can actually hit. Lol! BTW Is it bad DMing to not let a player die in some random encounter far away from the actual focus of the campaign? Cuz I'm thinking that Thok has performed admirably versus a much stronger opponent and he deserves to live. Plus he could gain Bolgrim's respect. I mean, Blogrim likes a fight whenever he's drunk, it's how he vents off. That's why Vivian and the other patrons aren't out screaming for the city watch. (well not that Vivian in particualr would go screaming for the city watch, but you get my point) Plus Bolgrim was designed to be handled with the help of Alevyth and Sensalar, his CR is much higher than what Kye and Thok can handle comfortably. PLUS I'm still gauging this groups effectiveness and measuring what CR and what kind of encounters would make the game fun and not end up as a cakewalk or as a TPK. (That is to say, I'm not excluding TPK as an option, but I don't want to overkill some encounter as to make TPK the only possible outcome). Such is the trial of a relatively new DM :) [/QUOTE]
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