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DnD 3.X... room for class improvement?
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<blockquote data-quote="Lobo Lurker" data-source="post: 1996860" data-attributes="member: 25172"><p>I was going to post this in the "How could 4th Edition be more elegant" thread but, in the end, decided that it didn't really belong there. What follows is just my opinions on DnD classes in general and how they could be improved. I'm open to opposing viewpoints. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><u>The classes (by no means set in stone):</u></p><p>Give each class specific roles that aren't intruded upon by other classes... the classic example of this is the bard (arcane spells, support abilities, skills, medium bab). While an argument can be made that no other class brings all of those features together in one class, I still feel that the bard is a class looking for a niche.</p><p></p><p>Before listing anything, I suppose I should come out and say that I really like how Monte Cook made flavorful classes for his Arcana Unearthed/Arcana Evolved PHB. I don't think that ANY class should be hands down generic blah and I'm not a fan of Bonus Feats being class abilities. </p><p></p><p>Feats add a lot to the game (in my opinion) and rather like D20 modern's approach of giving each player something at every level be it a new trait or a new feat.</p><p></p><p>The classes and some comments (this list is not all that well thought out, just some names and notes).</p><p></p><p><u><strong>Bard</strong></u> </p><p><em>Primary Ability:</em> <strong>Bard Songs</strong> These should be a variety of support-style abilities like they are now, but greater in scope. Bards should be the number one support characters.</p><p><em>Secondary Ability:</em> <strong>Skills</strong></p><p><em>Tertiary Ability:</em> <strong>combat</strong> ?</p><p></p><p><u><strong>Barbarian</strong></u></p><p><em>Primary Ability:</em> <strong>Damage Dealing</strong> </p><p><em>Secondary Ability:</em> <strong>Taking Damage</strong></p><p><em>Tertiary Ability:</em> <strong>Survival Abilities</strong></p><p></p><p><u><strong>Cleric</strong></u></p><p><em>Primary Ability:</em> <strong>Healing</strong></p><p><em>Secondary Ability:</em> <strong>Support Spells</strong></p><p><em>Tertiary Ability:</em> <strong>Positive/Negative Energy Manipulation</strong></p><p> - Note: either the Cleric or the Paladin should be the master of using Postive or Negative energy for specific effects. Basically, take the turn undead mechanic and do something with it (via class abilities) other than turning undead (which puts a serious damper on undead encounters). Perhaps the scope of these abilities can be large enough to replace a Cleric's spellcasting all together (well, maybe leave in some lesser spellcasting ability). Casting spells would then become the Druid, Wizard, Sorceror, & Psion's balleywack.</p><p></p><p><u><strong>Druid</strong></u></p><p><em>Primary Ability:</em> <strong>Elemental/Nature-based Spellcasting</strong></p><p><em>Secondary Ability:</em> <strong>Healing</strong></p><p><em>Tertiary Ability:</em> <strong>Survival Abilties</strong></p><p></p><p><u><strong>Fighter</strong></u></p><p><em>Primary Ability:</em> <strong>Weapon/Armor Stunts</strong></p><p><em>Secondary Ability:</em> <strong>Combat</strong></p><p><em>Tertiary Ability:</em> <strong>Resistance</strong></p><p></p><p><u><strong>Monk</strong></u> I'm a little lost with this class...</p><p><em>Primary Ability:</em> <strong>Martial Arts Abilities</strong></p><p><em>Secondary Ability:</em> <strong>Evasion</strong></p><p><em>Tertiary Ability:</em> <strong>Resistance</strong></p><p></p><p><u><strong>Paladin</strong></u> Champions?; No spellcasting</p><p><em>Primary Ability:</em> <strong>Positive/Negative Energy Manipulation</strong></p><p><em>Secondary Ability:</em> <strong>Combat</strong></p><p><em>Tertiary Ability:</em> <strong>Resistance</strong></p><p></p><p><u><strong>Psionicist</strong></u> Maybe use a skill/feat-based system for it's powers? Not sure what to do with this.</p><p><em>Primary Ability:</em> <strong>Mind-Affecting Spells/Powers</strong></p><p><em>Secondary Ability:</em> </p><p><em>Tertiary Ability:</em> </p><p></p><p><u><strong>Ranger</strong></u> No spellcasting</p><p><em>Primary Ability:</em> <strong>Survival Abilities</strong></p><p><em>Secondary Ability:</em> <strong>combat</strong></p><p><em>Tertiary Ability:</em> <strong>Animal Friends</strong></p><p></p><p><u><strong>Rogue</strong></u></p><p><em>Primary Ability:</em> <strong>Skills</strong></p><p><em>Secondary Ability:</em> <strong>Useful & Interesting Abilities</strong></p><p><em>Tertiary Ability:</em> <strong>combat</strong></p><p></p><p><u><strong>Sorceror</strong></u> not sure whether to keep this a 9-level caster or bump it down to 7th.</p><p><em>Primary Ability:</em> <strong>Magic Manipulation</strong> Limited spellcasting but lots of ways to manipulate those spells (best metamagiker in the game)</p><p><em>Secondary Ability:</em> <strong>Spellcasting (non-support)</strong></p><p><em>Tertiary Ability:</em> <strong>Skills</strong></p><p></p><p><u><strong>Wizard</strong></u> no REAL changes, but weave the sage archtype into the wizard's portfolio</p><p><em>Primary Ability:</em> <strong>Spellcasting (non-support)</strong></p><p><em>Secondary Ability:</em> <strong>Item Manufacturing</strong></p><p><em>Tertiary Ability:</em> <strong>Knowledges</strong></p><p></p><p>Other niches needing to be fulfilled: The Spell-casting Warrior, The Agile Warrior, The non-backstabbing skills guy, The magic-using (but not spell-casting) warrior or skill-guy, & skilled magic user.</p><p></p><p>After looking at this list, I got to thinking that it would, perhaps, be better to have a handful of generic classes (warrior/expert/spellcaster) and have advanced (@4+ levels) and prestige classes (@11+ levels).</p><p></p><p>Lets hear your thoughts.</p></blockquote><p></p>
[QUOTE="Lobo Lurker, post: 1996860, member: 25172"] I was going to post this in the "How could 4th Edition be more elegant" thread but, in the end, decided that it didn't really belong there. What follows is just my opinions on DnD classes in general and how they could be improved. I'm open to opposing viewpoints. :) [u]The classes (by no means set in stone):[/u] Give each class specific roles that aren't intruded upon by other classes... the classic example of this is the bard (arcane spells, support abilities, skills, medium bab). While an argument can be made that no other class brings all of those features together in one class, I still feel that the bard is a class looking for a niche. Before listing anything, I suppose I should come out and say that I really like how Monte Cook made flavorful classes for his Arcana Unearthed/Arcana Evolved PHB. I don't think that ANY class should be hands down generic blah and I'm not a fan of Bonus Feats being class abilities. Feats add a lot to the game (in my opinion) and rather like D20 modern's approach of giving each player something at every level be it a new trait or a new feat. The classes and some comments (this list is not all that well thought out, just some names and notes). [u][b]Bard[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Bard Songs[/b] These should be a variety of support-style abilities like they are now, but greater in scope. Bards should be the number one support characters. [i]Secondary Ability:[/i] [b]Skills[/b] [i]Tertiary Ability:[/i] [b]combat[/b] ? [u][b]Barbarian[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Damage Dealing[/b] [i]Secondary Ability:[/i] [b]Taking Damage[/b] [i]Tertiary Ability:[/i] [b]Survival Abilities[/b] [u][b]Cleric[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Healing[/b] [i]Secondary Ability:[/i] [b]Support Spells[/b] [i]Tertiary Ability:[/i] [b]Positive/Negative Energy Manipulation[/b] - Note: either the Cleric or the Paladin should be the master of using Postive or Negative energy for specific effects. Basically, take the turn undead mechanic and do something with it (via class abilities) other than turning undead (which puts a serious damper on undead encounters). Perhaps the scope of these abilities can be large enough to replace a Cleric's spellcasting all together (well, maybe leave in some lesser spellcasting ability). Casting spells would then become the Druid, Wizard, Sorceror, & Psion's balleywack. [u][b]Druid[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Elemental/Nature-based Spellcasting[/b] [i]Secondary Ability:[/i] [b]Healing[/b] [i]Tertiary Ability:[/i] [b]Survival Abilties[/b] [u][b]Fighter[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Weapon/Armor Stunts[/b] [i]Secondary Ability:[/i] [b]Combat[/b] [i]Tertiary Ability:[/i] [b]Resistance[/b] [u][b]Monk[/b][/u][b][/b] I'm a little lost with this class... [i]Primary Ability:[/i] [b]Martial Arts Abilities[/b] [i]Secondary Ability:[/i] [b]Evasion[/b] [i]Tertiary Ability:[/i] [b]Resistance[/b] [u][b]Paladin[/b][/u][b][/b] Champions?; No spellcasting [i]Primary Ability:[/i] [b]Positive/Negative Energy Manipulation[/b] [i]Secondary Ability:[/i] [b]Combat[/b] [i]Tertiary Ability:[/i] [b]Resistance[/b] [u][b]Psionicist[/b][/u][b][/b] Maybe use a skill/feat-based system for it's powers? Not sure what to do with this. [i]Primary Ability:[/i] [b]Mind-Affecting Spells/Powers[/b] [i]Secondary Ability:[/i] [b][/b] [i]Tertiary Ability:[/i] [b][/b] [u][b]Ranger[/b][/u][b][/b] No spellcasting [i]Primary Ability:[/i] [b]Survival Abilities[/b] [i]Secondary Ability:[/i] [b]combat[/b] [i]Tertiary Ability:[/i] [b]Animal Friends[/b] [u][b]Rogue[/b][/u][b][/b] [i]Primary Ability:[/i] [b]Skills[/b] [i]Secondary Ability:[/i] [b]Useful & Interesting Abilities[/b] [i]Tertiary Ability:[/i] [b]combat[/b] [u][b]Sorceror[/b][/u][b][/b] not sure whether to keep this a 9-level caster or bump it down to 7th. [i]Primary Ability:[/i] [b]Magic Manipulation[/b] Limited spellcasting but lots of ways to manipulate those spells (best metamagiker in the game) [i]Secondary Ability:[/i] [b]Spellcasting (non-support)[/b] [i]Tertiary Ability:[/i] [b]Skills[/b] [u][b]Wizard[/b][/u][b][/b] no REAL changes, but weave the sage archtype into the wizard's portfolio [i]Primary Ability:[/i] [b]Spellcasting (non-support)[/b] [i]Secondary Ability:[/i] [b]Item Manufacturing[/b] [i]Tertiary Ability:[/i] [b]Knowledges[/b] Other niches needing to be fulfilled: The Spell-casting Warrior, The Agile Warrior, The non-backstabbing skills guy, The magic-using (but not spell-casting) warrior or skill-guy, & skilled magic user. After looking at this list, I got to thinking that it would, perhaps, be better to have a handful of generic classes (warrior/expert/spellcaster) and have advanced (@4+ levels) and prestige classes (@11+ levels). Lets hear your thoughts. [/QUOTE]
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