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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="Myth and Legend" data-source="post: 5404056" data-attributes="member: 82679"><p><a href="http://www.wikihow.com/Use-Apostrophes" target="_blank">When to use an apostrophe</a>. - granted I still misplace them sometimes as well.</p><p></p><p>My advice - use the built in spellchecker that ENWorld provides (you must have Java enabled). Or use MSWord or Open Office to spell check your posts. This day and age the computer can help you nit pick trough stuff and it suggests the correct word most of the time. So it's hardly 30 minutes wasted on the spell checking part.</p><p></p><p>OK now that you tell me you will have wings that will let you fly you can't really hide them with a simple Hat of Disguise. So... well good luck with that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also in DnD 3.5 Devils and Demons are two different kinds of evil Outsiders (ones Lawful the others Chaotic). Choose one side. Also you might want to read the Fiendish Codex 1 and 2, as well as the Book of Vile Darkness for inspiration.</p><p></p><p>Jump is one of the better skills to have because:</p><p></p><p>1. It is used for Leap Attack which is one of the most damaging things a melee character can do.</p><p>2. It is used with some of the TOB maneuvers.</p><p>3. You can jump and THEN fly upward to gain some more distance from the ground with a single move action in combat (seen it done in an Epic game).</p><p></p><p>Voda Vosa: so you have a greatsword which deals 1d12+STR bonuses+enchantment+PA. When applying PA apply the disadvantage to the attack bonus and state prior to combat that you will be using an X to Y ratio for PA. Otherwise one can always see their roll first and then convert the extra attack bonus in damage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So now I'll wait for you to add two damage rolls to your post in the IC before I have the spectre act. Also let me know if your attack rolls change with that PA figured in (you have to hit AC15)</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5404056, member: 82679"] [URL="http://www.wikihow.com/Use-Apostrophes"]When to use an apostrophe[/URL]. - granted I still misplace them sometimes as well. My advice - use the built in spellchecker that ENWorld provides (you must have Java enabled). Or use MSWord or Open Office to spell check your posts. This day and age the computer can help you nit pick trough stuff and it suggests the correct word most of the time. So it's hardly 30 minutes wasted on the spell checking part. OK now that you tell me you will have wings that will let you fly you can't really hide them with a simple Hat of Disguise. So... well good luck with that :) Also in DnD 3.5 Devils and Demons are two different kinds of evil Outsiders (ones Lawful the others Chaotic). Choose one side. Also you might want to read the Fiendish Codex 1 and 2, as well as the Book of Vile Darkness for inspiration. Jump is one of the better skills to have because: 1. It is used for Leap Attack which is one of the most damaging things a melee character can do. 2. It is used with some of the TOB maneuvers. 3. You can jump and THEN fly upward to gain some more distance from the ground with a single move action in combat (seen it done in an Epic game). Voda Vosa: so you have a greatsword which deals 1d12+STR bonuses+enchantment+PA. When applying PA apply the disadvantage to the attack bonus and state prior to combat that you will be using an X to Y ratio for PA. Otherwise one can always see their roll first and then convert the extra attack bonus in damage ;) So now I'll wait for you to add two damage rolls to your post in the IC before I have the spectre act. Also let me know if your attack rolls change with that PA figured in (you have to hit AC15) [/QUOTE]
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