Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
DnD 4E DOA?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildmguy" data-source="post: 2094711" data-attributes="member: 6092"><p><strong>A different perspective</strong></p><p></p><p>I answered that I am ready for 4E and the reason is quite simple. </p><p></p><p>After playing DND for over 20 years, and almost quitting in '98 with 2E, 3E helped me revive my interest in DND for a few more years. However, I have not been playing DND for almost two years now. I have been "discovering" and playing other Fantasy RPGs (either my own through Alternity or White Wolf's Exalted) and find them to be much better, for me, than DND ever was. Therefore, a new version might get me back into DND. </p><p></p><p>Now, I am not down on ANY version or what ANY other group is doing. This is all imo. </p><p></p><p>I have stated, and like Diaglo's own tag line this is probably getting old, I want to see DND move away from the war gaming roots and embrace more role playing than game mechanics. White Wolf has proven that a line can be based on role playing fluff and there is TONS of material to be printed for the game, without adding new crunchy game mechanics. </p><p></p><p>3E had some great moves to making DND more personal and less like a war game. For example, saving throws. The old 2E categories make no sense on an individual basis. For a like group, they do make sense that the group has an "average" save against spells, a breath weapon or poison at a certain level. However, role playing, for me, is about the characters and the story. And an individual making a saving throw against a broad category makes no sense to me. However, Fortitude, Reflex and Will are GREAT! I love them and think that is going a long way to removing the war gaming roots. </p><p></p><p>Further, what I would like to see, is game mechanics within DND that give players more control over their characters. Mechanics that allow them to succeed, perhaps without a die roll, if that's what they really want to have happen. I would also like to see rules to help the players move the plot along and perhaps even shape the plot, rather than being swept along with what the DM has planned every time. Some of the best games I ever played were collaborations with my players!</p><p></p><p>Again, I love role playing and any role playing is usually good role playing. I did play DND recently and it was a lot more fun than I thought it would, or could, be. I merely think that the underlying rules effect role playing and would like to see DND continue to focus more on individual characters and story, rather than more rules for another prestige class or combat rules. </p><p></p><p>That's just my opinion. I am only correct for me. </p><p></p><p>Have a good one! Take care! </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 2094711, member: 6092"] [b]A different perspective[/b] I answered that I am ready for 4E and the reason is quite simple. After playing DND for over 20 years, and almost quitting in '98 with 2E, 3E helped me revive my interest in DND for a few more years. However, I have not been playing DND for almost two years now. I have been "discovering" and playing other Fantasy RPGs (either my own through Alternity or White Wolf's Exalted) and find them to be much better, for me, than DND ever was. Therefore, a new version might get me back into DND. Now, I am not down on ANY version or what ANY other group is doing. This is all imo. I have stated, and like Diaglo's own tag line this is probably getting old, I want to see DND move away from the war gaming roots and embrace more role playing than game mechanics. White Wolf has proven that a line can be based on role playing fluff and there is TONS of material to be printed for the game, without adding new crunchy game mechanics. 3E had some great moves to making DND more personal and less like a war game. For example, saving throws. The old 2E categories make no sense on an individual basis. For a like group, they do make sense that the group has an "average" save against spells, a breath weapon or poison at a certain level. However, role playing, for me, is about the characters and the story. And an individual making a saving throw against a broad category makes no sense to me. However, Fortitude, Reflex and Will are GREAT! I love them and think that is going a long way to removing the war gaming roots. Further, what I would like to see, is game mechanics within DND that give players more control over their characters. Mechanics that allow them to succeed, perhaps without a die roll, if that's what they really want to have happen. I would also like to see rules to help the players move the plot along and perhaps even shape the plot, rather than being swept along with what the DM has planned every time. Some of the best games I ever played were collaborations with my players! Again, I love role playing and any role playing is usually good role playing. I did play DND recently and it was a lot more fun than I thought it would, or could, be. I merely think that the underlying rules effect role playing and would like to see DND continue to focus more on individual characters and story, rather than more rules for another prestige class or combat rules. That's just my opinion. I am only correct for me. Have a good one! Take care! edg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
DnD 4E DOA?
Top