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DnD 3.5 - Valley of the Dead
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<blockquote data-quote="Myth and Legend" data-source="post: 5727579" data-attributes="member: 82679"><p>Heh Malachei I thought you had left us for greener pastures tended by more attentive and regular shepherds? </p><p></p><p>Le summary (as I promised):</p><p></p><p></p><p>The town of Angelwatch has been built around the ruins of an older town that pre-dates the current nation of Muirlane. One of the remnants of that previous civilization is a large area, a narrow but long valley that is littered with crypts, overgrown cemetery parks, marked and unmarked graves, tombs, mausoleums and so on. It's too big, too weird and has too much trouble and unexplained phenomenon linked to it for the regular folk of Angelwatch to use it. For as long as anyone can remember, there's been no going in or out of the Valley of the Dead (as the locals call it), and the lychgate has been sealed in a manner beyond what common folk can open.</p><p></p><p>The Temple of Lathander has established a dominant presence in Angelwatch, not in the least because they keep the fear of evil, undead things crawling out of the valley, at bay. As of late things have started getting strange however, and that fear has resurfaced and the time for the Temple to prove true and protect the people who have given it their devotion and faith has come</p><p></p><p>Dwanbringer Ferviel is the local head of the Temple - it is rumoured he was once a part of an elite force for the temple that had been sent on the most dangerous of missions which concerned undead, and indeed he mentioned battling a Lich at least once. He is the one who knows how to unseal the lycgate that guards the threshold of the valley.</p><p></p><p>Things have been strange for a while - people have been going missing, livestock has been found torn apart around the more remote farms around Angelawtch and when a party of local adventurers was sent to investigate the Valley, none returned.</p><p></p><p>This prompted a sudden and fierce response from the local ranger - Bran Bloodmane, who apparently had encountered some zombies and returned to town with their heads on display in an attempt to spurt the local Temple into action. Such things were not needed however, as the followers of Lathander were already quite far gone into preparations for what appears to be a holy Crusade of sorts. With a band of paladins of Lathander from the Order of Aster, lead by none other than the famous Lazarus Trimenheim, and a multitude of gathered sellswords and adventurers, they were quick to amass a sizable force and rode out of town under the cheering of the crowds.</p><p></p><p>Granted, the town was not particularly a calm place, but at the time of the army leaving, things had quieted down. An advance scouting party was sent to investigate the way and to avoid any mishaps or ambushes, not that such were likely so close to Angelwatch. The party encountered a farmhouse that showed signs of a recent struggle and massacre, and in the process of investigation Adelaide Swiftblade, Lazarus's third in command was slain. Here our story continues...</p></blockquote><p></p>
[QUOTE="Myth and Legend, post: 5727579, member: 82679"] Heh Malachei I thought you had left us for greener pastures tended by more attentive and regular shepherds? Le summary (as I promised): The town of Angelwatch has been built around the ruins of an older town that pre-dates the current nation of Muirlane. One of the remnants of that previous civilization is a large area, a narrow but long valley that is littered with crypts, overgrown cemetery parks, marked and unmarked graves, tombs, mausoleums and so on. It's too big, too weird and has too much trouble and unexplained phenomenon linked to it for the regular folk of Angelwatch to use it. For as long as anyone can remember, there's been no going in or out of the Valley of the Dead (as the locals call it), and the lychgate has been sealed in a manner beyond what common folk can open. The Temple of Lathander has established a dominant presence in Angelwatch, not in the least because they keep the fear of evil, undead things crawling out of the valley, at bay. As of late things have started getting strange however, and that fear has resurfaced and the time for the Temple to prove true and protect the people who have given it their devotion and faith has come Dwanbringer Ferviel is the local head of the Temple - it is rumoured he was once a part of an elite force for the temple that had been sent on the most dangerous of missions which concerned undead, and indeed he mentioned battling a Lich at least once. He is the one who knows how to unseal the lycgate that guards the threshold of the valley. Things have been strange for a while - people have been going missing, livestock has been found torn apart around the more remote farms around Angelawtch and when a party of local adventurers was sent to investigate the Valley, none returned. This prompted a sudden and fierce response from the local ranger - Bran Bloodmane, who apparently had encountered some zombies and returned to town with their heads on display in an attempt to spurt the local Temple into action. Such things were not needed however, as the followers of Lathander were already quite far gone into preparations for what appears to be a holy Crusade of sorts. With a band of paladins of Lathander from the Order of Aster, lead by none other than the famous Lazarus Trimenheim, and a multitude of gathered sellswords and adventurers, they were quick to amass a sizable force and rode out of town under the cheering of the crowds. Granted, the town was not particularly a calm place, but at the time of the army leaving, things had quieted down. An advance scouting party was sent to investigate the way and to avoid any mishaps or ambushes, not that such were likely so close to Angelwatch. The party encountered a farmhouse that showed signs of a recent struggle and massacre, and in the process of investigation Adelaide Swiftblade, Lazarus's third in command was slain. Here our story continues... [/QUOTE]
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